The Great War

What do you think of this scenario?

  • Its Great! one of the best out there!

    Votes: 264 54.9%
  • Its a good scenario

    Votes: 119 24.7%
  • Its ok

    Votes: 40 8.3%
  • I dont like it

    Votes: 58 12.1%

  • Total voters
    481
hey saravok, this scenario is AMAZING, i am a big time history buff so i love these scenarios based on WW1 and 2. Other scenarios such such as the d-day landing and most others with the exception of phoenix's have sucked big time and been totally half arsed. in anycase before i begin to drool over the aspect of your next scenario release i would very much like to ask you how it was that you made the a)the diplomacy only allow RoPs b)how you made the research goe so slowly and C)and why it is that there seems to be no icon for the D7 in both the civpedia and the science advisory which causes the game to crash
 
oh and also since i am such a huge fan of your work i must ask you to consider making a vietnam scenario, i thank you for your consideration
 
Agent Potato said:
hey saravok, this scenario is AMAZING, i am a big time history buff so i love these scenarios based on WW1 and 2. Other scenarios such such as the d-day landing and most others with the exception of phoenix's have sucked big time and been totally half arsed. in anycase before i begin to drool over the aspect of your next scenario release i would very much like to ask you how it was that you made the a)the diplomacy only allow RoPs b)how you made the research goe so slowly and C)and why it is that there seems to be no icon for the D7 in both the civpedia and the science advisory which causes the game to crash
A) When you are in the civlization advances window, it shows many boxes that you can click to add new things in. For example when you get nationalism the box there is clicked for adding the draft into the game. The same is true of alliances and MPP's I quite simply did not assign a tech for them to enter the game, which makes it impossible for them to happen. This is why TGW can have neutral nations, and not worry about them making mass-alliances and destroying the game in the way that has been shown in multiple other scenarios. I only left Rop's in the game.

B) You can set the minimum and maximum reserch times in the general settings window. Also I increased the general costs of techs so that they would take longer.

C) A bug... Ill have to get that.

Concerning a Vietnam scenario, Im not going to make that for 2 reasons:

1. I know very little about the Vietnam War, so I would not be able to create a high quality scenario on a subject I know little of...

2. Luddi's scenario is extremely good, so I have little wish to "take his glory" if you know what I mean. If you play that and have issues, he can take suggestions pretty good to fix it up :)

Concerning a next scenario... Im still debating if I will make another mass-project... I can promise you this though: I am not done yet :)
 
Rocoteh said:
laisak,

Developement and work with the NavalExp continues.
I have not decided yet if there should be a test version first
with only the British and German naval forces "converted"
to the new system or a complete version with all
forces converted.

Rocoteh
That is alot to do, so I can imagine that the main reason it has not been done and is something that hits me too is that people need to care about the stuff we do. It is completely non-profit and even more so for me since I cant even play these maps. If large numbers of people do not say that they want something from us or we do not think that something will be heavily appreciated, the question "What is the point?" comes up.
 
Sarevok said:
That is alot to do, so I can imagine that the main reason it has not been done and is something that hits me too is that people need to care about the stuff we do. It is completely non-profit and even more so for me since I cant even play these maps. If large numbers of people do not say that they want something from us or we do not think that something will be heavily appreciated, the question "What is the point?" comes up.

Sarevok,

Comment made with PM to you.

I will release a Multiplayer version of TGW-DIV some
hours from now
It can also be played like as a "normal" scenario.
Load time with 512 MB RAM and 1.2 Ghz Celeron:
6 minutes 30 seconds.

Rocoteh
 
TGW-DIV Multiplayer 1.0

IMPORTANT: YOU MUST INSTALL TGW FIRST TO PLAY TGW-DIV. Multiplayer 1.0

Only minor changes compared with 1.2a, but
load-time and game-speed heavily improved.

Removed after 134 downloads.
 
I am really looking forward toward reactions on this
version of TGW.
Some reactions have been: Its to easy to play The Central Powers.

This version, where you can play human versus human should
tell if this critique is relevant or not!
Again: This Multiplayer version can also be played
as a "normal" scenario.
It will be faster!

Rocoteh
 
Hi I'm trying out the scenario and though the scenario is thoroughly made it completly crashes because it's so dependent of artillery and thus the AI has no chance of victory. I have only played as german so far on general major lvl and victory is just a matter of patience (year 1915 week 2).
It's really a shame because there is so much good in the scenario and the whole periode to make a beautiful strategic war-scenario, don't have a solution to the problem but at least the lethal bombardment of the siege gun should be taken off, I have about 30 of 'em and if used intensively can take out about anything. Perhaps a more diverse selection of infantry?

Otherwise great work
Nis
 
Nis said:
Hi I'm trying out the scenario and though the scenario is thoroughly made it completly crashes because it's so dependent of artillery and thus the AI has no chance of victory. I have only played as german so far on general major lvl and victory is just a matter of patience (year 1915 week 2).
It's really a shame because there is so much good in the scenario and the whole periode to make a beautiful strategic war-scenario, don't have a solution to the problem but at least the lethal bombardment of the siege gun should be taken off, I have about 30 of 'em and if used intensively can take out about anything. Perhaps a more diverse selection of infantry?

Otherwise great work
Nis

Nis,

Then the Multiplayer version can be a good alternative for you.

The problem with artillery is within the CIV/C3C game-engine.
Of course you can "factor in" artillery-formations with infantry-formations,
though the result would probably not be an "WWI-feeling".
After all artillery caused more than 80% of the losses.

Again I think you will find the Multiplayer version interesting.
(BTW: No lethal land bombardment there.)
D7 crash avoided with an ad hoc solution.

Rocoteh
 
Sarevok said:
do you know if it works well? Did you remove alot of cities?

It seems to work very well.
No cities were removed. The sharp drop in load-time is due
that there are only 8 CIV:s.
8 CIV:s are maximum in Multiplayer scenarios.
Portugal, Greece and Arabia are now British Control.
Belgium is French control.
Serbia,Montenegro and Romania are Russian control.
The neutral CIV:s have been combined to one CIV: Neutrals.

In this version load and waiting time have been
cut to a minimum.

Rocoteh
 
Sarevok said:
butyoure also on a super-fast comp, you might not notice the difference. Ill load it up tonight to see.

This scenario has been created and tested on my old
computer: 512MB RAM 1.2 Ghz Celeron.
I would not call that superfast.

Rocoteh
 
The scenario is great, though AI ruins everything... The game depends on artillery and throughout the WHOLE game, AI had NEVER used it...

I started playing as Russia and was a bit surprised by stats, the infantry had... I quickly realized that using them for offensive actions would be a bad idea... So, I started building artillery...
For some reason, AI decided "<censored> the Schlieffen plan" and moved 50 German and 30 A-H divisions (mostly, infantry) against me... I formed trench lines near enemy stacks and startrd shelling them with everything that could hurl anything heavier than a bullet... Enemy units ended up with 1 hp each and were quickly "mopped up" by my Cossacks. The assault ended up with enemy loosing all 4 armies, ~ 80 divisions. I lost 2 cossacks, but had 14 promoted to veterans and 5 to elites. After that, enemy sent small (>30) stacks which were shreded to pieces and served as training dummies for more cossacks... Then, I went on offensive. I brought up my light artillery, shelled the <censored> out of defenders and sent my elite cossacks (I had a LOT of them) to kill of the 1 hp defenders. First, came Memel, then Konigsberg... By the time I got to Berlin, it was shelled with 200!!! guns...

All this time, enemy went straight towards my artillery...

The Russian infantry came out SO fast that I had to send stacks of 200+ infantry for certain death just to save my economy... By the end of the game, I realized that I could STEAL technology, making the game a fast walkthrough since allies can't brreak up with me...

All this was done on the hardest level (Don't remember how it's called)...

I understand thet the game was designed so that everything would go historically, but if the player controls a major power, it DOESN'T.

Then, I changed a few things: Changed Russian infantry to 8.10.1 (historically, it performed better than Rumanian or Italian), changed the rate of production of Russian infantry to 10 turns (Russia mobilized 15 millions, which is slightly above what Germany had, not those HORDES) and gave Germany and A-H EACH 300 additional infantry and Turkey 150 additional infantry to start with...

That was a fight :ar15:
That was a game!
 
Esaul,

I recommend that you test the Multiplayer-version.
The difference between AI and a human will always
be great (and that is an understatement).

Rocoteh
 
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