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View Poll Results: Rate this mod!
I can't play Civ without this: no more loading times! 203 66.56%
A good mod, but I won't play with it 54 17.70%
I don't like the map 13 4.26%
I don't like the terrain 9 2.95%
I don't like the additions 5 1.64%
I don't like the rules changes 21 6.89%
Voters: 305. You may not vote on this poll

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Old Aug 30, 2004, 11:08 AM   #1961
Jaguar
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That sounds soooo cool. A unique army unit has never been done before. (Flavor armies have, but never with different stats.)
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Old Aug 30, 2004, 11:11 AM   #1962
Blasphemous
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Well, what was special in reality about it?
You should always start from that if it's possible.
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Old Aug 30, 2004, 11:12 AM   #1963
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Higher movement I think would be too imbalanced. A regular Cavalry army can move 4 per turn. A Grand Armee of Cavalry would be able to move 5(!) per turn. I would go with a carrying capacity of 4 or 5 instead of 3.
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Old Aug 30, 2004, 11:31 AM   #1964
tacfun
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Hey Rhye, On the Greece matter I found a good solution. Just do this place the incents on the Mountain and move the Iron to where the Incents use to be.

tacfun

-Oh, can you also put St.Petesburg as 3rd Russian name or it won't build in right spot.
- Also but Stockhom as 2nd Scandinavia name and bergen as 3rd and oslo as 4th and
then Rejaks(bab spelling) and then Cohphenheggen.(Bad spelling).
-Germany move Hamburg to 2nd name.
-Japan move Yamahora to 2nd name and Osaka to 4th name and Sapporo to 5th name. Leave all other names in there place.
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Old Aug 30, 2004, 11:32 AM   #1965
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Rhye,

Also can anything be done to help Egypt??? They never build wonders? I also think you should reduce early wonder shield costs and early tech reduce the costs.

tacfun
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Old Aug 30, 2004, 11:52 AM   #1966
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I found another city double, Nicaea (Byzantines)/Iznik (Ottomans).
Both Spain and Iroquois have Salamanca in their city list.

Last edited by Chukchi_Husky; Aug 30, 2004 at 12:46 PM.
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Old Aug 30, 2004, 12:31 PM   #1967
tacfun
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2.60-500turn(tacfun) Mod

I have change massive amount of things in this 2.60version of the 500turn mod. Just place it with the other Rhye's of Civilization stuff and use the (tacfun) mod when playing.

-Sorry way to much stuff and changes done to list.

Try it out and see if you like what I did!


tacfun

PS. This file needs to be unziped!

Pulled down the file after 2 Downloads...works good just needs some more tweaking and then I will repost it!

Last edited by tacfun; Aug 30, 2004 at 01:29 PM. Reason: Edit
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Old Aug 30, 2004, 12:41 PM   #1968
Beernuts1987
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How would they build it? I think it should hold an extra unit.
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Old Aug 30, 2004, 12:54 PM   #1969
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Quote:
Originally Posted by Chukchi_Husky
Both Spain and Iroquois have Salamanca in their city list.

That's another Salamanca
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Old Aug 30, 2004, 12:57 PM   #1970
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Tonight the patch.

- Added Menilek leaderhead by CivArmy
- Ethiopian UU now the Oromo Horseman. The Shifta will be back in the Expansion pack, with a new animation.
- Menilek renamed Menelik. Both are correct, but the latter seems more used
- Marseilles back into the French city list, as there aren't the Celts
- Deleted Iznik (Nicaea)
- Japanese, German and Viking city order slightly changed
- New marsh graphics; new plains irrigation graphics; updated grassland irrigation graphics
- Muslim fanatic animation replaced with the Saracen Infantry animation by DomPedro II
- Swapped position of one iron and one aluminium in Greece
- Redrawn Britain, Ireland, Iceland, Italy. Some changes to France and Libia
- Tuned Egyptian, Persian, Arabian, American and Ottoman strength
- Babylonian starting location moved back one tile NW
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Old Aug 30, 2004, 01:32 PM   #1971
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Rhye, don't forget the Russian city list make St. Petesburg go 3rd so it builds in right spot please. Also think about just swapping spots of Iron and Incent for Greece. That way you do not have to move the Aluminum.

tacfun
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Old Aug 30, 2004, 01:48 PM   #1972
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AUSTRALIAN MOD RoC

Username : joey
Password : ihatemiss

THE AUSTRALIAN MOD IS DONE
-no america
-quicker wonders
-Aussie UU (Light Cavalry)
-Finished cilvilopedia
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Old Aug 30, 2004, 02:08 PM   #1973
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Rhye, how did you tune the Arabian strength? Hopefully they're weaker in the Ancient Age at least. Mecca is just a beautiful location, far too powerful.
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Old Aug 30, 2004, 02:09 PM   #1974
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BTW, I'd be interested in obtaining your enter-pressing program. It sounds pretty cool.
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Old Aug 30, 2004, 04:00 PM   #1975
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Rhye, I was wondering if you had time to add the Irquois(Bad Spelling!) Mounted Warrior back to the mod? If you could I was thinking it could be a replacement for knight or even calvery for the Irquois(Bad spelling!). I'll keep my fingers crossed.

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Old Aug 30, 2004, 04:40 PM   #1976
Blasphemous
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Quote:
Originally Posted by tacfun
Rhye, I was wondering if you had time to add the Irquois(Bad Spelling!) Mounted Warrior back to the mod? If you could I was thinking it could be a replacement for knight or even calvery for the Irquois(Bad spelling!). I'll keep my fingers crossed.

tacfun
He already said it will be their second UU in the Xpack, replacing the Lancer (light cavalry with a spear available around the same time as Cavalry).
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Old Aug 30, 2004, 04:48 PM   #1977
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Just being impatient thats all! I just really liked the Mounted Warrior and the Brave. I just was wanting to use them. I guess I will just have to wait.

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Old Aug 30, 2004, 06:32 PM   #1978
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When tonoght are you going to post it?
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Old Aug 30, 2004, 06:59 PM   #1979
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Quote:
Originally Posted by Blasphemous
He already said it will be their second UU in the Xpack, replacing the Lancer (light cavalry with a spear available around the same time as Cavalry).
hey what's that "" ?

explain what you don't like
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Old Aug 30, 2004, 07:03 PM   #1980
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Quote:
Originally Posted by tacfun
Rhye, don't forget the Russian city list make St. Petesburg go 3rd so it builds in right spot please. Also think about just swapping spots of Iron and Incent for Greece. That way you do not have to move the Aluminum.

tacfun
No! Novgorod (the 3rd city) is build at SE of Moscow, so nothing changes!

I swapped iron with one aluminium, to leave the incense in the city radius.
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