sir_schwick
Archbishop of Towels
Problem: Curently units, infrastructural improvements, terrain enhancements, wonders, and governments require only one technology advance. Also, it is quite easy in some eras to beeline down one side of the tree and be okay. Here is an idea that would make it viable to still have one giant tech tree, but encourage even developement in exception of certain circumstances.
Concept: My concept is that all those things I mentioned above should require two or more prequesite techs to build, preferably from different branches of the tech trees. There would also be one or two tech simple alternatives that were not as good as the fully developed alternatives. A third benefit of the system is making current units better when more technology is developed.
Examples:
Warrior Code is something that should be train any professional soldiers. Without it there is no real concept of an organized, well-trained military for your civ. You would be stuck using Peasant Warriors(0/1/1), rather than Warriors(1/1/1). You would have to use Peasant Archers(1/1/1)(1/0/1), you get the idea. You would also not be able to build certain units such as Swordsmen or Chariots or Galleys without having a Warrior Code.
Before you could build a Courthouse, you would need Polytheism and Code of Laws. With Construction as well you could build a County Courthouse, which would have double the corruption reducing effect.
Chariots(1/1/2)(Wheeled) would require Bronze Working, The Wheel, Warrior Code, and Horses. With Iron you could build Armoured Chariots(1/2/2)(Wheeled), not realistic but makes for a good gameplay balance. In a Monarchy you would have Royal Chariots(1/1/2)(Wheeled)(+1HP). With both a Monarchy and Iron you could build Royal Armoured Chariots(1/2/2)(Wheeled)(+1HP).
To have a Monarchy you need Monarchy, Code of Laws, Currency. With Literature corruption and flip chance would be reduced.
Some ideas I have. Please add your own, especially for the rest of the tech tree.
Concept: My concept is that all those things I mentioned above should require two or more prequesite techs to build, preferably from different branches of the tech trees. There would also be one or two tech simple alternatives that were not as good as the fully developed alternatives. A third benefit of the system is making current units better when more technology is developed.
Examples:
Warrior Code is something that should be train any professional soldiers. Without it there is no real concept of an organized, well-trained military for your civ. You would be stuck using Peasant Warriors(0/1/1), rather than Warriors(1/1/1). You would have to use Peasant Archers(1/1/1)(1/0/1), you get the idea. You would also not be able to build certain units such as Swordsmen or Chariots or Galleys without having a Warrior Code.
Before you could build a Courthouse, you would need Polytheism and Code of Laws. With Construction as well you could build a County Courthouse, which would have double the corruption reducing effect.
Chariots(1/1/2)(Wheeled) would require Bronze Working, The Wheel, Warrior Code, and Horses. With Iron you could build Armoured Chariots(1/2/2)(Wheeled), not realistic but makes for a good gameplay balance. In a Monarchy you would have Royal Chariots(1/1/2)(Wheeled)(+1HP). With both a Monarchy and Iron you could build Royal Armoured Chariots(1/2/2)(Wheeled)(+1HP).
To have a Monarchy you need Monarchy, Code of Laws, Currency. With Literature corruption and flip chance would be reduced.
Some ideas I have. Please add your own, especially for the rest of the tech tree.