Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
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Multi-threaded concurrent succession game -01 (MTCSG-01)
Note that this game is a Vanilla (I don‘t have the expansion).
Concurrent succession games are nothing new. There have been a few since I started lurking these boards:
Ruff02- Concurrent Succession Game
Spl01- Noobish Players Try the Concurrent Format
P666-01 Fix the trash game
I might thave missed one amongst these boards, but these are the ones I am familiar with. As far as I can tell, the format started with a joke by ruff hi, and inspired by Golf, developed into a civilization style.
There were a few problems with this game. Firstly, it was difficult to accurately judge which was the ‘best’ game and secondly, there was some dissension regarding who’s game was going to be used as a basis for the new players’ turns. Seconly, it was difficult to develop a plan that lasted longer then a single player’s turn. Some players had some amazing ideas for long-term development but these were superseded by the immediate gains developed by other players. I would like to have the opportunity to investigate all these possibilities.
So, partially to solve these problems, and partially because it would just be cool, I propose a multi-threaded concurrent succession game (name suggested by Frankcor).
So, in the original concurrent succession game format players from the second team all had to agree (or vote) on which of the frist team’s saves they wanted to use and they all played from that save. Then once they were done, it would be up to the members of the first team to decide which of the second team members’ save they wanted to use and they all used that. The discussions were great (and sometimes animated), but the choices were a tiny bit limited.
We will be doing something similar except that members of the second team will EACH choose which save they want to use from amongst the first team’s members. During their write-up, they will discuss why they choose that particular save and why they decided to build on that particular game. Once they have posted their saves and write-ups, members of the first team will then each, in turn, choose amongst the saves from the second team and play one of those games. It shouldn’t take too long, in this fashion, to develop up to four (assuming two teams of four) parallel games. Between each turn, its quite possible that any single one of those parallel threads (as aptly named by Frankcor) end to be replaced by another thread developed from one of the last save games.
This format takes longer then most other succession game formats so get ready for a long game, but then, on the other hand, don’t worry too much about having too much on your plate (ie- “I’m in too many SGs right now”.
Difficulty: Either Monarch or Emperor (to be discussed).
Leader: I would like to play a spiritual leader because this will allow for the most creative degree of divergence between games as players make the most use of the appropriate civics. I would like to play Hatsheput, but whatever we choose is fine by me.
Roster:
Immaculate
Frankcor
Remconius
Pholk (wants to be part of team two)
Llamacat
Pigswill
Ozbenno
Kanga DU
Mutineer
We will decide on the teams once the roster is a bit more full.
Note that this game is a Vanilla (I don‘t have the expansion).
Concurrent succession games are nothing new. There have been a few since I started lurking these boards:
Ruff02- Concurrent Succession Game
Spl01- Noobish Players Try the Concurrent Format
P666-01 Fix the trash game
I might thave missed one amongst these boards, but these are the ones I am familiar with. As far as I can tell, the format started with a joke by ruff hi, and inspired by Golf, developed into a civilization style.
ruff hi said:I'm thinking of starting a concurrent succession game. What does that mean? In the Chaos game that we are playing (see sig at bottom), I'm the prankster and I marked 3 players as 'up', basically joking around with the roster. Well, they took that literally and all three played the next ten rounds and then left it to me to decide which was the official round. That got me thinking ...
In golf, there is a team game (2 v 2) where everyone tees off and the team plays the next shot from the location of the best ball. For example, Player 1, Team 1 hits a drive 300 meters. Player 2, Team 2 hits a drive 350 meters. For the next shot, both Players 1 and 2 would hit from the location of Player 2s ball. They would then take the best of those shots and play their 3rd shot from that location.
So, a concurrent succession game would involve a team of 5 or 6 all playing each round (including write up) and then deciding which was the best save. Then that save would form the basis of the second round - again, everyone plays the round but from the selected save.
This sort of game would be slower but it would enable everyone to compare their round with each others. There are a few issues that would need to be discussed before we start ...
how do we decide which is the 'best' save - we would need a scoring method
early exploration would need directional constraints so that we don't benefit from revealed map info
timing - I was thinking 4 days to play and write up, 1 day to post, 2 days to decide which save is 'best' (maybe play / write Sat-Tue, post Wed, discuss Thur, vote Fri)
other issues?
So - is there any interest out there for a concurrent succession game?
There were a few problems with this game. Firstly, it was difficult to accurately judge which was the ‘best’ game and secondly, there was some dissension regarding who’s game was going to be used as a basis for the new players’ turns. Seconly, it was difficult to develop a plan that lasted longer then a single player’s turn. Some players had some amazing ideas for long-term development but these were superseded by the immediate gains developed by other players. I would like to have the opportunity to investigate all these possibilities.
So, partially to solve these problems, and partially because it would just be cool, I propose a multi-threaded concurrent succession game (name suggested by Frankcor).
So, in the original concurrent succession game format players from the second team all had to agree (or vote) on which of the frist team’s saves they wanted to use and they all played from that save. Then once they were done, it would be up to the members of the first team to decide which of the second team members’ save they wanted to use and they all used that. The discussions were great (and sometimes animated), but the choices were a tiny bit limited.
We will be doing something similar except that members of the second team will EACH choose which save they want to use from amongst the first team’s members. During their write-up, they will discuss why they choose that particular save and why they decided to build on that particular game. Once they have posted their saves and write-ups, members of the first team will then each, in turn, choose amongst the saves from the second team and play one of those games. It shouldn’t take too long, in this fashion, to develop up to four (assuming two teams of four) parallel games. Between each turn, its quite possible that any single one of those parallel threads (as aptly named by Frankcor) end to be replaced by another thread developed from one of the last save games.
This format takes longer then most other succession game formats so get ready for a long game, but then, on the other hand, don’t worry too much about having too much on your plate (ie- “I’m in too many SGs right now”.
Difficulty: Either Monarch or Emperor (to be discussed).
Leader: I would like to play a spiritual leader because this will allow for the most creative degree of divergence between games as players make the most use of the appropriate civics. I would like to play Hatsheput, but whatever we choose is fine by me.
Roster:
Immaculate
Frankcor
Remconius
Pholk (wants to be part of team two)
Llamacat
Pigswill
Ozbenno
Kanga DU
Mutineer
We will decide on the teams once the roster is a bit more full.