DLL - Various Mod Components

Oh, what will "AI - STFU" do?


*Edit: Actually, I just disabled it in the mod options xml and it completely solved the issue. No longer crashing in this current game!

I'm glad to hear you can continue your game! :)
 
I'm guessing the issue is being caused when a civ has completed the Apollo program, has built NO spaceship parts and then loses their capital, but I'll check the code.

If I ever finish "AI - STFU" I'll release v67 with a fix.

It seems to be just the Apollo program, regardless if they have a spaceship part or not, oddly enough. Morocco in this game has built two boosters, and when I force capture/delete their capital using IGE, it still crashes just the same as the Civs without spaceship parts. The only ones that don't crash are the Civs who haven't completed the Apollo program. I'll try to play around with it and let you know if I notice anything else that may be of use to you.

No rush on the fix, of course, take your time, but it might not be a bad idea to add a note on your DL site for it saying to disable it if you experience similar crashes.

And thanks, Lynnes. I really wasn't expecting a solution so quickly as I thought it had to be something on my end screwing things up. Those crashes were killing the game for me. Now I can continue my journey towards 3,000 hours played :lol:
 
Oh, what will "AI - STFU" do?

The S stands for "Shut" and the U stands for "Up" (the rest is not family friendly), which should give some big pointers!
 
Btw I'm using almost only PNM mods, and I noticed that the 'Save Policy'-feature isn't working (right clicking the policy notification does nothing when the feature is activated).

Do you have any ideas which mod could cause this?
Or is there a certain edited lua for example I should search for?

Thanks!
 
Excuse me

I have a question,Please help me

I am only using 1.0.3.144 + DLL-Various Mod Components V66 (Before V58 not question)

I selection POLICY ORGANIZED RELIGION, then get +3 Faith from a Shrine,rather than +2 Faith
Process is as follows
Selection ORGANIZED RELIGION -->Build a Shrine -->3 Faith(+2 from Building;+1 from Policy)
But,Reverses the order
Build a Shrine -->Selection ORGANIZED RELIGION -->2 Faith(+1 from Building;+1 from Policy)

Did someone encountered the same thing? How do I deal with it?

Thank you,whoward69 &Everyone in Civilization Fanatics' Center
And please excuse me as i can't speak english very well
 
V66 REQUIRES version 1.0.3.276 of the game. Anything else will give impossible to track down errors, like the one you're seeing.

You need to upgrade your game to 1.0.3.276
 
V66 REQUIRES version 1.0.3.276 of the game. Anything else will give impossible to track down errors, like the one you're seeing.

You need to upgrade your game to 1.0.3.276

Holle,whoward69

I removed the version 1.0.3.144,then upgrade my game to 1.0.3.279,But I Encountering the same problems

selection POLICY ORGANIZED RELIGION, then get +3 Faith from a Shrine,rather than +2 Faith

Please teach me,Do I need to do something?
 
Excuse me

I have a question,Please help me

I am only using 1.0.3.144 + DLL-Various Mod Components V66 (Before V58 not question)

I selection POLICY ORGANIZED RELIGION, then get +3 Faith from a Shrine,rather than +2 Faith
Process is as follows
Selection ORGANIZED RELIGION -->Build a Shrine -->3 Faith(+2 from Building;+1 from Policy)
But,Reverses the order
Build a Shrine -->Selection ORGANIZED RELIGION -->2 Faith(+1 from Building;+1 from Policy)

Did someone encountered the same thing? How do I deal with it?

Thank you,whoward69 &Everyone in Civilization Fanatics' Center
And please excuse me as i can't speak english very well
Yes, I have the same issue, I'm using the CP which includes v66 of this DLL base, and I've noticed exactly the same thing happening. I've just come to live with it.

In a similar vein, I've encountered an issue which is somewhat similar to this, I haven't really done a lot to pinpoint it, but I would be curious if you have this also: Wonders that add delegates to WC seem to add double the number they are supposed to.
 
Is it just for faith or does it happen for other yields?

Edit: Definitely for Faith, but not for Science ...
 
I'm guessing the issue is being caused when a civ has completed the Apollo program, has built NO spaceship parts and then loses their capital, but I'll check the code.

If I ever finish "AI - STFU" I'll release v67 with a fix.

The issue is caused by trying to dismantle the launch pad in the old capital. It's fixed in v67

Will take a look at the faith issue, and if there's a quick fix include that, otherwise v67 and "Diplomacy - No Pointless Dialogs" and "Diplomacy - No Expansion Dialogs" should be out later tonight

W
 
Is it just for faith or does it happen for other yields?

I ran some tests,

1. Don't make any changes,
selection POLICY MERCANTILISM, NAVAL_TRADITION and SOVEREIGNTY
There is no problem

2. Change ORGANIZED RELIGION,
Code:
    	<Policy_BuildingClassYieldChanges>
		<Row>
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType>
			<BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<YieldChange>1</YieldChange>
		</Row> 
		<Row>
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType>
		        <BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<YieldChange>1</YieldChange>
		</Row> 
		<Row>
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType>
		        <BuildingClassType>BUILDINGCLASS_SHRINE</BuildingClassType>
			<YieldType>YIELD_CULTURE</YieldType>
			<YieldChange>1</YieldChange>
		</Row> 
    	</Policy_BuildingClassYieldChanges>
	<Policy_BuildingClassHappiness>
		<Row>
			<PolicyType>POLICY_ORGANIZED_RELIGION</PolicyType>
			<BuildingClassType>BUILDINGCLASS_TEMPLE</BuildingClassType>
			<Happiness>1</Happiness>
		</Row>
	</Policy_BuildingClassHappiness>
There is no problem(All+1)

3. Change MERCANTILISM,
Code:
		<Row>
			<PolicyType>POLICY_MERCANTILISM</PolicyType>
		        <BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
			<YieldType>YIELD_FAITH</YieldType>
			<YieldChange>1</YieldChange>
		</Row>
		<Row>
			<PolicyType>POLICY_MERCANTILISM</PolicyType>
		        <BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
			<YieldType>YIELD_CULTURE</YieldType>
			<YieldChange>1</YieldChange>
		</Row>
		<Row>
			<PolicyType>POLICY_MERCANTILISM</PolicyType>
		        <BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
			<YieldType>YIELD_GOLD</YieldType>
			<YieldChange>1</YieldChange>
		</Row>
	</Policy_BuildingClassYieldChanges>
In addition to faith(+2) and other normal(+1)
 
Is it just for faith or does it happen for other yields?

Edit: Definitely for Faith, but not for Science ...
Did you check on the Forbidden Palace issue (double WC votes) also happens for you, or if this is a local problem at my end? I only noticed this bug after I changed the number of votes in a mod I'm using, but it might have been there before.
 
Next on the list, but I'm running out of daylight here ...

Edit: Not seeing the WC issue, so it's either another mod or CP (bear in mind that CP has moved on a lot since v66 and Gazebo does like fiddling with the WC ;) )

Edit 2: The faith issue is somewhere in the yield consolidation code - if I compile without it enabled the error goes away ... the problem is that then makes v67 unable to load v66 saves ...

Edit 3: It would be useful to know which yields the Faith issue affects ... I'm guessing Faith and Culture but none of the rest (Gold, Food, Production, Science, Tourism, GA points)
 
V67 now available on my web site

Solves the CTD when capturing a capital after the Apollo Program has been built
Doesn't fix the Faith issue (due to incompatible save game formats)
Includes STFU code (see here)
 
"Diplomacy - No Leaderheads" - something ww2commander requested many moons ago, it fakes the DLL into thinking it's in multi-player mode before opening the diplomacy screen, so doesn't display the leader scene, just the controls over the standard map view

Edit: Now available on my web site
 
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