D&D Mystara Previews!

tjedge1

Writer of writerly things
Joined
Aug 8, 2003
Messages
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Location
Central Texas
OVERVIEW
This mod is playable on [c3c] v1.22 only and is available here

A preview of the title screen



Credits so far:
Mod developer: tjedge1
Maps & terrain: Arghis, GRM7584
Testers: Arghis, Bahzell, Blackbird_SR-71, BradRinWi, CamJH, cynguz, GRM7584, Hrafnkell, Isak, IXIRandyIXI, jonatas, Kinboat, odintheking, Onedreamer, recon1591 (Admin), Rhymes, Seth the Dark, Steel General, tlaw, Wolfhart, Xen, zagyg
Others: aaglo, BeBro, BradRinWi, CamJH, CivArmy s. 1994, Clam I Am, Crush_99, Drift, Eddiit, embryodead, frekk, frenchman, Goldflash, Grandraem, Hikaro Takayama, Isak, Kinboat, Kindred72, LizardmenRule!, Lusikka775, mrtn, odintheking, Pounder, R8XFT, rcoutme, Recon1591, Rhye, Sn00py, Supa, Sween32, Sword_of_Geddon, Ukas, Unexisted, utahjazz7, Womak, Xen

Note: Others are those who either intentionally assisted in either
graphix or ideas or unintentionally produced something or discussed
something that was included into the mod.



PM me if you see your work in the previews and your name is not here or
you have assisted with information for the mod.


Nothing is set in stone here. Everything is up for debate if anyone has an
idea or problem.

These sites have been an inspiration to this mod:
Mystara.FR.ST
Vaults of Pandius
Wizards of the Coast/Mystara Forum
Chronicles of Mystara
Mystara-3E
 
Civilizations of Mystara:

Civilization Descriptions of the Known World

Atruaghin - Agricultural / Religious - Leader: Chief Naravipa Dagger Tooth -
Hunters and Herders who live in small villages. All the villagers claim to be descended from the ancient hero Atruaghin. If threatened by war, they will unite under an elected leader. Their culture is similar to early Amerindian culture.
Darokin - Commercial / Agricultural - Leader: Chancellor Corwyn Mauntea -
Darokin is a plutocracy, the government is run by the wealthiest families. The culture resembles that of Venice or Genoa in medieval Italy. This nation is one of the wealthiest and strongest corporate nations in Mystara.
Ethengar - Militaristic / Religious - Leader: Golden Kahn Moglai -
The Ethengarians are steppe riders similar to the Mongols. They are very warlike, and when they choose to unite together, they are a great danger to nations all around them.
Glantri - Scientific / Industrious - Leader: Princess Carlotina Erewan -
A magic kingdom like in the old tales of Transylvania. Vampires, Werewolves and the walking dead roam the lands and in some cases rule them. This nation of principalities is known for the powerful mages who control most of the land and the outlawing of dwarves and the death sentence against clerics.
Karameikos - Industrious / Agricultural - Leader: Lord Stefan Karameikos -
Once a peaceful logging country known as Traladara, it is now controlled by a Thyatian Duke who spent his family fortune on a mercenary army, and makes his plans to turn this new barony into a prominent kingdom of it's own.
Rockhome - Scientific / Industrious - Leader: King Everast XV –
The strongest and most well known nation of Dwarves of Brun. Their mountainous home makes it very difficult to invade. Their only hate is for Glantri (where their brothers are enslaved and experimented on), in which they cross the Ethengarian steppes to raid as often as they can.
Thyatis - Militaristic / Expansionist - Leader: Emperor Thincol I Torion –
A seaside empire, famous for its imperial history, the cunning and treachery of it's leaders, the decadence of it's entertainments, and the might of it's army. In many ways, it resembles the Roman or Byzantine Empire when its armies were achieving their greatest victories.
Vestland - Commercial / Industrious - Leader: King Harald Gudmundson –
A Viking style kingdom with more concern over commerce than pillage, although they are well known for an impressive military. Uniting the Jarls of the Northlands is their ultimate goal before they are overrun by their neighbors.
 
Civilizations of Mystara:

Civilization Descriptions of Brun

Eusdria - Commercial / Militaristic - Leader: King Sigismund III –
The baronies and city-states of the coastal region south of Hule. Also the home of the rare Cinnabar used to make magical Red Steel. This kingdom is a combination of several City States along the Savage Coast.
Hule - Expansionist / Religious - Leader: Master Hosadus –
A great empire ruled by a mysterious and evil ruler, bent on world domination and destruction. The few humans in his service are usually clerics of enthropy, which infiltrate other nations and spread the lies of their deceitful religion.
Orcland - Expansionist / Industrious - Leader: King Thar –
The strongest kingdom of humanoids in Brun that stretch from Orchead Peninsula and into the Arm of the Immortals and Broken Lands. At one time several loose tribes they now have united under one banner and made the largest and most dangerous clan of humanoids ever assembled.
Sind - Religious / Agricultural - Leader: Rajadhiraja Chandra ul Nervi –
The nation of the Great Waste that is similar to what India and Iran would be mixed together. A caste system and strong army, make this a strong nation. Their elephant and camel cavalry is unequaled by any nation.
Wendar - Scientific / Agricultural - Leader: Wizard-King Gylharen –
The greatest elven kingdom in Mystara. This peaceful land is fertile and the elves who live here are strong and spiritual. They live in confidence that their nation will never be harmed or conquered by any enemy.
 
Civilizations of Mystara:

Civilization Descriptions of Skothar

Nithia - Religious / Industrious - Leader: Pharaoh Ramose IV –
A kingdom of death worship that was wiped away long ago, leaving behind several small nations, many of which do not remember their origins. A small group of Clerics have worked at reviving the old Empire through Necromancy and have succeeded in enslaving a minor nation in northern Skothar. Nithia resembles much of ancient Egypt.
Tanagoro - Expansionist / Seafaring - Leader: Empress Biko M'tala –
A great empire of tall and proud ebony explorers in Skothar. Their lost colonies are scattered all over the world. Once a nation of great explorers and colonists, now they are searching for their old colonies and hoping to reunite or re-colonize. They also work to assimilate the race of Minotaurs in their regions to become more civilized.
Thoth-Ath - Scientific / Religious - Leader: Phar Kamen Na'Tril –
A mostly Gnoll nation, that is coexisting with the Jennites and elves who are homeless due to constant invasion from Alphatia. They roam the Steppes of Jen in tribes, but are now beginning to learn to build cities under the teachings of the Jennites.
Zuyevo - Agricultural / Expansionist - Leader: Tsar Andrei III –
This nation of refugees from the historical wars of Norwald against great Humanoid armies which fled and have settled in the mountainous regions of Skothar and Western Brun. They have many similarities to areas like Kamchatka, China and Japan, with an overall feel of Russian culture.
 
Civilizations of Mystara:

Civilization Descriptions of Davania

Duargor - Industrious / Commercial - Leader: King Gardhall V –
A less warlike, more reclusive Dwarven country, aggression replaced with even more greed. They have a bitter dislike of Elves, which comes from an attempt by Kwythellar to enslave them. Their pride is not completely subdued when they are insulted and will rise to war quicker than their brothers of Brun.
Izonda - Militaristic / Scientific - Leader: Dictator Ekara N'iombo –
A great kingdom of Davania, ruled by Amazons and populated by elves, dwarves and halflings as well. All traces of the Ogre-kin dictatorship that once ruled, has been nearly destroyed. There are plans to free the Ogre-kin slaves and integrate them into the military ranks.
Kastelios - Commercial / Scientific - Leader: Councilor Xenthos Sarantakos –
The strongest city-state in north Davania. They believe in defensive warfare and gold. They won't be a City-State forever, with recent success in gaining control of neighboring city-states. Plans are being made to spread their influence throughout northern Davania.
Kwythellar - Agricultural/Industrial/Scientific/Militaristic - Leader: Gold General Teron Askalil –
An elven kingdom east of Duargor that still blames humans for the destruction of the Elven homeland. They have attempted many times to enslave the "weaker" races. Warlike and isolationists, they attempt to bully all other nations except elven nations in the hopes of ruling those they feel are lesser.
Malpheggi - Religious / Militaristic - Leader: General Xargass –
A tribe of reptiles that worships the gods of the Temple of the Frog. Lead by a Draconian who found his way to Mystara through a portal of some sort, on the Draconian home world of Krynn, and now is trapped. He plans to do the same on Mystara his people have been trying to do on Krynn. Take over the world and enslave the human race.
Shires - Commercial / Agricultural - Leader: Sheriff Jaervosz Dustyboots –
A land of halflings, at one time ruled by orcs twice and dwarves once. One of the most under-rated nations on Mystara. They have built a stealth army and strong navy to counter any other attempts to take their lands again. The Shires have also been called the home of the invisible army.
 
Civilizations of Mystara:

Civilization Descriptions of the Sea of Dread

Alphatia - Scientific / Expansionist - Leader: Empress Eriadna the Wise –
Alphatia is a mighty continent of magic-users. The continent is a broad, rich land divided up into numerous interdependent nations, each ruled by powerful mages. These rulers meet at a great council with the highest of their order the Empress when needed.
Ierendi - Scientific / Seafaring - Leader: Queen Marianne –
The trading ships of Ierendi rival those of Thyatis in number. The king and queen of the land are usually popular adventurer-heroes. Law tends to be informal, and enforced by the strong. Although Ierendi has a highly professional navy, pirates often operate out of Ierendian waters.
Minrothad - Commercial / Seafaring - Leader: Guild Master Oran Meditor –
This island cluster nation is run by the heads of various guilds. Most of these are demi-human, with elves being the majority. The people are caste-conscious and conservative, preferring banking to war. They maintain a neutral position with most nations. Privateering, especially against pirates out of Ierendi, is common occupation.
Yavdlom - Seafaring / Agricultural - Leader: Mokubu Jibada Yavswano –
A kingdom of dark skinned half elves. They follow the worship of Yav who was once one of the people of the nation before he was raised to be an Immortal after saving the nation from civil war and corruption. Many people of the nation have the ability to predict the future, giving this nation an edge in the espionage world.
 
Civilizations of Mystara:

Civilization Descriptions of the Far North

Denagoth - Militaristic / Industrious - Leader: Wraith Lord Landryn Teriak-
An isolated nation north of Wendar. Shadow elves and various humanoids, including the forgotten beastmen of Hel, have united for a common purpose. For the invasion of Wendar, to reclaim the fertile lands they once ruled.
Frosthaven - Militaristic / Industrious - Leader: Great King Brunnkarth –
A tundra and mountainous island nation ruled by Giants in the far north. The kings of this land dream of re-taking the land they claim as theirs someday. They don't recall what those lands were, but they will take what they can and claim it as the rescue of their old kingdom. Who can argue with a giant?
Heldann - Agricultural / Militaristic - Leader: Oberherr Wulf von Klangendorf –
The Heldanns are barbaric people who hunt, fish, and raise crops on isolated farms. They are related to the people in the jarldoms, but now are ruled by a powerful knightly order. Their culture is similar to that of medieval Iceland.
Ostland - Militaristic / Seafaring - Leader: Jarl Hord Dark-Eye –
The stereo-typical Viking nation. Keeping to the traditions of pillaging and raiding as a sign of achieving adulthood. Ostland is quite useful to those Empires that want some piracy acts against certain nations, but no connection back to themselves. This does not keep them from raiding their own employers however. Not only does Ostland have the most fearsome naval ships, they are feared warriors as well.
 
Civilizations of Mystara:

Faces of the Leaders

A look at the faces of the leaders as far the beta goes:

The names colored in red show temporary graphix. (Malpheggi, Orcland and Thoth-Ath are already in planning and Wendar is already replaced. Only Kastelios has no alternate at the moment.)
 
Civilizations of Mystara:

The Golden Age Units
Here is the preview for the current UU's of each civ. many are subject to change, but for now here they are.
1 Atruaghin-----------Bear Champion
2 Darokin--------------Darokin Man-at-Arms
3 Denagoth-----------Beastman
4 Ethengar------------Golden Horde
5 Eusdria--------------Eusdrian War Cart (to be changed later)
6 Glantri---------------Nosferatu
7 Heldann-------------Star Knights
8 Hule-----------------Efreeti
9 Karameikos--------Orc Mercenary
10 Orcland-------------Thoul
11 Rockhome----------Ax Thrower
12 Sind-----------------Mystic Apprentice, Champion, Master or Grand Master
13 Thyatis--------------Gladiator
14 Vestland-------------Norse Infantry
15 Wendar -------------Averial Infantry , Archer or Defender
16 Frosthaven----------Mountain Giant
17 Ostland--------------Norse Berserker
18 Alphatia-------------Alphatian Airship
19 Ierendi--------------Ierendi Fireship
20 Minrothad-----------Man-O-War
21 Yavdlom------------Yav Frigate
22 Nithia----------------Avenger of Anubis
23 Tanagoro-----------Minotaur
24 Thoth-Ath-----------Gnoll Infantry
25 Zuyevo-------------Werepanda Infantry
26 Duargor------------Rune Mage
27 Izonda--------------Izonda War Mage
28 Kastelios------------Kastelian Legion (to be changed later)
29 Kwythellar----------Giant Eagle Rider
30 Malpheggi-----------Swamp Wiccan
31 Shires-------------- Archon
 
The World of Mystara:

Terrains

Marsh and Roughland are currently being edited so these graphix are temporary.
 
The World of Mystara:

City Architecture
Each screenshot has the village (top), town (left) and city (right).

Dwarf Architecture
Known World Architecture
Elven Architecture
Alasiyan Architecture
Enthropic Arcitecture
 
The World of Mystara:

Terrain Improvements

Ok, a pic of terrain buildings (fortress, colony, barb camp, and barricade)


Next a pic of goody huts


Next a pic of the mines and farms on various terrains


Last is (left to right by row)
Pollution, Gateway
Magic Tower, Scout Tower
Victory Point, Ruins
Destroyed Land
 
The World of Mystara:

Raiders

A look of the evil barbarians of Mystara...Goblin war parties and ogres
 
The World of Mystara:

Mini-Maps of Scenarios

Not all scenarios currently have a map. So far there are no scenarios finished yet. The 100x100 map and 160x160 map is now available for download.

World Maps
One of the world maps, without cities, will be 100x100. And will recommend not to include all known world civilizations.


The world map, one with cities and one without, will be 160x160. And will include all known world civilizations which has been expanded to give them more space.


There is also a world map that Arghis has done very well that will be released and will have starting points for all civs, but no cities to help with the game start up. It is 270x280 and is extremely detailed. This one is for the most devoted Mystara fans out there.

Known World
The current known world map is 256x256 and will be released, but another may be in the works to include Alphatia and be on a smaller scale.

Wrath of the Immortals Scenario
This map is going to get reworked to give even more room for the Known World and will include all civilizations, some of which will be in locked alliances.


Struggle of the City States
This area is a close up of the Savage Coast of Brun. There will be many new civs for this scenario.


Mystara Earth
Using Rhye's earth to see how the Mystara civs would survive in our world. They are placed in the same regions that their real world models came from.


Mystara Krynn
As the Mystara Earth except on the world of DragonLance.
 
The World of Mystara:

Resources

Current Resources List plus a preview of it in the pcx file.
(s)=strategic resource / (l)=luxary resource / (b)=bonus resource
1st Row: Horses (s)/ Iron (s)/ Saltpeter (s)/ Oil (s)/ Quality Lumber (s)/ Camels (s)
2nd Row: Wolves (s)/ Dragons (s)/ Cinnabar (s)/ Exotic Animals (s)/ Ylari (s)/ Wine (l)
3rd Row: Furs (l)/ Dyes (l)/ Incense (l)/ Elephants (l)/ Spices (l)/ Silk (l)
4th Row: Gold (l)/ Tobacco (l)/ Cocoa (l)/ Coal (b)/ Artifacts (b)/ Gems (b)
5th Row: Whales (b)/ Game (b)/ Fish (b)/ Livestock (b)/ Grain (b)/ Sugar (b)
6th Row: Tropical Fruit (b)/ Oasis (b)/ Bison (b)/ Salt (b)/ Jade (b)/ Silver (b)
7th Row: Cotton (b)/ Platinum (b)/ Corn (b)/ Pearls (b)/ Shellfish (b)/ Rice (b)
8th Row: Fruit (b)/ Textiles (b)/ Beer (b)/ Pottery (b)/ Cloth (b)/ Glass (b)
9th Row: Porcelain (b)/ Tools (b)/ Mushrooms (b)/ Wreckage (b)/ Coral Reef (b)


This is not up to date, sorry, but here are the resources and what they look like anyway.
 
The World of Mystara:

New Interface

A screenshot of some of the interface, see the witch and the knight:
 
Concepts of Mystara:

Victory Conditions

All Victory conditions are enabled for the mod.

Domination Victory: This mode is the same as the original game.

Hollow World Victory: Be the first to build all ten parts to the gnomish drilling machine and send it off to dig it's way to the world inside of Mystara called the Hollow World where many riches and wonders exist to make your nation the gateway between these worlds.

Diplomatic Victory: Try to be the one to build the Hall to the Immortals and see who is most favored by other civilizations to respresent them when communicating with the Immortals.

Conquest Victory: This mode is the same as the original game.

Cultural Victory: This mode is the same as the original game.

Wonder Victory: This mode is the same as the original game.

Elemination: This mode is the same as the original game.

Regicide modes: Each civilization has their own king unit with their own abilities. The AI will only use the king as defense so all king units are focused to abilities that would assist them in defending, including bombardment and rebasing.
 
Concepts of Mystara:

Scenario Descriptions

Current Scenario plans:
I plan to include the regicide victory in because I love playing it that way myself. Many civs will have unique techs for themselves and a few will share certain techs like elven civs will have Forestation. Each civ will have their own government eventually to give a complexity to the attitude between certain civs to eachother. That makes it less likely Alphatia and Thyatis will get along much, for one example.

Random Map
This is obvious. A random map with random resources and starting positions. This will be the best version for the Multi-Player fans and for those who have trouble playing on the big maps that the other some of the scenarios will take place on. This particular version of the game will be missing many of the resources so that the maps will be properly distributed with resources.

Mystara World Map (With cities)
This will be a map of Mystara with original starting places for each civ and a few major cities. Some civs will have several cities while others may only have a couple. Barbarians will also be scattered in large numbers on Skothar and Davania to keep civs that are not on Brun or an island somewhere from growing much faster than Brun or the island civs. The starting year will be 800AC.

Mystara World Map (Without cites)
This will be virtually the same above except with no cities preplaced. Try conquering the known world with Ethengar and settle the Isle of Dawn while destroying Thyatis and Alphatia on your expansionist quest. Good Luck. The starting year will be 3000BC.

Known World Map
This will start with nearly the same amount of pre-placed cities for each civ. Some of the ones on the edge of the map will of course have much fewer than the world map. Each will have at least one. The starting year will be 950AC. Some civs will be altered in this mod (Alfhiem, the Five Shires, Ylaruam, Ochalea, Thothia, Ulimwengu and Graakhalia will be new civs).

Wrath of the Immortals Scenario
This will be similiar to the Known World map except more cities and locked alliances. This will be a conquest, domination or victory points game or something along that line. It starts in the year 1000AC when the Immortals become aware of an ancient artifact that makes mortals into Immortals without an Immortal host. The now Immortal mortals try to protect their new worshippers and their artifact as the original Immortals try to destroy all the followers of their enemies. Needless to say the Immortals are pretty upset. Each turn will equal a week and costs of technologies will be far higher and cost for units will be tweeked a little bit higher.

Struggle of the City States Scenario
This scenario will be created by Arghis and will involve a closer look at the Savage Coast and it's evil neighbor to the north, Hule. play as Hule and attempt to crush the Savage City-States before they unite against you, or play as a City-State and try to unite the other Baronies with diplomacy or force, before Hule takes over the entire coast.

Mystara Earth
A bonus scenario using a variation of Rhye's map of Earth. It begins in 3000BC, and plays with starting positions only.

Mystara Krynn
A lot of you guys have been wanting a DragonLance mod, but since I'm unable to get the time to do it properly, I am going to set the Mystara civilizations in places that they could resemble the Krynn civs. A bit of a bonus for Krynn fans.
 
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