Round 9: 1340 AD to 1550 AD, Part 1
So I took everyone's recommendation and used the Great Scientist towards Printing Press:
As you'll see, it didn't make a huge difference in my income (I only have one commerce city, after all), but it's a step towards other key technologies such as Rifling and Biology.
My income was increasingly helped, however, by my Privateers:
There are several AI cities situated like this--coastal, close together, and with a coastal tile (for the +10% defensive bonus) that lend themselves to blockades. I think I was making around 10-12 GPT from about 3 blockades by the end of the round. Avast, ye swabs!
Next up:
That gave me the free Great Merchant, whom I put into suspended animation in Rostov in anticipation of founding Sid's Sushi Co. when it's available. This also enabled the new Custom House building, which should be a boon to several of my coastal cities, along with the Harbours.
Meanwhile, Tokugawa declared war on Gandhi,
again, and the Indian came asking for my help:
I thought about it and agreed. Tokugawa was nowhere near Astronomy for Galleons, and I had Chemistry for Frigates now. I also had some Privateers scouring his coast for booty, and put them to work sinking his Triremes and Galleys. Down to Davey Jones' locker, ye scurvy dogs! (Pirate talk is goofy but fun. Forgive me while I indulge.) All the same, I upgraded several of my own Triremes and Caravels to Frigates just to be safe. I had the gold to spare, as you can see, and it was faster than building a bunch of them (which I nevertheless continued to do).
Speaking of gold, has anyone else ever noticed how freakin' stingy Gandhi can be? I keep asking him to spare some gold--usually 100-200--for me, his best friend, and he has yet to agree once in this game, not even when he's "Friendly". I never realized pacifist could be such skinflints.
Anyway, on the same turn, I finished Printing Press:
Which didn't take long thanks to the help from the Great Scientist. Like I said, not a big difference to my income--I'm in the red because I lowered the culture slider. I soon had to raise it, though, to fight off unhappiness in Ruska. (Which I forgot to rename! Darn!)
My next Great Scientist went towards Scientific Method:
And then, I finished that nice little wonder I'd been working on in Yaroslavl':
And finally I get to enjoy some of the benefits of the Mausoleum: 5 extra turns on the Golden Age. Nice.
Since a GA in BtS allows you to change civics anarchy-free, I checked everyone's economics civics:
Okay, Mercantilism was growing in acceptance, but I still had two very profitable sources of trade route income from Shaka and Bismarck. So I switched into Free Market:
That boosted my revenues by around 30 GPT. Not bad!
I guess I should have focused on either pursuing Cossacks or Biology in this round, but I kind of juggled between the two.
Of course, MT also enables the new Cuirassier unit, a step up from Knights, and I built several of them to keep my strength rating up. I also started building Stables in anticipation of Cossacks.
However, rather than bee-lining to Rifling, I went off in pursuit of the science class techs, Physics and Biology. The SE is really turning out to be the highlight of this game, whereas Cossacks have been nerfed significantly, and aren't too heavily needed on this map. Still, with everyone else so significantly far behind, it might still be possible to give Russia's UU their day in the sun.
Meanwhile, my trading away of my sole source of copper, I suppose, may have resulted in an interesting quest proposition:
Given the city's position I think it's unlikely that Tokugawa will capture or destroy it, but who knows, he can be tenacious if he's motivated. I didn't exactly drop everything and go after it, but we have until turn 458 (I really like how the turn # is displayed in BtS). Give it some thought.
The Golden Age and lighbulbing combined to contribute towards accelerated research:
After that I went after Physics for the free Great Scientist.
Oh, and, do I have oil somewhere in my territory? Why, yes, it just so happens I have exactly
one source of oil:
Those of you who thought I shouldn't settle the stone island can grovel now. Thank you.
Now, granted that Physics is an expensive tech, and that I used a GS to help by contributing flasks towards it, but 17 turns seemed a little long to me. I'm becoming concerned that the SE is starting to lose traction now that the techs are getting more expensive. Any comments or suggestions?
On the military side, all that action my Privateers were seeing, and XPs they were accumulating, meant I got my first Great General without ever really fighting anything but phony wars:
I settled him in St. Petersburg as Military Instructor. +2 XPs to make level 3 units out of the gate is very nice indeed. Now that I have Military Tradition, we should also consider which city would be best for West Point. I was thinking of Novgorod, though I am concerned that Ruska may have to steal that clam tile back at some point.
Anyway, that's Part 1. Did Tokugawa devote himself to fleet-building in an effort to destroy me? Did Shaka turn belligerent as he usually does? Did Gandhi manage to pull of an Apostolic Palace upset and start making trouble? Stay tuned for more!