TruePurple
Civ wanna B
- Joined
- May 18, 2005
- Messages
- 1,367
Civilizations should need to drink fresh water just like they should need to eat.
We has humans have had a huge and often negative impact on our planet.
. . . Often the rivers by towns would become so full of sewer waste etc the water would become undrinkable. Easter island used to be covored by trees till civs cut everything down and the environmental destruction destroyed their society. The dust bowl of the 30's.
. . . But environmental responsability is not at all reflected in civilization. At best they make it sound like an inevitable consequence of modern tech, otherwise it gets no mention at all. From ancient times on mankind has had an effect on its environment. And that effect has always come around to bite them in the ass.
. . . You overwork land and the land becomes less productive over time, you come up with tech to produce more from the land and you put poisons in the earth, the food becomes less nutritional (you have to eat more to get the same benefit calorie and nutritent wise)
. . . We could have an environmental tech tree, This would branch out and not be too dependent on alot of the normal tech but could cross paths as well.(optionally using regular or enviromnetal techs to reach the tech of either sometimes) Environmental techs would be technics as well as science that causes a more responsable way to handle our land & latter on, earth. Environmental tech will take more "beakers" then normal tech. Also things done via environmental tech will be a little less productive then normal tech. But environmental tech will avoid problems that the normal techs will get.
. . . Like land becoming less productive over time. Like water being less drinkable. Like negative health effects from foul air, water and land as well as chemicals from products we use. Like loss of natural resources. Also environmental techs will mean alternatives, like to that of oil for example. Speaking of such, you should use up such resources over time.
. . . Modern cities should require power, the source of that power will depend on which tech tree you follow, which will in turn effect other things. Like building a coal plant will be cheap, but you will require a city working a coal square, and getting nothing but coal out of that square (no production or food etc) and when you run out of coal the square becomes unusuable for anything else for quite some time, depending on what environmental techs you have.(what technic was used to get the coal)
. . . Irrigation limitations (only so many squares from the source and only downhill till latter tech) Rivers drying up from being used up and stopping short of reaching the ocean and so on
. . . These ideas have been brewing in my head for some time. I wanted to work it out percisely so I could make it nice and concise. But I wanted to some of the basic ideas out there. The details can be worked out by the lot of us latter.
. . . It doesn't necessarily have to be complicated, but I strongly feel in civ games the enviroment should effect and be effected by us.
. . . Oh one last idea, storms. They could travel across landscape and ocean causing damage and potentially ships to sink That could be the cause of loss of early ships, that and them being lost (a lost ship might go in one direction when you tell it to go another, till it comes across familiar landmarks) Over time the ship would lose health as it runs out of food and is eventually lost.
Some other ideas along these lines
We has humans have had a huge and often negative impact on our planet.
. . . Often the rivers by towns would become so full of sewer waste etc the water would become undrinkable. Easter island used to be covored by trees till civs cut everything down and the environmental destruction destroyed their society. The dust bowl of the 30's.
. . . But environmental responsability is not at all reflected in civilization. At best they make it sound like an inevitable consequence of modern tech, otherwise it gets no mention at all. From ancient times on mankind has had an effect on its environment. And that effect has always come around to bite them in the ass.
. . . You overwork land and the land becomes less productive over time, you come up with tech to produce more from the land and you put poisons in the earth, the food becomes less nutritional (you have to eat more to get the same benefit calorie and nutritent wise)
. . . We could have an environmental tech tree, This would branch out and not be too dependent on alot of the normal tech but could cross paths as well.(optionally using regular or enviromnetal techs to reach the tech of either sometimes) Environmental techs would be technics as well as science that causes a more responsable way to handle our land & latter on, earth. Environmental tech will take more "beakers" then normal tech. Also things done via environmental tech will be a little less productive then normal tech. But environmental tech will avoid problems that the normal techs will get.
. . . Like land becoming less productive over time. Like water being less drinkable. Like negative health effects from foul air, water and land as well as chemicals from products we use. Like loss of natural resources. Also environmental techs will mean alternatives, like to that of oil for example. Speaking of such, you should use up such resources over time.
. . . Modern cities should require power, the source of that power will depend on which tech tree you follow, which will in turn effect other things. Like building a coal plant will be cheap, but you will require a city working a coal square, and getting nothing but coal out of that square (no production or food etc) and when you run out of coal the square becomes unusuable for anything else for quite some time, depending on what environmental techs you have.(what technic was used to get the coal)
. . . Irrigation limitations (only so many squares from the source and only downhill till latter tech) Rivers drying up from being used up and stopping short of reaching the ocean and so on
. . . These ideas have been brewing in my head for some time. I wanted to work it out percisely so I could make it nice and concise. But I wanted to some of the basic ideas out there. The details can be worked out by the lot of us latter.
. . . It doesn't necessarily have to be complicated, but I strongly feel in civ games the enviroment should effect and be effected by us.
. . . Oh one last idea, storms. They could travel across landscape and ocean causing damage and potentially ships to sink That could be the cause of loss of early ships, that and them being lost (a lost ship might go in one direction when you tell it to go another, till it comes across familiar landmarks) Over time the ship would lose health as it runs out of food and is eventually lost.
Some other ideas along these lines