[BTS v.3.19-Modular global mod] PSYX's Modern world 4 (FULL VERSION)

Installed Patch...

Now getting the following errors on loading (Just a selection - I actually get more than this)

"LoadXML call failed for..."

- modules\edu\africa\units\eduafrican_civ4artdefines_unit.xml
- modules\edu\unitscale\eduscale_civ4artdefines_unit.xml
- modules\edu\arabian\units\eduarabian_civ4artdefines_unit.xml
- modules\custom units\kshariya\kshariya_civ4unitclassinfos.xml

Basically it looks like the new additions and modules aren't loading correctly. It then proceeds to load the mod screen correctly (indicating Modern 4.1 has loaded as per PSYX's screenshot). I haven't been brave enough to load up a game yet, considering the errors which popped up while loading the mod. :)
 
Uncle Anton

I think it is not installed correctly, becouse if you rightly install the patch - all errors be fixed... ;)

1. May be does not installed a patch 3.13 for BTS

2. Loading a scenario is needed after the load mod, because in a script file a direct way not is prescribed to mod....

3. May be in your game original files are changed by every patches and mods...
 
Uncle Anton

I think it is not installed correctly, becouse if you rightly install the patch - all errors be fixed... ;)

1. May be does not installed a patch 3.13 for BTS

2. Loading a scenario is needed after the load mod, because in a script file a direct way not is prescribed to mod....

3. May be in your game original files are changed by every patches and mods...

Well I'm definitely on BtS 3.13 and I haven't modified any core files of the game, only have other mods installed.... Hmm... I'll try a reinstall, see if that works =)
 
I'm having problems with the mod, I did the following:

I extracted the mod to here: C:\Documents and Settings\My Documents\My Games\Beyond the Sword\MODS\PSYX's Modern world 4

It shows up when I'm in game mode, and I click on it to load the Mod, the game restarts with the scenario available, but I don't get the main MOD screen which you show in your earlier post.

I also downloaded the patch. I extracted it to the modules folder:
C:\Documents and Settings\My Documents\My Games\Beyond the Sword\MODS\PSYX's Modern world 4\Assets\Modules

Any ideas what the problem is? I've got the newest patch for the game: 3.13
 
I'm having problems with the mod, I did the following:

I extracted the mod to here: C:\Documents and Settings\My Documents\My Games\Beyond the Sword\MODS\PSYX's Modern world 4

It shows up when I'm in game mode, and I click on it to load the Mod, the game restarts with the scenario available, but I don't get the main MOD screen which you show in your earlier post.

I also downloaded the patch. I extracted it to the modules folder:
C:\Documents and Settings\My Documents\My Games\Beyond the Sword\MODS\PSYX's Modern world 4\Assets\Modules

Any ideas what the problem is? I've got the newest patch for the game: 3.13

I suggest, as is recommended in the how to install mods thread, installing in the Firaxis/BTS/Mods folder. I did this, and it works fine.:hatsoff:
 
New version of 1000 AD scenario is avaliable! :)

JLNijholt

Thx for your help

I added Poland to scenario, updated some flags of civs
Now - this scenario have multilanguage, and russian-speaking players can play scenario http://www.civfanatics.ru :)

Also, will be a review of mod and scenario on this site:http://internetwars.ru
 
Thx to ALL! :)

Now I working on new - 4.3 version of a mod... Will be many surprises!:)

May be later give screenshots of new version...

Happy Holidays! ;)
 
Has anyone ever given thought to creating a Sniper? Give him great range and good strength, but make him take a little longer to build since it takes a while to train a good Sniper.
 
JLNijholt

I continue to work for version 4.3 for a mod.

1st new feature:

"Peacekeepers"

Peacekeeper.jpg


Have you any ideas how to realize it in my mod?
 
Looking neat! Not sure what you mean by "it" though... But for a really modern scenario perhaps include the UN as a civ (controlling the UN Wonder, ofcourse), or a minor civ (i.e. unplayable, yet a force to be reckoned with). They'd have to be stationed in "troubled areas" on the map (Worldmap or smaller). Probably need some UN-vehicles as well. Just thinking out loud, but: great graphics!:clap: Have you posted them already? Maybe someone'll get inspired to make a scenario with UN-forces. (Would do it myself, but one of my scenarios seems to crash...)
 
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