Red dots are definitely too far away to settle early. White dots are ok but not ideal. I will post a dot map for discussion before doing my turns. At this stage of the game decisions should be made on sort of a democratic basis.
We should settle at least two or three productive city sites and get some military production running. Settling west is obvious, but should get the Byzantines angry.
Another point: as expansionist and commercial we start with the all important pottery and with alphabet, the most valuable trading tech as well as the starting tech for the philo slingshot. research on BW was in three ways not the optimal choice. First, as our scouts are supposed to pop goody huts (which didn't happen) you usually research the cheapest tech around if you don't have a plan to research a special tech (like philo for example). Goody huts that pop a tech will alway pop the cheapest tech that we don't actually research ourselves. So a goody hut would have popped CB, while it would pop BW if we researched CB ourselves. Second, with alphabet as starting tech you have a really good chance to reach philo first to get a free tech even if you go for writing on min. Third, the wheel would have given us access to our UU and horses, which we need for our UU.
I don't like the 3MC too much, it is an all in one unit, fast, with extra att and def, but imho too expensive If we are going to use it, we should build it early.
BTW, the game goal is conquest. Is this meant to be as early as possible? Or do we want to build a strong infrastructure and culture too?