Turn 0, 1080 BC: Worker #3 W-SW. Gold+Cows settled, begins warrior. I put a barracks on the back of the queue list in FH.
Stats: 115 gold (-3 gpt); Alphabet (100% 6 turns); NotA Barracks (3 turns); Falcon's Haven (Library 14 turns); Gold+Cows Warrior (15 turns); Worker #1 silver mine (4 turns); Worker #2 gold mine (done)
IT Nappy's settler/Axe group head back to the SW.
Turn 1, 1040 BC: Worker #3 begins a cottage (4 turns). George's Eye S-S-SE. Worker #2 S into the forest. Rename the chariot to Chariot #1. Chariot #1 E-NE.
Stats: 112 gold (-3 gpt); Alphabet 100% (5 turns); NotA Barracks (2 turns); Falcon's Haven (Library 13 turns); Gold+Cows Warrior (14 turns); Worker #1 silver mine (3 turns); Worker #3 cottage (4 turns)
IT Nappy's settler/axe group S to the coast (near clams). Roman warrior appears to the NE of FH. Roman scout appears north of Gold+Cows.
Turn 2, 1000 BC: Worker #2 begins chopping the forest (3 turns, +20 hammers). George's Eye SE-SE and spots another Roman city. Chariot #1 NE-E.
Stats: 109 gold (-3 gpt); Alphabet 100% (4 turns); NotA Barracks (1 turns); Falcon's Haven (Library 12 turns); Gold+Cows Warrior (13 turns); Worker #1 silver mine (2 turns); Worker #2 Forrest chop (3 turns); Worker #3 cottage (3 turns)
IT NotA Barracks -> Chariot (3 turns). Roman city of Lyons is founded:
Turn 3, 975 BC: Chariot #1 goes on sentry duty, to watch for barbs and keep the fog back. George's Eye NE-SE. FH will grow this turn.
Stats: 106 gold (-3 gpt); Alphabet 100% (3 turns); NotA Chariot (3 turns); Falcon's Haven (Library 11 turns); Gold+Cows Warrior (12 turns); Worker #1 silver mine (1 turns); Worker #2 Forrest chop (2 turns); Worker #3 cottage (2 turns)
IT A forest grows near NotA (2N of the city)
Turn 4, 950 BC: Worker #1 N-N to plains hill. George's Eye E-SE and spots a german borders. Chop complete, hammers invested in FH. Adjusting citizen allocation, now working the cottaged river grass tile.
Stats: 103 gold (-3 gpt); Alphabet 100% (2 turns); NotA Chariot (2 turns); Falcon's Haven (Library 6 turns); Gold+Cows Warrior (11 turns)
IT
Turn 5, 925 BC: Worker #2 begins cottage (4 turns). George's Eye NW-NE due to german borders. Worker #1 begins mine (4 turns). Worker #3 E-E.
Stats: 100 gold (-3 gpt); Alphabet 100% (1 turns); NotA Chariot (1 turns); Falcon's Haven (Library 5 turns); Gold+Cows Warrior (10 turns); Worker #1 mine (4 turns); Worker #2 cottage (4 turns)
IT NotA Chariot -> Settler. Alphabet -> Mathematics.
Turn 6, 900 BC:
Stats: 97 gold (-3 gpt); Mathematics 100% (14 turns); NotA Settler (9 turns); Falcon's Haven (Library 4 turns); Gold+Cows Warrior (9 turns); Worker #1 mine (3 turns); Worker #2 cottage (3 turns)
Notes:
- I renamed the new chariot to Chariot #2. He still has full movement.
- NotA will grow in 1 turn, so I suggest putting the settler off for one turn to allow the additional growth.
Here's a shot of our current empire:
Here's our possible trades:
JC is willing to trade us either Archery or Fishing for Pottery, but not both.
Here's the
900 BC save.