The Great War

What do you think of this scenario?

  • Its Great! one of the best out there!

    Votes: 263 54.8%
  • Its a good scenario

    Votes: 119 24.8%
  • Its ok

    Votes: 40 8.3%
  • I dont like it

    Votes: 58 12.1%

  • Total voters
    480
Adler,

Thank you for the report and the very interesting
unit list.

Its positive to hear that you think 1.3 is an improvement.

From the unit-list I can see that AI goes for defensive
units: Russia-AI builds fortress divisions and British-AI
builds MG-units.
It seems to be hard get AI to produce A-type infantry.

Due to the excellent work done by CellKu with resizing
the TGW-map I will soon be able to release TGW-DIV Fast 1.0.

Load time have been reduced from 21 to 4 minutes
(with 1.2 Ghz Celeron and 512 MB RAM).


Rocoteh
 
TGW-DIV Fast 1.0

VERY IMPORTANT:YOU MUST HAVE INSTALLED TGW-DIV
TO PLAY TGW-DIV Fast 1.0


Credits for TGW-DIV 1.0: CellKu for resizing the map.
Without the excellent work of CellKu this fast version
of TGW-DIV would not have been possible. Other credits:
Closed after 751 downloads.

Rocoteh
 
The most important changes in TGW-DIV Fast 1.0:


Resized map reduces load time (with 1.2 Ghz Celeron ad 512 MB RAM)
from 21 minutes to 4 minutes. Waiting time between turns 1 minute.

Map excludes North Africa, Egypt-front, Mesopotamia-front and
the Caucasus-front.

Number of Civs reduced from 22 to 18.

Romania and Portugal starts as neutrals.

All cavalry have move reduced to 2.

All artillery have range reduced to 1.

Fortifications defense bonus now 60.

River defense bonus now 70.

Note: TGW-DIV 1.3 will remain the main version of TGW-DIV.
Its not sure that changes implemented in TGW-DIV Fast 1.0
will be included in TGW-DIV 1.4.

Rocoteh
 
Turn 9, week 38, part 2:
The only thing to mention is that I prepare to attack Bayonne, Lublin and Tallin next turn and some divisions are on the way to Marseilles. France is lost, but due to the territory my offensive is slowed down. In the east I have similar problems. Since most units have only a movent of one...
I don´t know what to do after the fall of France. Attacking Britain? Or Italy and Portugal?
I´ll see. The PC is now on turn.
The Portuguese armoured cruiser bomb Brest and the English Cherbourg. A British convoy is spotted and some warships leave Portsmouth.
A few French and Russians cross the border- Nothing too serious... Indeed it seems to be that I stopped a Russian offensive on Krakau...
Now it is my turn...

Adler
 
In you scenario you can't model Russian Revolutions, German Revolution, Hungury (in Russian Vengrian) Revolution and Antanta Entervention in Russia, so I don't think, that this scenario isn't realistic, but I think it is interesting
 
Adler,

Maybe its a good idea to knock out Italy,
after that France have been conquered?

Rocoteh
 
Nazbol said:
In you scenario you can't model Russian Revolutions, German Revolution, Hungury (in Russian Vengrian) Revolution and Antanta Entervention in Russia, so I don't think, that this scenario isn't realistic, but I think it is interesting

Nazbol,

That would call for edit-functions that does not exist.

One have to remember that CIV 3 was not created
with very realistic scenario-creation in mind.

The main idea with CIV 3 (and I guess also CIV 4) is to
create a general abstract strategy game that spans 6 000 year.

If a scenario is good or not should be judged within this context.

Rocoteh
 
@Nazbol- go away, crazy man. your words are fubar! ;p

@Rocoteh- speakin as the Russian Player in the PBEM TGWDiV-Multi1.0 game goin on right now, I can tell you that Russia is pretty well balanced against Austria.

The only real fear is that the RR in the balkans will be cut, leaving me open to a german strike of doom.

cossack weak attack values are nicely balanced by the ability to produce 2tile arty.

however, I think u should enable tech trading in multi. Russian research is so low that I have not bothered with it. instead, I save up money over two or three turns (golden age) and simply steal it from france or one of my other allies. Since they are in a locked alliance (and humans ;p) it doesnt matter if I fail or not.

Why not make it so that only techs with buildable stuff are non-tradeable, so that we are still forced to research the techs with buildable stuff (like siege guns and dreads).

I understand why you do not give Russia conscription (the ability to conscript so many men makes me drool ;p), but I must say it left me VERY scared those first turns when I lacked sufficient arty and the Germans had a LARGE number of disposable troops with nothing to do...

Sorry if this is long (and includes spelling problems, broke my hand but it hasnt slowed me down much ;p) but I have noticed a lot of things as Russia.

Has anyone bothered to switch to communism as Russia? I do not know what it will do to my production (vis a vis corruption) since I have such a massive empire.

Also, I considered building a RR through the mountains behind the Caspian so as to hit the Turks from the rear. For a while I was certain that they were doing the same thing. Could you... perhaps... remove those mountains so as to eliminate that kind of exploit in later versions?

It seems that my cities on the open water parts of the Volga produce destroyers with the bonus dock... this is kind of a waste of time... same is true of the caspian cities...

This might not be worth including, but whatever. I read a book recently by an american journalist in japan during the russo-japanese war (i would recommend it to you as someone who is clearly an aficionado of period warfare, except that it seems to have been very limited in printing...). he describes the destroyer raids made by the japanese on port arthur as having been extremely disruptive, but also extremely risky. the japanese would swing through the port, launch torpedoes, and flee. there is no way to do this with the destroyers in the game, except with bombardment... so perhaps you could give the destroyers a very low 1tile bombard?

this would allow the weaker sea powers (russia, turkey, etc) to do a little damage with their fewer and weaker ships.

Ok, my hand wants to die, so no more.

THANK YOU GUYS SO MUCH FOR THIS AMAZING SCENARIO!!!

If Sarevok sees this, he should know that I have a little shrine to the two of you (kidding!) ;p
 
Aeon221,

Thank you for your comments.

In fact I have halted work with Multiplayer 1.1,
waiting for suggestions from Multi-players that can
be implemented in the new version.

I think your idea on tech-trade is worth to try.
Russia have conscription in TGW-DIV 1.3. My thought
is to give them that in M-P version 1.1 also.

On infiltration in the mountains East of the Caspian Sea:
I consider to make mountains impassable again
to make such move not possible.

On auto-production of destroyers.
I will remove it.

Yes, I will give back Bombard cap to destroyer-flotillas.

I am really glad to hear that you like TGW.

Much time and knowledge have been invested into the scenario.

Its my intention to continue to make updates for TGW-DIV as long
there is interest for.

Its my opinion that a game/scenario no matter if its commercial
or like this scenario non-commercial always can be refined.

If a day comes when one say:"This is a 100% finished product.
No reason to make any changes at all". Then I think the game/scenario
will die within some time.

Rocoteh
 
Turn 10, week, 39:
At first my Navy bombs London. There is a British invading force of a predreadnought, 2 destroyer and a transport with 6 infantry divisions 2 tiles SE off Portsmouth. One tile west is another predreadnought. My air force attacks them. Uboats and mines can sink the escort vessels (the predreadnought out of the real convoy is mines and sunk) while one of my new destroyer can sink the transport.
In France Bayonne is taken after heavy shelling by artillery. Then twocorps attack and capture Toulouse with ease.
In the East Tallin (= Reval in that times) is bombed by my Navy. So my infantry can take the town with ease. Also the central finland region should have got a city´s name IIRC. Then also with artillery support Lublin is taken. And Pinsk is also no more Russian. A quick corps attack/ cavalry strike and the defenders are no more.
I will stop now. France is nearly beaten. Only Marseilles and Nice are French (in continental Europe). In the east my troops have reached a line Tallin, Riga, Minsk and Pinsk. I have now 50256 VP.

Adler
 
Adler,

Amphibious assaults are a big problem for AI.

Central Finland Region should be Kuopio.


Rocoteh
 
AWESOME!

Thanks a boodleoodle ;p

Clearly I have the old version, not likely I will upgrade until after we finish... and then hopefully we will start again with the new map!

Aeon221's Seal of Satis-smaction awarded!
 
Rocoteh said:
Nazbol,

That would call for edit-functions that does not exist.

One have to remember that CIV 3 was not created
with very realistic scenario-creation in mind.

The main idea with CIV 3 (and I guess also CIV 4) is to
create a general abstract strategy game that spans 6 000 year.

If a scenario is good or not should be judged within this context.

Rocoteh

I know, I know. (sorry for my english) I'm waiting for Civ4. And I think that in Civ4 these programming-functions would take place. For this reason I prefer WW2 scenario )))

Let the Luck be with you and your scenario
 
Nazbol said:
I know, I know. (sorry for my english) I'm waiting for Civ4. And I think that in Civ4 these programming-functions would take place. For this reason I prefer WW2 scenario )))

Let the Luck be with you and your scenario

Nazbol,

Thank you!

Rocoteh
 
Turn 10, week 39, part 2:
Much didn´t happen since yesterday. I only brought my soldiers to attack the enemy. Next turn I will attack Marseilles, Pskov And Belgrad, while parts of my troops are marching on Smolensk and Zhitomir. I decided to help the Austrians against the Serbs and from Serbia I have a ggod base to attack Greece and Rumania.
Now the PC:
The Portuguese are bombing Brest, the British Cherbourg and my fleet near London. Also they sink three Uboats on their way through the channel and two mines by the loss of a light cruiser. Fot the British the first real sea victory, for me only a small setback. Therefore I spotted a British invasion fleet consisting of HMS Lion, HMS Invincible, a light cruiser and a transport off Hull!
The French and Russians are silent more or less.
Now it is over to me.

Adler
 
Turn 11, week 40:
In the east Pskov is taken without problems. I had to wait long for new generated commanders and now the 2nd within such a short time is generated!
At sea the convoy off Hull is taken out by my fleet. Lion is sunk by a uboat, Invincible has the bad luck to meet SMS Kaiserin. Another battleship, SMS König Albert, takes out the light cruiser, while another uboat takes out the transport. Then London is bomed and the ships damaged there. Oh another suggestion: try to give the British battlecruiser a lower value for attack and especially for defence! I mean they were indeed 5 minutes ships in Jutland!
In the west Marseilles is first attacked by my rail gun and then by a Zeppelin, which destroys the bomb shelters.
I have to stop here. I had trouble with my internet.

Adler
 
Adler17 said:
Turn 11, week 40:
In the east Pskov is taken without problems. I had to wait long for new generated commanders and now the 2nd within such a short time is generated!
At sea the convoy off Hull is taken out by my fleet. Lion is sunk by a uboat, Invincible has the bad luck to meet SMS Kaiserin. Another battleship, SMS König Albert, takes out the light cruiser, while another uboat takes out the transport. Then London is bomed and the ships damaged there. Oh another suggestion: try to give the British battlecruiser a lower value for attack and especially for defence! I mean they were indeed 5 minutes ships in Jutland!
In the west Marseilles is first attacked by my rail gun and then by a Zeppelin, which destroys the bomb shelters.
I have to stop here. I had trouble with my internet.

Adler

Adler,

I had thoughts on splitting battlecruisers into 2 groups.

Then I choosed the current solution: German battlecruisers
starts as elite. However, in 1.4 there will be a split since the
difference in quality was so large.

The British battlecruiser was not a good idea.
I think few argue against that fact.

Rocoteh

There is now a fast version of TGW-DIV available.
TGW was released January 25 this year. Since then people
have posted here and sometimes stated the scenario is to slow.
If you think so there is now a very fast version (with resized map)
to download:

http://forums.civfanatics.com/showthread.php?p=2272400#post2272400
 
British battlecruiser in ww1 were in no way successfull. The only battle they won was Falkland against obsolete German armoured cruiser and perhaps Helgoland and Doggerbank, but there they were not facing an equal strengenthed enemy. 2 years later at Jutland they were facing an enemy. Also still outnumbering the enemy they lost three ships. The loss of the Lützow is can not credited them since she was scuttled and might have come home. Nevertheless the German ships suffered heavy hits by heavy British guns but were still in the battleline until the very end.
The German predreadnoughts were nicknamed in the Hochseeflotte 5- Minuten- Schiffe because 5 minutes was the time they would survive in a clash of the battlefleets. After Jutland it seems to be that this nick was better a designation for the British battlecruiser. Because of structural errors the ships exploded. And although having bigger guns than the enemy the construction of the shells was also not the best. So German guns could penetrate the armour while British didn´t. So I think a lowering of the British battlecruiser is a very good idea.

Adler
 
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