TCIT Wednesday Aprill 11 @ 1700 GMT (Noon CDT)

Methos

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Term 2, Game Session #2, April 11th - 1080 BC

This will be an online session.
The Designated Player is: Methos

Start Date/Time: Wednesday, April 11th, 12:00 pm CDT (GMT-5)
GMT: Wednesday, April 11th, 17:00

Relevant Links:
Current Save
Previous Turnchat Thread

Please use the "title" part of your instruction post to state your office title.

Objective: My intention is to play up to 15 turns, barring something unusual, so please try to have instructions for that length.

Only elected/appointed officials or citizens posting initiative instructions should post in this thread!

Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official
 
NoneOfTheAbove
Prioritize growth until max. happiness is reached. Build barracks, chariot, settler.

Stop when we discover Alphabet!
Stop if someone declares war on us.
 
i was wondering if you guys needed maps even if only 2 turns were played last turnchat. I didnt publish any because i thought it was pointless for only 2 turns
 
Continue with orders form last turn...

Build Queue
Continue with current build queue, with Barracks added to the end, don't expect to start work on Barracks this session though.

Working Tiles
After growth begin working the Gold tile directly to the NE which should have been recently mined by the Workers currently there.


/if we need a worker or settler some one let me know. We can provide them once we get a decent population.
 
Sorry guys, but I'm going to have to reschedule the TCIT. The internet is down, so I have no access at home. Odd thing is, my provider Emparq hi-speed is saying that most of Missouri will be down until 12:52 pm. I'm currently at the library in order to let everyone know. They charged me $2 to replace my library card!

I can try again this afternoon when it comes back up, but until it does I have no idea what time I'll be able to play. Is that allowed? Can I just get online and state I'm going to play in the next hour? If not, I'll reschedule until tomorrow.
 
Current instructions:

NoneOfTheAbove
Prioritize growth until max. happiness is reached. Build barracks, chariot, settler.

Stop when we discover Alphabet!
Stop if someone declares war on us.

Continue with orders form last turn...

I'm posting on behalf of Robboo, since it seems he's out today, and we are nearing 24 hours before the game session. Should Robboo post instructions in time, please disregard my instructions and use his.

Build Queue
Continue with current build queue, with Barracks added to the end, don't expect to start work on Barracks this session though.

Working Tiles
After growth begin working the Gold tile directly to the NE which should have been recently mined by the Workers currently there.

Build Queue
Continue with current build queue, with Barracks added to the end, don't expect to start work on Barracks this session though.

Working Tiles
After growth begin working the Gold tile directly to the NE which should have been recently mined by the Workers currently there.


/if we need a worker or settler some one let me know. We can provide them once we get a decent population.

It appears the Chieftain failed to get his instructions in on time.
 
Turn 0, 1080 BC: Worker #3 W-SW. Gold+Cows settled, begins warrior. I put a barracks on the back of the queue list in FH.
Stats: 115 gold (-3 gpt); Alphabet (100% 6 turns); NotA Barracks (3 turns); Falcon's Haven (Library 14 turns); Gold+Cows Warrior (15 turns); Worker #1 silver mine (4 turns); Worker #2 gold mine (done)
IT Nappy's settler/Axe group head back to the SW.

Turn 1, 1040 BC: Worker #3 begins a cottage (4 turns). George's Eye S-S-SE. Worker #2 S into the forest. Rename the chariot to Chariot #1. Chariot #1 E-NE.
Stats: 112 gold (-3 gpt); Alphabet 100% (5 turns); NotA Barracks (2 turns); Falcon's Haven (Library 13 turns); Gold+Cows Warrior (14 turns); Worker #1 silver mine (3 turns); Worker #3 cottage (4 turns)
IT Nappy's settler/axe group S to the coast (near clams). Roman warrior appears to the NE of FH. Roman scout appears north of Gold+Cows.

Turn 2, 1000 BC: Worker #2 begins chopping the forest (3 turns, +20 hammers). George's Eye SE-SE and spots another Roman city. Chariot #1 NE-E.
Stats: 109 gold (-3 gpt); Alphabet 100% (4 turns); NotA Barracks (1 turns); Falcon's Haven (Library 12 turns); Gold+Cows Warrior (13 turns); Worker #1 silver mine (2 turns); Worker #2 Forrest chop (3 turns); Worker #3 cottage (3 turns)
IT NotA Barracks -> Chariot (3 turns). Roman city of Lyons is founded:

Lyons.JPG


Turn 3, 975 BC: Chariot #1 goes on sentry duty, to watch for barbs and keep the fog back. George's Eye NE-SE. FH will grow this turn.
Stats: 106 gold (-3 gpt); Alphabet 100% (3 turns); NotA Chariot (3 turns); Falcon's Haven (Library 11 turns); Gold+Cows Warrior (12 turns); Worker #1 silver mine (1 turns); Worker #2 Forrest chop (2 turns); Worker #3 cottage (2 turns)
IT A forest grows near NotA (2N of the city)

Turn 4, 950 BC: Worker #1 N-N to plains hill. George's Eye E-SE and spots a german borders. Chop complete, hammers invested in FH. Adjusting citizen allocation, now working the cottaged river grass tile.
Stats: 103 gold (-3 gpt); Alphabet 100% (2 turns); NotA Chariot (2 turns); Falcon's Haven (Library 6 turns); Gold+Cows Warrior (11 turns)
IT

Turn 5, 925 BC: Worker #2 begins cottage (4 turns). George's Eye NW-NE due to german borders. Worker #1 begins mine (4 turns). Worker #3 E-E.
Stats: 100 gold (-3 gpt); Alphabet 100% (1 turns); NotA Chariot (1 turns); Falcon's Haven (Library 5 turns); Gold+Cows Warrior (10 turns); Worker #1 mine (4 turns); Worker #2 cottage (4 turns)
IT NotA Chariot -> Settler. Alphabet -> Mathematics.

Classical_Age.JPG


Turn 6, 900 BC:
Stats: 97 gold (-3 gpt); Mathematics 100% (14 turns); NotA Settler (9 turns); Falcon's Haven (Library 4 turns); Gold+Cows Warrior (9 turns); Worker #1 mine (3 turns); Worker #2 cottage (3 turns)

Notes:
  • I renamed the new chariot to Chariot #2. He still has full movement.
  • NotA will grow in 1 turn, so I suggest putting the settler off for one turn to allow the additional growth.

Here's a shot of our current empire:

Empire.JPG


Here's our possible trades:

Possible_Trades.JPG


JC is willing to trade us either Archery or Fishing for Pottery, but not both.

Here's the 900 BC save.
 
It looks like our trading options are few. Discussion is needed.

Edit: Could you please post a screenshot of our tech tree?
 
Do you have a chatlog? Just curious if anyone showed up after I left.
 
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