Round 1: 4000 BC to 3175 BC
Okay, okay, after all that back-and-forth discussion about where to found the capital, I decided that 1NW sounded best after all:
2 clams, 1 fish, 1 crab, 1 corn, 1 gold, 4 plains, 2 plains hills, 2 irrigable grasslands, 6 forests. Not a bad capital by any stretch of the imagination.
First build? A Worker, to get the gold on-line ASAP:
And as you can see, the first tech to be researched was, of course, Fishing.
Meanwhile, my Scout popped that hut for a map. I was less than thrilled, but it did show me where the nearest neighbour was:
Time to do a meet and greet with the Romans:
Dang! I love playing as Julius, but I certainly don't like having him next door. I'm thinking he has to die long before he gets anywhere near Iron Working, and as you'll see, the rest of the round largely confirmed that belief.
Oh, yeah, I took one of VoU's recommendations to heart and set the autosave to do its work every turn instead of every 4, just in case I forget to save the game file for posting at the end of the round. So you'll see that notification a lot.
In 3750, my first tech was finished...
The next one up was Bronze Working for chopping, slavery, copper, and Axemen.
In 3625 BC I got news that the first religion was founded:
By the way, I'm not playing with BtS' "choose your religion" option checked. I played with it on in my sole off-line BtS game thus far, and I'm not sure how I feel about it. On the one hand, it was kind of cool to see leaders choosing historically appropriate religions--the Asians favouring Taoism and Confucianism, for example, and the Ottomans preferring Islam.
On the other hand, I'm so used to associating a specific religion with the discovery of a tech. Someone founded Taoism around the time that Monotheism is normally discovered and I just about freaked thinking someone had gotten to Philosophy that early! Then I remembered the setting and calmed down. But that might make the game slightly more challenging by removing my certainty regarding which tech just got researched somewhere based on the religion that just got founded.
In 3525 Moscow's borders popped and I decided to work the 3 food tile, the corn. I wanted the population to grow quickly so I could start working that gold tile ASAP.
You might notice the gold in the treasury growing. My Scout popped three more huts, all for gold: 41 + 35 +32.
Buddhism was founded a couple of turns later:
In 3250 Moscow grew to size 2. The city governor assigned the new citizen to a 2F 1H grassland forest tile:
Yeesh. This is why I don't trust automation. By the way, I've noticed that the city governor in BtS is not content to wait for population growth before interfering. Now the AI has an annoying habit of shifting tile assignments as soon as a tile improvement is completed. Does anyone know of a way to turn that off?
Look at the difference shifting to the gold tile made to both research and to production:
Granted, growth is slowed, but the fishing boat will soon make up for that. Should I work the fish or the 1N clams first? The clams will bring in more commerce, being coastal, and be available on the turn that the work boat is complete. The fish, on the other hand, will bring in 1 more food than the clams (and 1 less commerce, being the sole ocean tile in the BFC). Another tough choice--basically choosing between a very slight but potentially significant advantage to growth or to commerce for a few turns.
In 3200, Bronze Working was completed:
I switched civics immediately:
And where is the closest source of copper you might ask? Right next to the Romans, of course:
Beware the Ides of March, Caesar. I might not have metal for a blade to stick into your ribs just yet, but I'll find something serviceable, you can be sure of it.
By the way, doesn't Rome look like another great GP farm? With all those flood plains, 2 clams, and
three fish (not to mention what might be in the 3 ocean tiles we can't yet see), it might even be better than Moscow! Not as much production, though, with only two hills, both of them offering only 3 hammers each. Still, the Maori Statues could go there.
Oops, there I go, counting chickens again.
So here's a look at the capital:
And here's a look at the map:
It's a good-sized land mass, but it looks like an island nonetheless. Only the gold and sugar for happiness--a possible problem. Marble for the Great Library to the south, though. And the island chains might link me to other civs to prevent this from being an isolated start. I think the land, overall, looks very promising for a specialist economy. There's a good amount of food, flood plains, and rivers for irrigation. I'm betting that any other strategic resources are in that deceptively-empty strip of no-man's land between Julie and me, and/or in the south.
So what next? I selected The Wheel as the next research target, but I haven't committed any flasks to it and could change to something else. Should I go after Animal Husbandry next, in hopes of horses to chariot-rush Caesar? I really think he has to die, and soon--the island just isn't big enough for both of us. But if he gets that copper hooked up quickly, he'll likely have Spearmen, who will put paid to a chariot rush.
Archery for an archer rush? Surely you jest.
Iron Working then? The gold will help me get to it quickly. Should I make the game ironic by adopting the strategy I usually use when playing as Julius and turn it against him? That is, research The Wheel next, then Iron Working, hook up iron, build Swords and Axes (in the absence, I hope, of Praetorians) and pounce?
Of course, if there's no Iron around, this game could end up looking like the last one awfully quickly.