remconius
Deity
Found a city with some grassland for about 6-7 farms and lots of hills and say to yourself: This is where I'll build me an Elite Training camp.
Max production and build a barracks (+4xp) in the city as well as the Red Cross and Westpoint (+4xp) . Choose your civics wisely, being Theocracy (+2xp) and Vassalage(+2xp) . Make sure your civilization controls of the Pentagon (+2xp).
As you are a leader with the Aggressive trait, all you units start with Combat I. The Red Cross adds Medic I to the package.
Your units built at the elite training camp also get 14 experience points to throw around. That means 3 levels above the Combat and Medic I.
A few examples:
Genaralists (all)- Medic I, Combat I, II, III & IV (+40%)
Medics (no tanks and helicopters)- Combat I, Medic I & II, March and 1 more
Blitz attackers (tanks and cavalry)- Medic I, Combat I, II & III and Blitz (+30% and Multiple Attacks)
First Strikers (no melee, gunpowder or mounted)- Combat I, Medic I, Drill I, II and III (+2 first strikes)
Elite Defenders (archer and gunpowder) - Combat I, Medic I, City Garrison I, II & III (+75% city defense)
Super Siege (tanks and siege) - Medic I, Barrage I, II & III (+100% collateral)
Super Raider (melee, tanks and siege)- Combat I, Medic I, City Raider I, II & III (+75% vs. cities)
Amphibious Raiders (no tanks)- Combat I, Medic I, II, Amphibious attack & city raider I
And dont forget they only need 3 xps to reach the next promotion...
That is one fearsome force!!
Max production and build a barracks (+4xp) in the city as well as the Red Cross and Westpoint (+4xp) . Choose your civics wisely, being Theocracy (+2xp) and Vassalage(+2xp) . Make sure your civilization controls of the Pentagon (+2xp).
As you are a leader with the Aggressive trait, all you units start with Combat I. The Red Cross adds Medic I to the package.
Your units built at the elite training camp also get 14 experience points to throw around. That means 3 levels above the Combat and Medic I.
A few examples:
Genaralists (all)- Medic I, Combat I, II, III & IV (+40%)
Medics (no tanks and helicopters)- Combat I, Medic I & II, March and 1 more
Blitz attackers (tanks and cavalry)- Medic I, Combat I, II & III and Blitz (+30% and Multiple Attacks)
First Strikers (no melee, gunpowder or mounted)- Combat I, Medic I, Drill I, II and III (+2 first strikes)
Elite Defenders (archer and gunpowder) - Combat I, Medic I, City Garrison I, II & III (+75% city defense)
Super Siege (tanks and siege) - Medic I, Barrage I, II & III (+100% collateral)
Super Raider (melee, tanks and siege)- Combat I, Medic I, City Raider I, II & III (+75% vs. cities)
Amphibious Raiders (no tanks)- Combat I, Medic I, II, Amphibious attack & city raider I
And dont forget they only need 3 xps to reach the next promotion...
That is one fearsome force!!