Spending
In the pre-turn I yanked the science up to 100% to get this in two turns.
Then went all cash. Our beaker amount was quite impressive during the Golden Age.
Since our budget surplus was 3400+ gpt and the espionage budget didn't cover it, not even close, I started upgrading units. Among other things, we now have a completely modernized navy.
Building things
I was going to start the SDI in Carthage, but then Roosy dropped by.
Aww, the poor guy doesn't have uranium... No nukes for him, then.
We now have another buttload of more units. I didn't change any civics. We really don't need to draft MI's and I figured that switching to police state wouldn't do that much to our advantage.
I built quite a lot airports to increase our tactical options.
If we need to build anything big, this guy is up to the task.
I left him dozing beside London. Any ideas for him?
Espionage
Our women in black did good work this round. Lots of aluminium mines met their demise. This was quite a revelation.
No worries of the Americans launching anytine soon, yes?
This was also very interesting.
After I lost one spy trying to sabotage the production, I went for the windmills and mines around the city. If we can delay that thing up to 1900, we can steal Roosy's plans to reveal his biggest stacks and then give them some radioactive love.
Here's the
save and a power graph, which looks quite reassuring.