Yet another topic that I was unable to find in the list of Civ4 threads. (Not that I'm openning this thread for that reason, mind you.)
For those of you that remember, one of Civ2's unique modding traits was that you could change Rules and graphics--even events--mid-game. (This isn't possible in Civ3 because the program reads the game data from the .bic/.bix.biq file rather than the saved game file.) This was fully exploited by modders to the point where most scens with turns of monthly increments would prompt the player to load a whole new set fo rules and terrain appropriate to winter conditions and then change them back again on the appropriate turn.This great 'feature' has been dearly missed in Civ3 and because it's lacking this, Civ3 scens will always be inferior to Civ2 scens in this sense.
The changing of seasons (mainly from warm conditions to cold conditions) has literally dictated the course of wars and the development of societies thoughout history.
Where Civ4 is concerned, I can think of script types (using Python) that could potentially create the effect of changing weather condidtions:
- Change values of individual items
- Change what graphics folder the program associates with what item
Example:
- Wheeled unit base MP value reduced in winter
- Plains graphics changes to snow-covered terrain
- Roads give less movement bonus
- Irrigation gives no food output
...and so on.
But this is complicated to do and it assumes that the scripting language can do any of this (is appropriately 'hooked.'
It seems to me that something as fundamental as this should form a part of Civ's vanilla game. Here's what I'm proposing:
Alternate Terrain:
- Each terrain type has a 'sister' terrain type.
- Default game set to switch alternate terrain on or off based on the month.
- Feature would only be available to scens dealing in turn increments within a year.
In the editor, it would be nothing more than a caption titiled, 'Alternate Terrain.' Whatever terrain is indicated in the caption, the selected terrain changes to in winter months (or whatever name the player chooses to give the alternate trigger).
This wouldn't deviate from Firaxis' 'quest for simplicity,' just add a bit to startegy and that graphic-based 'atmosphere' that so many of you care so much about.
(I may make a mock up image of this using the Civ3 Editor's Terrain window so you can get a clear idea.)
That's the simplest way of doing it that I could think of.
For those of you that remember, one of Civ2's unique modding traits was that you could change Rules and graphics--even events--mid-game. (This isn't possible in Civ3 because the program reads the game data from the .bic/.bix.biq file rather than the saved game file.) This was fully exploited by modders to the point where most scens with turns of monthly increments would prompt the player to load a whole new set fo rules and terrain appropriate to winter conditions and then change them back again on the appropriate turn.This great 'feature' has been dearly missed in Civ3 and because it's lacking this, Civ3 scens will always be inferior to Civ2 scens in this sense.
The changing of seasons (mainly from warm conditions to cold conditions) has literally dictated the course of wars and the development of societies thoughout history.
Where Civ4 is concerned, I can think of script types (using Python) that could potentially create the effect of changing weather condidtions:
- Change values of individual items
- Change what graphics folder the program associates with what item
Example:
- Wheeled unit base MP value reduced in winter
- Plains graphics changes to snow-covered terrain
- Roads give less movement bonus
- Irrigation gives no food output
...and so on.
But this is complicated to do and it assumes that the scripting language can do any of this (is appropriately 'hooked.'
It seems to me that something as fundamental as this should form a part of Civ's vanilla game. Here's what I'm proposing:
Alternate Terrain:
- Each terrain type has a 'sister' terrain type.
- Default game set to switch alternate terrain on or off based on the month.
- Feature would only be available to scens dealing in turn increments within a year.
In the editor, it would be nothing more than a caption titiled, 'Alternate Terrain.' Whatever terrain is indicated in the caption, the selected terrain changes to in winter months (or whatever name the player chooses to give the alternate trigger).
This wouldn't deviate from Firaxis' 'quest for simplicity,' just add a bit to startegy and that graphic-based 'atmosphere' that so many of you care so much about.

(I may make a mock up image of this using the Civ3 Editor's Terrain window so you can get a clear idea.)
That's the simplest way of doing it that I could think of.