sir_schwick
Archbishop of Towels
Alpha Centauri Cooperative Game I
This is going to be my second attempt to create a AC 'demo' game similar in style to the existing demo-games for Civ II, III, and IV. A demo-game, for those unfamiliar, is where a number of forum members fill in for a number of fictional 'in-game' roles. Since the engines of none of the Civ/AC games allow for this to be done through the game, it all has to be accomplished outside. If you are still confused, consider this example from how it worked in a Civ II demo-game(approximately).
One forum member, usually the originator or current 'King', plays the game for a certain amount of turns/time. He/she is currently in a war. Another forum player may have been declared the "Commander in Chief". They would furnish the king with instructions on how the troops are to be conducted. It is the duty of the King to try and follow those directives as closely as he would according to the kind of role playing that is occurring. Role playing means things such as current government affect how 'characters' should try to act. In fact role playing is a big part of the demo-game experience.
The Basic Roles for the AC Co-Op Game:
Faction Leader - Since in AC, the faction leader never dies of old age, it will probably the originator(i.e. me in this case). They are the person who plays through the game in SP and furnishes screen shots for the consumption of everyone else.
Citizens - Each citizen will ideally be represented by one forum-goer participating in the ACCO. Obviously current citizen mood within the game(Drone/Talent/Specialist/Citizen) should affect priorities and influence in some ways.
Adviser Positions - Most likely cabinet positions like "war chief", "foreign relations adviser", etc. can be filled from citizens within bases. Also no one is limited in how many adviser positions they can have.
Units - Most likely unit control, military or none, will depend on SE choices and home base. This area is probably most flexible since all orders in this area must be interpreted anyway by the faction leader.
Basic Idea:
In bases the decision on what is built will be heavily influenced by the colonists in that base. However colonist participation in discussion of matters outside base is encouraged to a great degree.
Basic Execution of Ideas:
I will play out a portion of time once some decisions are made. Then I will post the results of that, and give a deadline for when all input for the next session is due by.
Basic Input from other ACCO(Alpha Centauri Cooperative) players:
For now it will be crudely accomplished through basic posting, so it will be a little confusing with all the discussion that will be occurring. Eventually much neater and tidier pages will be constructed and linked so information and orders can be more easily displayed.
For anyone who is interested:
I know this post has been long and I want to thank you for sticking with it. Here is what we should figure out first.
1) What faction is to be played(SMAC factions only)?
2) What difficulty is to be played upon?
This is going to be my second attempt to create a AC 'demo' game similar in style to the existing demo-games for Civ II, III, and IV. A demo-game, for those unfamiliar, is where a number of forum members fill in for a number of fictional 'in-game' roles. Since the engines of none of the Civ/AC games allow for this to be done through the game, it all has to be accomplished outside. If you are still confused, consider this example from how it worked in a Civ II demo-game(approximately).
One forum member, usually the originator or current 'King', plays the game for a certain amount of turns/time. He/she is currently in a war. Another forum player may have been declared the "Commander in Chief". They would furnish the king with instructions on how the troops are to be conducted. It is the duty of the King to try and follow those directives as closely as he would according to the kind of role playing that is occurring. Role playing means things such as current government affect how 'characters' should try to act. In fact role playing is a big part of the demo-game experience.
The Basic Roles for the AC Co-Op Game:
Faction Leader - Since in AC, the faction leader never dies of old age, it will probably the originator(i.e. me in this case). They are the person who plays through the game in SP and furnishes screen shots for the consumption of everyone else.
Citizens - Each citizen will ideally be represented by one forum-goer participating in the ACCO. Obviously current citizen mood within the game(Drone/Talent/Specialist/Citizen) should affect priorities and influence in some ways.
Adviser Positions - Most likely cabinet positions like "war chief", "foreign relations adviser", etc. can be filled from citizens within bases. Also no one is limited in how many adviser positions they can have.
Units - Most likely unit control, military or none, will depend on SE choices and home base. This area is probably most flexible since all orders in this area must be interpreted anyway by the faction leader.
Basic Idea:
In bases the decision on what is built will be heavily influenced by the colonists in that base. However colonist participation in discussion of matters outside base is encouraged to a great degree.
Basic Execution of Ideas:
I will play out a portion of time once some decisions are made. Then I will post the results of that, and give a deadline for when all input for the next session is due by.
Basic Input from other ACCO(Alpha Centauri Cooperative) players:
For now it will be crudely accomplished through basic posting, so it will be a little confusing with all the discussion that will be occurring. Eventually much neater and tidier pages will be constructed and linked so information and orders can be more easily displayed.
For anyone who is interested:
I know this post has been long and I want to thank you for sticking with it. Here is what we should figure out first.
1) What faction is to be played(SMAC factions only)?
2) What difficulty is to be played upon?