NothingBesideRemains
Warlord
- Joined
- May 14, 2021
- Messages
- 113
Agreed it is not meaningfully better, and all this generally falls under sub-optimal "fun" strategies but I have 5 additional notes:The super-duper medic is just not meaningfully better than the super-medic. The super-medic heals wounded units in 1 turn and badly wounded units in 2 turns. That's usually all you need.
This is another instance of the general problem with super-promoted units; they just aren't gamebreaking. You theorycraft some uber-unit but in real life your 90%-withdrawal can opener attacks 3 times then dies. And you could have suicided 2 ordinary units for more or less the same effect.
1) Using 2 GGs for this is especially wasteful - using that second GG to promote a handful of units to their next break point would almost always be better in the short term, which is just about always what matters most in Civ IV.
2) Boudica or Monty doing this doesn't require much pre planning - and it is a little better, so making it happen can help.
3) If naval warfare comes heavily into play, the speed of healing can have a big impact, given units heal while resting on a galleon. So, island hopping with just 1 turn of transit time healing vs waiting 2 turns can be a huge relative gain in speed.
4) Withdrawal-heavy armies (mounted or seige) benefit greatly from healing, and if you are mucking around to get an 'all-march' army, then having the healing be A++ makes the army speed lightening fast.
5) Don't gloss over the related but positionally opposite 'medium-duper' medic I mentioned. Monty can get medic I + WM 3 with only 3 promotions on a jaguar, meaning that a 10xp jag might eliminate the need for a GG at all (or, give better healing to a secondary force that might not otherwise get one). From there, at some point you'll have an extra GG lying around and you can pump that medic up to super-duper. Boudica can get Medic I + WM 3 on 13xp, which starts to get a bit more abnormal but within the bounds of possibility without a GG (at least - could spread a GG around 3-4 units and still make 1 of them a medium-medic).