Ank08 - The Flying Finns

Ankka

Deity
Joined
Oct 5, 2001
Messages
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As two of my current SG's ended and one is about to, I decided to put up this game. It will be played as the Finnish, with the modpack created by Drift.

Notice: You will have to download this modpack in order to play the game.


Game stats:
Civ: Finns
Difficulty: Emperor
Map size: Standard
Other map settings: Continents, 70% water, other random
Barbarians: Roaming

Game will be played on Conquests 1.22.

Roster: [FULL]

vbraun
Manwaring
mitsho
Gogf
Kuningas
Ankka
 
I think this game would be compatible with 1.15, as it is played with modded rules. :hmm: Could someone check this?
 
I dont think it would work. Ill have to test it though.

@Gogf why dont you just make a copy of C3C and install the patch on that?
 
Am I assuming right that you are still searching people? So, if you want me, I'll play.
(Maybe one condition: Would you like to play as Switzerland on a 'weird' world map in another game?)

mfG mitsho
 
I generated 4 random starts. We shall now decide which is the one we should play on.


Start 1:
 

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And the last but not least, start 4.

Now discuss on which one you like best. I think 2 looks very good with those cows... Could even be a 4- turn settler factory, depending on what we find..
 

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2 and 3 are near the coast, this is a plus.
1 has a luxury, 4 has flood plains, good to grow fast (and we are agricultural, aren't we?) 2 definitely looks easiest, but we would have to move the settler one north.

mfG mitsho
 
Strategy Idea: The Jaeger Army:

Once we get replaceable parts, we should immediately build a Jaeger army. There are a few advantages of this army. It will move at three movement points, as fast as a cavalry, and will have equal attack. But attack is not where the bonus lies. If we have four units in the army, and have researched Military Tradition, it will technically be a 12.20.3 unit. This powerful infantry can keep up with our attacking cavalries, and provie adequate defense. Not just that, but it can also defend a captured city well, and even attack if need be (although I suggest we don't attack anything strong with it). We can still build cavalry armies, but now they can move their full four movement points, and not be held back protecting stacks of three movement cavalry.
 
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