Building Elite Units

remconius

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Amstelveen, NL
Found a city with some grassland for about 6-7 farms and lots of hills and say to yourself: This is where I'll build me an Elite Training camp.

Max production and build a barracks (+4xp) in the city as well as the Red Cross and Westpoint (+4xp) . Choose your civics wisely, being Theocracy (+2xp) and Vassalage(+2xp) . Make sure your civilization controls of the Pentagon (+2xp).

As you are a leader with the Aggressive trait, all you units start with Combat I. The Red Cross adds Medic I to the package.

Your units built at the elite training camp also get 14 experience points to throw around. That means 3 levels above the Combat and Medic I.

A few examples:
Genaralists (all)- Medic I, Combat I, II, III & IV (+40%)

Medics (no tanks and helicopters)- Combat I, Medic I & II, March and 1 more

Blitz attackers (tanks and cavalry)- Medic I, Combat I, II & III and Blitz (+30% and Multiple Attacks)

First Strikers (no melee, gunpowder or mounted)- Combat I, Medic I, Drill I, II and III (+2 first strikes)

Elite Defenders (archer and gunpowder) - Combat I, Medic I, City Garrison I, II & III (+75% city defense)

Super Siege (tanks and siege) - Medic I, Barrage I, II & III (+100% collateral)

Super Raider (melee, tanks and siege)- Combat I, Medic I, City Raider I, II & III (+75% vs. cities)

Amphibious Raiders (no tanks)- Combat I, Medic I, II, Amphibious attack & city raider I

And dont forget they only need 3 xps to reach the next promotion...

That is one fearsome force!!
 
Only I usually due heroic epic instead of Red Cross. I think double production speed more than makes up for the loss of medic I. IMHO
 
Nice.. :D

Just 2 small points:

1. You forget the Medic I for the Blitz Attackers
2. More important: I doubt you'll be building any City Raiders if you've already got the Pentagon and Red Cross. IIRC, only Melee units get City Raider upgrades, and at this point you'll almost certainly be building Gunpowder and Armor.
 
I added Red Cross to get the most elite units, Heroic Epic would produce more units and naturally preferred.

I updated the list to show which types of units can or cannot benefit from a promotion line.
 
i had something like that going in one of my games. (this is by memory, but its a recent game and i loved this city, so i htink i got most of it right)
city built on plains hill (+1 production in city square)
had 5 hills next to it (2 grass, 3 plains i think)
1 plains with ivory
1 plains
7 grasslands
1 grassland with copper (or was it plains with copper....)
1 grassland with banana
4 coastal tiles
1 coastal with resourse (clams i think, dont remember for sure)
it was a border city, so most of its life it didnt have access to the copper and a couple of the graslands, as those were under japan's culture borders.

with a barracks and vassalage i was getting 6 exp on production. with hero's epic, and a forge, this city was doing musketmen in under 2 turns (2 turns with some leftover hammers) i hadnt gotten to the tech level of the pentagons and west points and such, but would have definetly built those in that city too.
nice city. it was easily responsible for bringing down the japanise empire that was impeading its expansion. the japanese with all their horse archers just could not stand up to the continuous flow of musketmen and knights. :mwahaha:
 
but definitely heroes epic instead of the red cross :)
let the medics heal faster when I produce double force :) ))))))))))
 
Dragonlord said:
1. You forget the Medic I for the Blitz Attackers

I notice this was "fixed" but isn't it true that some units cannot have the medic promotion? I remember building modern armor in my red cross city and they didn't get it.
 
Why are you taking medic I for many of the troops? Wouldn't you just want one unit with medic I and II in the stack? I don't understand thanks
 
lawren65 said:
Why are you taking medic I for many of the troops? Wouldn't you just want one unit with medic I and II in the stack? I don't understand thanks

The red cross wonder gives medic I to all troops built in that city for free. It's not a choice.
 
I'd also recommend using Police State, Emancipation, and State Property. Police State for the production and war weariness bonuses, and the other two to counter the high city maintenance you're running (Police State and Vassalage both have High maintenece, and Theocracy Medium). Plus, it's fun to imagine what your empire would be like in reality (it appears to be a whole bunch of fanatical warlords, with the the people having absolutely no personal rights whatsoever). Also Mt. Rushmore and Jails are good, since any amount of peace under this government kinda defeats the point.
 
remconius said:
Found a city with some grassland for about 6-7 farms and lots of hills and say to yourself: This is where I'll build me an Elite Training camp.

Max production and build a barracks (+4xp) in the city as well as the Red Cross and Westpoint (+4xp) . Choose your civics wisely, being Theocracy (+2xp) and Vassalage(+2xp) . Make sure your civilization controls of the Pentagon (+2xp).

As you are a leader with the Aggressive trait, all you units start with Combat I. The Red Cross adds Medic I to the package.

Your units built at the elite training camp also get 14 experience points to throw around. That means 3 levels above the Combat and Medic I.

A few examples:
Genaralists (all)- Medic I, Combat I, II, III & IV (+40%)

Medics (no tanks and helicopters)- Combat I, Medic I & II, March and 1 more

Blitz attackers (tanks and cavalry)- Medic I, Combat I, II & III and Blitz (+30% and Multiple Attacks)

First Strikers (no melee, gunpowder or mounted)- Combat I, Medic I, Drill I, II and III (+2 first strikes)

Elite Defenders (archer and gunpowder) - Combat I, Medic I, City Garrison I, II & III (+75% city defense)

Super Siege (tanks and siege) - Medic I, Barrage I, II & III (+100% collateral)

Super Raider (melee, tanks and siege)- Combat I, Medic I, City Raider I, II & III (+75% vs. cities)

Amphibious Raiders (no tanks)- Combat I, Medic I, II, Amphibious attack & city raider I

And dont forget they only need 3 xps to reach the next promotion...

That is one fearsome force!!

I'm sorry to disapoint you.... But combat 1 is only given to melle (and gunpowder?) units with the agressive traits.... So forget the Blitz attacker thing... you'll have to spare a promotion to give them combat 1 .....

And the generalist will not work for mounted, tanks, and archer units... and so on.. sorry.

But still a great strategy!"
 
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