Round 10: 1550 AD to 1780 AD, Part 1
This is going to be a long, long, LONG update. A lot happened with a lot of Beyond the Sword's new features coming to the fore, so I want to cover it all. It's going to take 4 posts, so be patient.
As the round began, Espionage allowed me to see that Gandhi would soon have Chemistry for Frigates, the Privateers' nemeses. So I figured I should get the most out of the Privateers while they could still operate in Indian waters and sent them after Gandhi's Caravels:
You know, racking up XPs towards a Great General, as well as depriving Gandhi of as many Caravels to upgrade to Frigates as I could. Plus it was fun.
Meanwhile, an interesting development occurred north of Moscow:
Well, that was just going to make the northern crab fishing village that much better, so I spent the cash since I had it to spare. There's also oil up there. I prioritized getting a Settler built and over there as soon as I could.
I quite like the random events, I have to say. A lot of the other BtS changes feel like a throwback to Civilization II, and that's not a bad thing, I loved that game and played it for over a decade. (And we'll see some of the things I'm talking about in this round.) But it's good to see something totally brand-new to the Civ series that adds a lot to the game.
I completed the final tech needed for Russia's unique Unit:
And I get Rifles in the bargain. It seems to me that we're not going to see Grenadiers running amok as much as we used to, and that, I think, was part of the reason for the changes--pushing Cavalry and Grens back in the tech tree so that they're available around the same time as Riflemen rather than long before.
Anyway, with Rifling in hand for two excellent units, I next went after Steel in order to have Cannon. I was still planning on a war against India, after all. In the meantime I built up infrastructure as much as I could in my cities.
Now remember I had that Great Scientist in Moscow, waiting to bring on a Golden Age. He was still there when I got my next Great Person out of Ruska (I got around to fixing the name later in the round).
Yes, another Great Scientist. I would have thought Ruska would have thrown a GE by now, but no such luck. That's what you get when you mix GP-producing buildings: a lack of predictability. Someone suggested settling the Great Scientists late in the SE, which I did, but it later occurred to me that that was a mistake. Electricity, which the GS would have partially lightbulbed, is on the path to Superconductors and the unique building, you see. D'OH!
Well, with Barracks and Stables in place almost everywhere, it was time to let slip the dogs of war. First off, I went to Moscow and burned the GS for a Golden Age:
I checked the power graph and was pleased to see that I was already ahead, though not by much:
That would soon change, however, as I had started building several units in my cities' queues. I prioritized Cossacks in the cities that had Stables, Riflemen in St. Pete to benefit from the added XPs of the Military Instructor there, and Frigates and Galleons in my coastal cities as well.
I added two more military techs in order to feel prepared for all-out industrial-era warfare:
Since Gandhi could now build Frigates, I wanted the anti-Frigate, the new Ship of the Line. I also built some of another new unit, Airships, to help them out. You'll see them in action shortly.
With several units in my cities' queues ready to go, it was time to change civics, anarchy-free thanks to the GA:
Good ol' Vassalage and Theocracy for all those additional XPs. I stuck with Mercantilism as almost everybody and his dog was running it now. I thought about changing to Police State, but I didn't want to lose the research benefit of Representation, so I stuck with it as well.
And yes, I started after Medicine, not only for Sid's Sushi Co., but for Hospitals. I was going to lose some happy and healthy resources from Gandhi for several turns and needed to compensate.
My next GP out of Ruska was a total surprise:
That from running a single spy specialist! I decided to settle him in the science city for the +12 espionage points and the 6 flasks. I suppose I could have sent him to infiltrate somebody, but no one (at this point) had any techs I wanted, and besides, this late in the game stealing techs is prohibitively expensive even with a Great Spy.
With one turn to go in the Golden Age I decided to change civics anarchy-free one more time:
Nationhood I adopted for the +2 happy from barracks as well as the espionage boost and the ability to draft Riflemen. Why Organized Religion? Well, I figured that with the loss of Gandhi's silk and cows, I'd need to build infrastructure like Markets, Grocers, and so on to compensate. As you'll see, I was more right about that than I imagined.
All the pieces were in place, so it was finally time to take on my only serious rival in this game and give the Cossacks a chance to shine:
Right away, I got a chance to highlight some of the new units. Gandhi had a couple of Frigates loitering near my territory. I first sent the Airships in to weaken them:
I really like these units, they're a welcome early addition that makes the naval game more balanced and gives you another good reason to go after the very expensive Physics tech.
The Airships' attacks were followed up by the new Ships of the Line:
The one-two combination of Airship and SotL was potent, but even so, I was glad I had several extra Frigates; once the Yakushev finished its attack, I moved a healthy Frigate onto the same coastal tile to protect it from reprisal. As you can see, Gandhi had several Frigates and Caravels around. Don't laugh at those Caravels. As some of my Privateers learned the hard way, a wolf pack of them can collectively bring down a much bigger ship, and the AI is willing to sacrifice some units for a larger objective.
I had been steadily transferring units over to Valadivostok, making me very glad I had claimed that city site on the neighbouring continent. I moved my stack against the first Indian city, Lahore:
Yes, a very Cossack-heavy stack. Since Gandhi lacked Rifling for their counter, I felt I could rely on them. Well, them and all those Cannon.
To be continued...