Deathgoroth
Chieftain
Ok, I know to implement war on terror mechanims is being populistic, but hey, isn't it great to simulate real world problems? Remember when you see situations in your games that resemble closely to real world international conflicts? That is where the fun are!
It has been suggested in other threads that it should be possible to make certain limited diplomatic agreements with barbarians, and I totally agree on that. But I would bring in an other feature that would tie barbarian and civilization activities together very closely.
In the beginning of a game barbarians uprise suddenly, come from goody huts or come from nearby tribes. As the game proceeds, this feature seems a bit out of date and misplaced. Instead, we should see barbarians form from within civilizations as they grow modern.
Barbarians will in the modern era be "uncontrollable" military units that may or may not attac at AI's "will" (certain triggers that we will discuss here will apply, of course). When these uncontrollable units (TERRORIST UNITS!) attack an other nation (or even its own, yuck!), there will be no automatic stop in trade deals or war, but only if the civilization who "harbour" the barbarians condemns the attack.
This was the suckier side of the terroist mechanism. The happy side is that you can use this as an exellent war opportunity - for both parties! Like, "Hey, AI is right, I should attack that #&!#"! civilization!" and you'll be able to produce better military units at lower cost for instance!! The idea being that hatred towards an other civ creates a will to produce at lower cost or something like that.
Or it can be used as an war opportunity in the more obvious way, like legally smashing the Civ that was not able to control its "terrorist elements". We can discuss further how this could be implemented as we must also allow the attacked civilization to get advatages, and discuss if these advatages should be equal or biased, depending on the trigger mechanims of the first attack.
Anyway, this concept will enable CIV4 to simulate the current war on terror, which I think is much wanted by many, many gamers!
Comments anyone?
It has been suggested in other threads that it should be possible to make certain limited diplomatic agreements with barbarians, and I totally agree on that. But I would bring in an other feature that would tie barbarian and civilization activities together very closely.
In the beginning of a game barbarians uprise suddenly, come from goody huts or come from nearby tribes. As the game proceeds, this feature seems a bit out of date and misplaced. Instead, we should see barbarians form from within civilizations as they grow modern.
Barbarians will in the modern era be "uncontrollable" military units that may or may not attac at AI's "will" (certain triggers that we will discuss here will apply, of course). When these uncontrollable units (TERRORIST UNITS!) attack an other nation (or even its own, yuck!), there will be no automatic stop in trade deals or war, but only if the civilization who "harbour" the barbarians condemns the attack.
This was the suckier side of the terroist mechanism. The happy side is that you can use this as an exellent war opportunity - for both parties! Like, "Hey, AI is right, I should attack that #&!#"! civilization!" and you'll be able to produce better military units at lower cost for instance!! The idea being that hatred towards an other civ creates a will to produce at lower cost or something like that.
Or it can be used as an war opportunity in the more obvious way, like legally smashing the Civ that was not able to control its "terrorist elements". We can discuss further how this could be implemented as we must also allow the attacked civilization to get advatages, and discuss if these advatages should be equal or biased, depending on the trigger mechanims of the first attack.
Anyway, this concept will enable CIV4 to simulate the current war on terror, which I think is much wanted by many, many gamers!
Comments anyone?