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#1 |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,791
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Civ IV Intermediate Tactics and Gambits
Civ IV Intermediate Tactics and Gambits
Last edited: April 15, 2008
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Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits Last edited by Sisiutil; Apr 15, 2008 at 05:03 PM. |
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#2 |
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Humanite
Join Date: Jan 2006
Posts: 91
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Good job. Eh.
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#3 |
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Warlord
Join Date: Aug 2006
Location: Pacific Northwest
Posts: 263
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Good writeup of some useful techniques.
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#4 |
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Fujimi no yabou
Join Date: Oct 2005
Location: Nishio, Japan
Posts: 315
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Good stuff, and well written too – thanks!
Some comments: 3. Clever trick, but I would say this is an exploit. Interesting parallel to how the first world handles "development aid" to the third world irl btw. 6. I thought that the AI cannot trade a technology received from you on your turn (= their "off" turn) in their next one. I believe you can safely trade away one advance in turn one, then trade with everybody else on your next turn without having to fear that the first trading partner will have given the tech away to everybody else. Be nice if someone could confirm or refute this. 7. Fat cross overlap is also good for bringing up cottages or all-hammers-mines between two cities if you have poor land and/or need to micromanage to growth caps. I quite like to have cities overlap a bit in the early game, especially when you haven't got much room to spread out into anyways. J. |
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#5 |
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Chieftain
Join Date: Jul 2006
Posts: 16
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Well written and clear, being a regular Saladin player I have a few comments:
In warlords we no longer have philosophical (phi/spi is now Ghandi's domain) but the point you made about the Great Wall is still valid I think because Saladin is protective now and the GG points suit a defensive civ that might be going for a cultural victory (always an option with Saladin given the usually high number of religious buildings too). Like you said you can leave the final cultural run till quite late, which I prefer as you don't really know how its going to pan out till the early rennaisance anyway. Good read. |
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#6 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,791
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Quote:
I could (and probably will) start a Civ IV ethics thread--what constitutes an exploit, and even then, how bad is it to use it? Watch for it in the GD forum...
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Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#7 |
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Cold War Veteran
Join Date: Feb 2002
Location: Seasonal Residences
Posts: 4,627
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The Civil Service gambit is key. Making good use of that Great Prophet can be huge.
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#8 |
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Emperor
Join Date: Aug 2006
Posts: 1,025
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Nice article.
One slight correction for point 5 is that you'll need to research Writing as well if you want to choose CoL as your free tech from the Oracle. The Riverside Ironworks strategy is particularly powerful in space race victories, or if you simply want to monopolise the late game wonders. |
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#9 |
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fly (one day)
Join Date: Apr 2006
Location: berkshire, england
Posts: 6,923
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Re oracle/mc/pyramids. Cookie Crumbs pointed out in ALC#8 that you can also use GE to research machinery from metal-casting and GP to research civil service after code of laws (with usual provisos, poly and meditation but no masonry) which gives a very strong fall back strategy if somehow you're beaten to the pyramids.(the problem with this is that you need masonry for pyramids, but you can time it so you finish researching masonry on the turn you finish GE)
Last edited by pigswill; Aug 21, 2006 at 01:26 PM. |
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#10 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,791
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Quote:
I concur on the RI. That puppy churns out Wonders and SS parts like there's no tomorrow. It's also handy for a domination/conquest victory--it can build the Pentagon as well as producing units. I like to have it producing Bombers while my HE/WP city pumps out Level 4 armour and the like.
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Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#11 | |
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Prince
Join Date: Mar 2006
Location: sweet home Chicago
Posts: 550
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Quote:
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#12 | |
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Emperor
Join Date: Aug 2001
Location: Sanssouci
Posts: 1,156
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Quote:
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#13 |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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very nice article, easy to understand yet precise
![]() One minor thing you could add it a reference to the ALC # where it was used (if there is one! I can't remember Riverside Ironworks, but would like to see it done [easy 3 gorges dam + easy space elevator = easiest Space Race ever IMHO] ) |
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#14 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,791
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Quote:
2. First used in ALC #3 (Qin), and in each subsequent ALC, IIRC, but especially in ALC # 5 (Victoria) 3. First discussed, IIRC, in ALC #4 (Hatshepsut) 4. ALC #5 (Victoria) 5. Surprisingly, I have never done this in an ALC, though I've done it several times in my off-line games. 6. Best exemplified in ALC #3 (Qin) 7. Best exemplified in ALC #7 (Frederick)
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#15 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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Quote:
) at vicky's final days of culturing
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#16 |
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Chieftain
Join Date: Mar 2006
Posts: 94
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Contains some useful stuff, but I object to #7! The use of sharing and flip-flopping is only something that makes overlapping not-necessarily-always-bad. I can't see that it's an advantage. If every city has its own stuff, it can still micromanage according to present needs. For protection from barb animals, culture is needed, not fat crosses, right?
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There is only one time when it is essential to awaken. That time is now. Buddha |
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#17 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,791
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Quote:
There are some very active threads going on right now about other advantages of locating city sites close to one another. I think this may end up being a debate along the lines of specialist-versus-cottage economies rather than a don't-automate-your-workers no-brainer.
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#18 |
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We are Free
Join Date: May 2003
Location: Paris, France
Posts: 3,629
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sorry but what is an ALC poster?
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#19 | |
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Warlord
Join Date: Apr 2002
Location: London
Posts: 211
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Quote:
The Alternative CS Slingshot (via a Prophet) is easier though. |
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#20 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,791
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Quote:
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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