| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
| View Poll Results: Rate this mod! | |||
| I can't play Civ without this: no more loading times! |
|
203 | 66.56% |
| A good mod, but I won't play with it |
|
54 | 17.70% |
| I don't like the map |
|
13 | 4.26% |
| I don't like the terrain |
|
9 | 2.95% |
| I don't like the additions |
|
5 | 1.64% |
| I don't like the rules changes |
|
21 | 6.89% |
| Voters: 305. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#1961 |
|
Lurker
Join Date: Aug 2004
Posts: 292
|
That sounds soooo cool. A unique army unit has never been done before. (Flavor armies have, but never with different stats.)
|
|
|
|
|
#1962 |
|
Graulich
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
|
Well, what was special in reality about it?
You should always start from that if it's possible.
__________________
The Enlightened take things Lightly Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary Rhye's and Fall of Civilization -
mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful! |
|
|
|
|
#1963 |
|
Lurker
Join Date: Aug 2004
Posts: 292
|
Higher movement I think would be too imbalanced. A regular Cavalry army can move 4 per turn. A Grand Armee of Cavalry would be able to move 5(!) per turn. I would go with a carrying capacity of 4 or 5 instead of 3.
|
|
|
|
|
#1964 |
|
Warlord
Join Date: Aug 2004
Posts: 144
|
Hey Rhye, On the Greece matter I found a good solution. Just do this place the incents on the Mountain and move the Iron to where the Incents use to be.
tacfun -Oh, can you also put St.Petesburg as 3rd Russian name or it won't build in right spot. - Also but Stockhom as 2nd Scandinavia name and bergen as 3rd and oslo as 4th and then Rejaks(bab spelling) and then Cohphenheggen.(Bad spelling). -Germany move Hamburg to 2nd name. -Japan move Yamahora to 2nd name and Osaka to 4th name and Sapporo to 5th name. Leave all other names in there place. |
|
|
|
|
#1965 |
|
Warlord
Join Date: Aug 2004
Posts: 144
|
Rhye,
Also can anything be done to help Egypt??? They never build wonders? I also think you should reduce early wonder shield costs and early tech reduce the costs. tacfun |
|
|
|
|
#1966 |
|
Lone Wolf
Join Date: Jan 2004
Location: Bath, England
Posts: 6,048
|
I found another city double, Nicaea (Byzantines)/Iznik (Ottomans).
Both Spain and Iroquois have Salamanca in their city list. Last edited by Chukchi_Husky; Aug 30, 2004 at 12:46 PM. |
|
|
|
|
#1967 |
|
Warlord
Join Date: Aug 2004
Posts: 144
|
2.60-500turn(tacfun) Mod
I have change massive amount of things in this 2.60version of the 500turn mod. Just place it with the other Rhye's of Civilization stuff and use the (tacfun) mod when playing.
-Sorry way to much stuff and changes done to list. Try it out and see if you like what I did! tacfun PS. This file needs to be unziped! Pulled down the file after 2 Downloads...works good just needs some more tweaking and then I will repost it! Last edited by tacfun; Aug 30, 2004 at 01:29 PM. Reason: Edit |
|
|
|
|
#1968 |
|
Warlord
Join Date: May 2004
Location: NY
Posts: 120
|
How would they build it? I think it should hold an extra unit.
|
|
|
|
|
#1969 | |
|
Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
|
Quote:
That's another Salamanca
__________________
rhye.civfanatics.net |
|
|
|
|
|
#1970 |
|
Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
|
Tonight the patch.
- Added Menilek leaderhead by CivArmy - Ethiopian UU now the Oromo Horseman. The Shifta will be back in the Expansion pack, with a new animation. - Menilek renamed Menelik. Both are correct, but the latter seems more used - Marseilles back into the French city list, as there aren't the Celts - Deleted Iznik (Nicaea) - Japanese, German and Viking city order slightly changed - New marsh graphics; new plains irrigation graphics; updated grassland irrigation graphics - Muslim fanatic animation replaced with the Saracen Infantry animation by DomPedro II - Swapped position of one iron and one aluminium in Greece - Redrawn Britain, Ireland, Iceland, Italy. Some changes to France and Libia - Tuned Egyptian, Persian, Arabian, American and Ottoman strength - Babylonian starting location moved back one tile NW
__________________
rhye.civfanatics.net Last edited by Rhye; Aug 31, 2004 at 05:18 AM. |
|
|
|
|
#1971 |
|
Warlord
Join Date: Aug 2004
Posts: 144
|
Rhye, don't forget the Russian city list make St. Petesburg go 3rd so it builds in right spot please. Also think about just swapping spots of Iron and Incent for Greece. That way you do not have to move the Aluminum.
tacfun |
|
|
|
|
#1972 |
|
Chieftain
|
AUSTRALIAN MOD RoC
Username : joey Password : ihatemiss THE AUSTRALIAN MOD IS DONE -no america -quicker wonders -Aussie UU (Light Cavalry) -Finished cilvilopedia |
|
|
|
|
#1973 |
|
Lurker
Join Date: Aug 2004
Posts: 292
|
Rhye, how did you tune the Arabian strength? Hopefully they're weaker in the Ancient Age at least. Mecca is just a beautiful location, far too powerful.
|
|
|
|
|
#1974 |
|
Lurker
Join Date: Aug 2004
Posts: 292
|
BTW, I'd be interested in obtaining your enter-pressing program. It sounds pretty cool.
|
|
|
|
|
#1975 |
|
Warlord
Join Date: Aug 2004
Posts: 144
|
Rhye, I was wondering if you had time to add the Irquois(Bad Spelling!) Mounted Warrior back to the mod? If you could I was thinking it could be a replacement for knight or even calvery for the Irquois(Bad spelling!). I'll keep my fingers crossed.
tacfun |
|
|
|
|
#1976 | |
|
Graulich
Join Date: Feb 2002
Location: Jerusalem, Israel
Posts: 3,079
|
Quote:
__________________
The Enlightened take things Lightly Music non stop when I close my eyes / Clarity born from a compromise / And you are almost like me -Music Non Stop, by Mercenary Rhye's and Fall of Civilization -
mod by Rhye (and co) | My kind of school | Get Firefox! | Ubuntu, Linux for humans | I'm a (-3.75,-8.15), what are you? | Save the world, one CPU cycle at a time |Black CFC is beautiful! |
|
|
|
|
|
#1977 |
|
Warlord
Join Date: Aug 2004
Posts: 144
|
Just being impatient thats all! I just really liked the Mounted Warrior and the Brave. I just was wanting to use them. I guess I will just have to wait.
tacfun |
|
|
|
|
#1978 |
|
Warlord
Join Date: May 2004
Location: NY
Posts: 120
|
When tonoght are you going to post it?
|
|
|
|
|
#1979 | |
|
Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
|
Quote:
" ?explain what you don't like
__________________
rhye.civfanatics.net |
|
|
|
|
|
#1980 | |
|
Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
|
Quote:
I swapped iron with one aluminium, to leave the incense in the city radius.
__________________
rhye.civfanatics.net |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Rhye's of Civilization - the fastest loading mod Expanded - PART II | Rhye | Civ3 - Completed Modpacks | 1791 | May 21, 2013 05:43 AM |
| Rhye's of Civilization- Europe Mod | Meteor Man | Civ3 - Completed Modpacks | 0 | Jul 13, 2008 10:14 PM |
| Rhye's of Civilization mod files | dojoboy | Civ3 - Macintosh | 26 | Aug 30, 2006 01:01 PM |
| Clashing of Empires - A standard map version of Rhye's Civilization Expanded | V. Soma | Civ3 - Completed Modpacks | 352 | Aug 16, 2005 10:34 AM |
| Rhye's of Civilization: the fastest loading mod | Rhye | Civ3 - Completed Modpacks | 149 | Apr 10, 2005 12:02 AM |