Round 4: 1975 BC to 1050 BC, Part 1
As the round started, I decided to keep pressing Caesar--not peace treaty or cease fire--and to keep researching Sailing.
I told the mediator to go cool his heels. Maybe some other time against another opponent. I've got Julius on the ropes and I'm not letting him up.
I got the Iron hooked up to start my military builds, and I got the gold hooked up to allow for slightly bigger cities. As we discussed, as soon as I was able, I whipped an Axeman out of Moscow:
I think the threshold for hammers from whipping on epic speed is about 44 without other modifiers such as a forge or Organized Religion. This is why I was working the two low-hammer tiles you see above, so I could contribute some hammers to the build but still be able to whip 2 pop for maximum overflow. I'm pretty sure I got it right, because that whip completed the Axeman on the next turn and the partially-built granary on the following one.
In 1775 I finished Sailing:
I then started researching Animal Husbandry to check for horses. I also began building my first Galley in St. Petersburg shortly thereafter. Maybe I should have been focusing solely on Axes and Swords, but hey, I researched Sailing, I should get some use out of it right away.
My brand-spanking new Axeman found a Roman Archer hanging out on open terrain. I couldn't resist:
He won! Excellent. Even better, though the Axe dropped to 0.8 health, Caesar declined attacking him across that river with one of his two remaining garrison archers. Since my Axeman was not facing any Romans with metal yet, I decided to give him the anti-archery Cover promotion.
In 1600 BC, the last of the ancient/classical era strategic technologies was finished:
And so, does my island have horses? Yep, but not in an immediately convenient location:
Once again, my decision to skip AH earlier and go after Iron Working instead is vindicated. No, I did not cheat and check Worldbuilder, you'll just have to take my word for it. The game is more fun to play if I don't know these things.
I began researching Writing after AH. Shortly after that, my first random event occurred, and lucky me, it was a reasonably pleasant one:
Not exactly game-breaking, but nice nonetheless, since I'll be working that iron mine practically the whole game. It did remind me, though, to start saving some money for a randomly-rainy day, so I lowered the slider to 80% earlier than I normally would.
Then a very interesting and revealing development occurred:
Caesar became Hindu, but a close look at the map will tell you that he didn't found it. It simply spread to Rome. That confirmed that he's in contact with someone, and furthermore, that there's a trade route to that other civ from Rome. So I won't be isolated, and that's both good and bad news, though mostly good, I think. But it gives more importance to a period of rapid expansion following the war.
Once my Galley was finished in St. Petersburg, I sent it towards Rome to disrupt Caesar's ability to whip Archers. I started by pillaging the southernmost clams, since I couldn't block both them and the northern seafood clump:
I then sent the Galley north to the middle fish tile and decided to try out one of the naval units' new capabilities in BtS, the blockade:
Now unless I misunderstand this, besides blockading trade, this will also block access to resources in the affected tiles, correct? Let me know if I'm wrong here. It certainly seemed that way from the appearance of things.
Evidently it was very effective, because Caesar built a Galley himself and sent it to attack mine. Too bad for him, it sank to Davey Jones' locker without so much as putting a scratch in my ship's finely-crafted hull.
The Galley, by the way, should prove useful in another regard. When the war is done, I plan to have it explore westwards in search of whoever founded Hinduism and spread it to Rome.
While all this wonderful naval action was going on, I was building up a force of Swordsmen to take Rome. I whipped some and chopped some along the way:
Oh yes, I also finished writing and began work on Metal Casting. The other techs just didn't seem to be as much of a priority. MC will help with forges for production and +1 happy from the gold. I'll also probably try to build the Colossus, maybe in St. Pete. And it should make an excellent trading tech, since it looks like it won't take too long to meet up with other civs.
As some of you recommended, I whipped St. Pete back to 2 pop rather than 1 to keep working that iron mine with its +2 commerce bonus. That meant a 1 pop whip (St. Pete will take a long time to grow to 4 pop), so I maxed out the overflow hammers by working that low-yield plains tile for one turn.
Again, it looks like that was pretty effective, given the build speed of another Swordsman on the next turn:
I could be wrong, but I think I'm starting to get the hang of this whipping thing. Only took me a year and a half and God knows how many games.
Now, hold on to your hats, because the next random event occurred, and guess what? It's one of those quests! Oooo...
Well, heck. Since I'm planning on running a SE, this sounds right up my alley. Slight problem: I don't have 7 cities. But since REX will follow the war and Libraries will be priority builds, I should have this in the bag. I'd like to prioritize the marble city and go after the Great Library, and time the 7th library so it finishes after the GL. What, by the way, are the goodies being promised to me? I haven't seen this quest before; in my one BtS off-line game thus far I completed them for Stables and for Colosseums, but not Libraries.
Hmmm... I'm several techs away from being able to build the Great Library. Should I change research? The mystery civ next door obviously has Polytheism (remember that the religion selection option is off), so maybe Alphabet for tech trading? Or should I try to get to Literature on my own? Er... I need Masonry for the marble, too...
Anyway, we can worry about the quest shortly. For now, my army of Swordsmen was assembled, and Rome was ready to fall to their blades. Or so I hoped. Stay tuned...