RB30 - Open SG - Irrational Isabella

Kylearan

compound eye
Joined
Nov 19, 2002
Messages
1,538
Location
Bonn, Germany
I'd like to revisit two concepts from Civ 3: Arathorn's schizophrenic leader idea, adapted for CIV, and the Open Succession Game format. Everybody says for a CIV SGs to be fun, a lot of communication, planning and coherent acting is needed, right? Well, let's try to disprove that...

RB30 - Irrational Isabella OPEN SG
Leader: Isabella of Spain (spi/exp)
Difficulty: Prince
World: Large pangea, everything else random
Opponents: 10 (random)
Options: No barbarians, random personalities
Speed: Epic
Version: Vanilla CIV
Variant: We're schizophrenic!

Each player plays 3d6+4 turns (7-22 turns, determined by rolling three six-sided dice and adding four to the result). The variant for that player's turnset is determined by rolling two dice, taking their product, and consulting this table:

1 - Zealot: Must declare war on the civ that dislikes us the most (choose the one nearest to us if there are several disliking us equally strong). If this civ is already at war with us, declare war on the civ that dislikes us the second most, etc.

2 - Robin Hood: Must make one gift to the AI with the lowest score, with this order of preference: A city, a tech, a strategic resource, a happiness resource, a health resource, or our most powerful unit. That means: Try to gift a city first, if that's not possible, try a tech next, etc.

3 - Oaf: No diplomacy may be initiated in any way. If an AI offers us or demands something, decline.

4 - Anti-plutocrat: Must end each of your turns with less than 10 gold in the treasury.

5 - Trade Baron: All resources that we can acquire/sell must be bought/sold from every other civ. For example, if we have spare iron and the Japanese are the only civ which doesn't, we must sell them iron. If they can't afford it, we have to give it to them. Similarly, if somebody has
corn for sale, a Trade Baron must do everything in his/her power to purchase it.

6 - Hawk: Each city completing a non-military build (anything but a military unit or barracks) must build something military (unit or barracks).

8 - Sentimentalist: NO spending on science and no scientist specialists (long for the "good old days").

9 - Regent in Power: Player must "skip" 1d6 turns before beginning play. Skipping turns means click "end turn" without moving units or changing anything, and accepting default builds and pop-ups.

10 - Theocrat: Must change to a different religion (Paganism even) if possible.

12 - Builder: Each city completing a unit must next start a building.

15 - Revolutionary: Must change all civics to something different, even if that means adopting barbarism or despotism.

16 - Science Freak: Science must be run as high as possible, and every city has to be set to "emphasize science" with the governors switched on. Research has to be switched to the most expensive tech available immediately.

18 - Elitist: Every city that completes a building must start a wonder or project next.

20 - Hippie: Peace must be made with all civilizations as soon as possible, regardless the price. After peace is established, the strongest unit (unit with the highest XP) of every unit type has to be disbanded.

24 - Farmer: Every city not yet at its happiness cap has to be set to "emphasize food" with the governor switched on.

25 - Insecure: Every city's build order must change. The science and culture sliders must change. Any on-going deals (including open border agreements) that can be cancelled must be cancelled. All worker actions (or as many as can be reasonably found) must be changed.

30 - Industrialist: Every city has to be set to "emphasize production" with the governor switched on.

36 - Overloaded: Roll twice and do both, ignoring this roll if re-rolled. If the roles contradict (e.g. Hawk and Builder), re-roll the second until something possible occurs.


Important: Each player is only allowed one veto stamp for city build orders per turnset. When you get the game, you are allowed to change the build order in one city. And you can't just wait and change it later. If the previous player started a courthouse in the capital, you keep building the courthouse there - unless, of course, the variant rule says otherwise. You are allowed to change everything else, though.


Reports are encouraged to be "in character" as much as possible, and actions are, too. No Autologger reports! Instead, try to focus less on the technical side of things and more on story-telling in your report.


Roster: None!

This is an Open Succession Game! Anyone can play! Claim when it's open - when nobody else has claimed. You can't claim unless two other people have played since you last did. Post results in less than 24 hours - the faster the better, though!

MAKE SURE YOU FOLLOW THE VARIANT RULES! Printing them out might well be worth it.

Have fun with this. You don't have to play your best game here...

No dot maps, please! Let each person just do what they think is best. Very little in the way of advice to the next leader. Let them deal with the situation as it is. Do communicate the situation as clearly as possible, though.

Have fun! I know I will. :)
 
Work! Life is all about work. Good, hard, rewarding work. Produce things! Manufacture machinery to help produce even more things! He had a clear vision of these kind of machines...and he would put them all into one big building he would call... la fábrica. Yes, la fábrica. That's what he will do!

But first things first. In order to build such a thing, he had to decide where his people should settle...



Ah, what's that? :scan: A hill? A plains hill? Fantastic! :thumbsup: If his people settled there, they would be able to produce things even faster...so it was done. The great city of El Martillo was founded in 4000BC, and he immediately ordered his slaves...er, his people to focus on manufacturing things. Equipment for more warriors, to be exact, so he can send them out finding more spots for more future high production sites!

The starting warrior was sent out as well, and explored three huts. A total of 114 gold was the result, plus this:



The warrior also found another leader...Tokugawa of the Japanese. Would he be his isolationist self, as he usually is?



It would be nice to found a religion, right? Unfortunately, his people were so busy producing things that they kind of neglected research a little bit...and so, since his tribe lacked innovative ideas and he had quite an odd feeling that other leaders in this world might be better at this, he decided to pursue Hinduism instead of Buddhism. This proved to be a wise decision, as in 3760BC this happened:



But before he was able to see if his plans would come to fruition, he was struck by a severe headache. Deep inside his head, a new personality began to emerge, suppressing his industrial ego...


Here's what our warrior was able to explore in the small number of turns I had...



I hope there will be enough people who are crazy enough to play this with me... :crazyeye:

-Kylearan
 

Attachments

  • RB30 Irrational Isabella BC-3580.Civ4SavedGame
    100.3 KB · Views: 199
... and there shoving the other 17 personalities away, which is quite difficult since things got a little cramped up here lately, emerges ...

(claim)
 
:clap:
wow, absolutely great idea!
going to "steal" it immediately and make a game like this in the german forum.
Oh, and i'll try to let some of my personality aspects play a round here and then :king:

maybe useful for those people not housing a bunch of d6:
online dice roller
 
"Halt there, friend.
You've just entered the territory
of Robin Hood and his Merry Men."

"Feygeles?"

"We're straight, just merry."

"And who might you be with
the long feather in your hat?"

"I am Robin of Loxley."



Upon emerging as the dominant personality, Robin orders all merry men into the woods. Open lands are just ... well, too open, I guess.
And that keeps us occupied for years upon years. In a bold dash Will Scarlet has to head for a thicker neck of the woods as it was a bit thin is this one-tile forest.
As the years run by, we meet a fellow ranger with exceptional beautiful feathers in his hat. Huyana Capac and his bunch of Incas approach from the far south-east.
All merry men have to worship our new Hindu gods now and then. Thank gods there are more than one, since we are all scattered around the woods.
As for the wise old men back home? Hunting seems soooo important and we would all be so much more in character chasing the deer through the forests, rather than just chasing through the forests!
As we welcome our blind servant Blinkin among our men (set on city watch, of course) Bismarks settlements are found in the north-east.
...
Chasing
...
Scouting
...
More chasing
...
Seeing the point in utilising the much closer and stationary pigs rather than the somewhat elusive deer. (going to research AH next as Hunting comes in)
...
The merry men clinging to the woods as Robin ordered, but he was getting rather erratic lately ????
Meanwhile dissent causes the city dwellers to slowly form a settling party.
...
ack. ACK... AAACKK ... with a sad last thought "not gifted anything to our neighbours ... just no possibility, sigh" Robin is engulfed by the turmoil of Izzies Head.


[mh as Robin Hood for 16turns]
 

Attachments

  • RB30 Irrational Isabella BC-3130.zip
    78.6 KB · Views: 200
  • Civ4ScreenShot0007.JPG
    Civ4ScreenShot0007.JPG
    75.2 KB · Views: 405
Nice starting turnset, even if (as you say), a little short for the start of the game. I'm watching this intently, and I'll definitely play at some point as well.

There are just one or two things I think could probably be clarified from the rules at this point, despite that you don't want it to be too formal a game, Kylearan. Better it's done now than when someone's playing, I think. First, for the Regent In Power (9), are the skipped turns counted towards your turns for the turnset? I'd hope not, since otherwise sets could end up unfortunately short. Second... eh, I think everything else can just be covered by the spirit of the rules and staying in character. Nicely written rules!

Oh, if you roll the same personality as the person before you had, should it be accepted, or rerolled for maximum irrationality?

And ooh, mostly-harmless has already played while I've been writing this? My turn, then...

Got It.

Garath
 
I think I'm crazy enough.

I can play tomorrow, but don't count this as a claim. If no one else is playing then, I will claim and play tommorrow night. (Approximately 5 p.m EST)
 
Great report, mostly_harmless! :lol: Too bad you rolled Robin Hood that early. And thanks that you were sensible enough not to gift away our capital...if that would have been possible, that is. :crazyeye:

First, for the Regent In Power (9), are the skipped turns counted towards your turns for the turnset?
Sure. Blame your schizo personality for sitting around idly doing nothing half of your term... :p

Oh, if you roll the same personality as the person before you had, should it be accepted, or rerolled for maximum irrationality?
It should be accepted. Obey the roll of the dice! All hail the power of the dice! The Dice move in mysterious ways...

-Kylearan
 
I'd like to revisit two concepts from Civ 3: Arathorn's schizophrenic leader idea
IIRC I played in Arathorn's version...
I was dreading rolling always war.
 
I will play after Garath or Clovis is done.

Having run open SGs before I would like to suggest no future got its. It works best first come, first serve without the same player repeating to much.
 
Hi,

IIRC I played in Arathorn's version...
You did...and I remember you had to wait for a long time until you finally managed to claim the game. :lol:

I was dreading rolling always war.
I removed always war, as making peace can be a lot harder in CIV.


Clovis, Archduke: Sorry, but you cannot reserve the game in advance for playing - you have to claim the game when it's free. (Ask Lee, he had to camp the thread of Arathorn's version and posted a lot of ":wallbash:" posts until he finally managed to catch the game unclaimed... :lol: )

-Kylearan
 
Okay, I'll try to get it when Garath is done, then.
 
Trade... Trade is the lifeblood of Civilisation.

Who said that? ... Maybe it was me. Or the voices in my head.

Anyway, trade is the lifeblood of civilisation. It must be so, for it has been said. Now, what can I trade?



I'm sure somebody must want those. Just look at them, all pink and edible. There's only one problem. I don't actually have control over them, exactly. As such. Still, these things can be remedied. All it will take is time. Some people are already working out how to do it, and some more people have been told to prepare themselves to do so, once the clever boys work it out.

Now, I'll be needing some people to trade them to, as well. These 'Merry Men' (bit suspicious if you ask me) who left the village a while ago better find them. I'm not sure they're very good at it though, they're a bit slow. Still, they send back regular reports of more trees, so they must be doing something, right?

...Nope. These guys came and found me, and told me about their nifty-feathered leader... I wonder if he'll give me some feathers for those pink animals?



This is more like it. Maybe that John Little bloke's still doing something out there after all.



I'll work out how to actually trade with them one of these days, just you wait! It's not as if any of them seem to have any better idea than I do, anyway. Sometimes... sometimes I'm not even sure if they want to trade with me... *sniff*



Ooh, more land! More things I can... could... trade. Maybe these black and white things (clearly important, somebody brought me a big picture of them. I've put it here) are something like the pink things to control? Good eating, though, same as those green fruits over to the East I've decided I own now. Why don't any of the other leaders listen when I tell them they're good?



More beasties, even! Bit quick, though, these ones. I shall try to tame them all the same. You see, I can do that now (or I could, if the working people were ready yet, useless that they are)! The clever people finally came through and worked out how to do it! It's all about making sure they have the right sorts of food!! I can't wait to tell all the other leaders about this!! In fact, I've told all the clever people to work out how to get the animals over there right NOW!!! I can't wait till I see all their faces!!!!!

...

...


Here ends Chapter III of the account kept by our Great Leader Isabella. As you know, shortly after writing the last entry in this chapter she was struck by another of her Headaches, and the dreams of the Empire changed once more.

--from A Discourse on the Psychologies of the Old Spanish Empire, pp 13-17.--

5000 word essays discussing that chapter on my desk for Monday, please. Class Dismissed.
 
And here's the save, for the next willing victim. :mischief:

-Garath
 

Attachments

  • RB30 Irrational Isabella BC-2800.Civ4SavedGame
    113.6 KB · Views: 188
this is also similar to the chaos game but with the inclusion of a random element (see this game), both played here earlier. They used another site for dice (caution - adult content!) that were a little racer than the ones above.
 
Word up. Got it for ahora.
 
0: 2800 BC

TODAY!
We SEE!
A spiritually
Impoverished nation.
Our sense of CULTURE!
Finds its highest EXPRESSION!
in the bingo caller's mantra;
or the auctioneer's hammer.
BEATING OUT the hoary rhythms of privilege.
Let the dead, BURY their dead!
Not drag their corpses over our stage.
NEW HABITS!
NEW RHYTHMS!
NEW CHANTS!
Hermanos y hermanas! VIVA LA



um, yeah.

It's enough to make a girl cry.



But there's always hope.



1: 2770

The People's Achoo Front heads northeast to assess a Deer/Silver city.
The People's Will Scarlet Front seeks out new and different neighbors.



The People's John Little Front moves to fill in Japan and the North and meets a friend of the people.



Ay mamacita. You can open my borders any time.

2: 2740:

Scouting the Spanish border:


Worker finishes and moves to pasturize the Pigs. A Settler appears at the front of the queue. Hmm. No barbs, so muy bien.

5: 2620
Tokugawa adopts Slavery. I'm eager for more revolucion and, checking, notice that I didn't actually switch to no SR. D'oh. Well I can do it now!

7: 2560



8: 2530

Worker finishes Pigs, starts floodplain farm (nothing else to do). Wheel in 2, Settler in 8.

9: 2500

The streets won't wait!


This new invention promises to revolutionize the way we do civilization!


Start Mining for more production and the nearby Silver and/or Gold. The save is from turn 12.
Oh yeah, and on the last turn I revolted back to Hinduism for good measure.
 
Top Bottom