PreLJNES - Lords of Sicily

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LJNES – Lords of Sicily

Feel free to post! It's a preNES!

The sun rises over the Italian hillside – the sheep wander peacefully on the grassy earth and eat peacefully of the green plains. A small pack of men rides by, with their armor shining in the bright morning light. The trees around them cover the area very little, and most of the plains can be seen from here – I, myself, sit at my chair, overlooking the area and having my scroll open before me. As a servant of the holy Father, Creator of this beautiful Earth, my task is to write down the stories behind this place. The Poet, my brothers call me – Marcometti the Fair. Love is shared between us and the nature around us; the sheep will be watched by their shepherds – as the peasants will be protected by the lords.

Dipping my pen in black ink, I begin writing. It is the year of the Lord 612, and here I begin my story...

Welcome to LJNES!

Please notice this NES will have a slightly different game over it. Warfare, economy, empire building... It will all be the same. But here, diplomacy and trade will have different meanings. This time, I want to simulate a detailed Medieval state – in this case Sicily. Please note that all nations, historical backgrounds, etc. will be severe unprecise and unreliable, as I have absolutely no idea what the world looked like at this point. You will get a hand of what the state of the world is in Update Zero, and you have to recieve an insight to the world from that post.

But to the rules.

LJNES BASICS

First to say what is different i this NES. I have drawn Sicily on a map and have included Tunis and Naples as the current other factions you will know. Sicily is, as you can see, split into red and dark blue provinces; Red provinces will be owned by the PC nobles and lords, and the dark blue are owned by the NPC king of Sicily (Who is, of course, controlled by me). The purpose of this NES is for all players to run diplomacy with each other to decide the fate of Sicily. Sicily is a shared state – difficult to run because of the provincial control, but it will have to be run to prosper.

The king of Sicily sends out guidelines for the players to follow (Or not to follow) each update, and the players have to run diplomacy with each other to assemble a country. Wars, fx, will be very tough to do. Internal disorder or dislikal between the players can also lead to civil war, making that concept more understanding. Assassinations, fx, are allowed to do (Won't kill a player completely though ;)). You should just be sure that it is a good thing to do, they are tough to do without being discovered. Think creatively – a noble marriage would be a brilliant thing to do to increase relations, but you should beware that when doing that, a smart player could institute some assassinations here and there, make some minor reforms, run some diplomacy and out of a sudden he rules your provinces.

When players join, I will assign them a province myself, coloring the provinces individually along the way. Some provinces are weaker than others. Sorry! But you'll have to do with the provinces you've got, minor or major. As the game processes, you may unify two or more provinces to reduce micromanagement, or split them up if you require more. Cities can be founded, but... I don't directly support it myself. You would have to have a very good reason for doing so at least, and you would had to invest heavily. Cities weren't just founded on purpose. They will pop up sometimes, others will go. As you may think now, yes, there will be random events in this game, and they will be more or less devastating, or creating. I won't be merciful against you either &#8211; When being assassinated or subjugated through a coup, then you are. If you are good though, and manage to survive, you can PM me something as creative as &#8221;I will from now on lead a band of robbers, or will revolt in <insert province previously owned by me here> because that dude kicked my ass of no reason&#8221;. Yes. Such things can happen.

Oh, and from-some-to-many things you attemp to do will fail. Not all investments or orders are succesful. Read on Christian IV of Denmark on Wikipedia if you are curious.

This game is almost not run by me (Orders are required before deadline of course). I will 'update' now and then, but that will mostly mark the end of every year, and write major events (So if some player build a fishing boat somewhere, it won't be mentioned), and yes, if players manage to forget their orders, some of their riches will be banked and they can do orders next turn (But their nation will ofc disrupt over time) because I represent time, and some nobles didn't do anything but live on their riches for several years in a row.

Last thing to say is &#8211; the world is huge. If this NES manages to carry on, I will expand the map. When posting updates, I will also, beside the king's diplomacy, include some info about the international events with nations you cannot see. The diplomacy will be the most important thing in this NES.
 
LJNES RULES

Region Template

Nation name: Royal Sicily
Leader name: King Giovanni//NPC
State Religion: Catholic Christianity
Population: 9
Royal Favor: 0
Bank
Food: 2000
Goods: 2000
Gold: 2000
Total Military
Army: 500 Man-at Arms, 100 Knight
Navy: 5 Warships, 2 Transports
Upkeep: -22
Provinces:
(Total Province income and religion=
Food: 3/24 -3
Goods: 3/24 -19
Gold: 3/24 +12
Spoiler :

17 &#8211; Terrilone Royale
Food: 3/3 +6
Goods: 3/3 +3
Gold: 3/3 +12
Religion: Catholic
Stability: 3
Army: 500 Man-at Arms, 100 Knight
Navy: 5 Warships, 2 Transports

18 &#8211; Costa Lutella
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

19 &#8211; Sibvia
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

20 &#8211; Litus
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

21 &#8211; Heart of Sicily
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

22 &#8211; Costa Sibrim
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

23 &#8211; Islé de Suse
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

30 &#8211; Avalo
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3


---

Country template

Nation name: Sicily
Leader name: King Giovanni
Capital: Justá
State Religion: Catholic Christianity
Military: Weak
Economy: Weak
Organization: Weak

---

Explanations

National template

Nation name: Your nation name.
Leader name: Your leader name.//The real player name. If it's an NPC, it is displayed here.
State Religion: Your state religion.
Population: Your population. Population requires food, but are able to produce food, goods or gold, which is important to manage your provinces.
Royal Favor: This is a value, which states how much the king likes you. If it's over 0, he likes you. If it's under 0, he don't. The higher the number is both ways, the higher are the diplomatical effects. You'll see what happens in the game if the king don't like you.
Bank
Food: Displays your current stocks of food. Your food will drop if your population is higher than your food production. When it reaches 0, your population will starve and die.
Goods: Displays your current stocks of goods. Your goods will drop if your military upkeep is higher than your goods production. When it reaches 0, your army will starve and die, and your ships will break.
Gold: Displays your current stocks of gold. Your gold will drop if your mercenaries cost too much in mantienance. Also, several investments cost gold to do. When it reaches 0, your mercenary will quit their jobs as your soldiers.
Total Military &#8211; your rounded up military numbers.
Army: Describes your complete army in numbers.
Navy: Describes your complete navy in numbers.
Upkeep: Your military upkeep.
Provinces: &#8211; your provincial stats.
(Total Province income and religion= &#8211; your rounded up provincial stats.
Food: Displays the current food production/capacity, with the surplus or famine beside it.
Goods: Displays the current goods production/capacity, with the surplus or shortcome beside it.
Gold: Displays the current gold income/capacity, with the profit or loss beside it.

Provincial Template

17 &#8211; Terrilone Royale
Food: Food production &#8211; can be increased by moving population here. Each population gathers 2 food instead of 1 (To make sure this game does not become stale and stupid)/Food production capacity &#8211; can be increased by investing goods into the term. Will be increased by 1 when paying the current capacity in goods. It can fail. You can succeed with lesser, but it requires luck. With more, you become more secure it happens. Surplus or famine is displayed here.
Goods: Goods production &#8211; can be increased by moving population here. Each population produces 1 goods./Goods production capacity &#8211; can be increased by investing goods into the term. Will be increased by 1 when paying the current capacity in goods. It can fail. You can succeed with lesser, but it requires luck. With more, you become more secure it happens. Surplus or shortcome is displayed here.
Gold: Gold production &#8211; can be increased by moving population here. 1 population earns 4 gold./Goods production capacity &#8211; can be increased by investing goods into the term. Will be increased by 1 when paying the current capacity. It can fail. You can succeed with lesser, but it requires luck. With more, you become more secure it happens. Profit or loss is displayed here.
Religion: The province's local religions are displayed here.
Stability: The province's stability. It ranges from -3 to +3, and you should watch what you're doing &#8211; when doing too many decisions at a time, or from any other effect, stability will probably fall. Revolts will more oftenly occur when stability is negative.
Army: Your land units stationed in province.
Navy: Your navy docked in province.
Slaves: Number of slaves in province.

Country template

Nation name: The nation name.
Leader name: The name of the king, sultan, etc.
Capital: The name of the capital.
State Religion: The state religion of the country.
Military: Strength of the nation's military. Are determined by my opinion. The levels are Very Weak, Weak, Normal, Strong, Very Strong
Economy: Strength of the nation's economy. Are determined by my opinion. The levels are Very Weak, Weak, Normal, Strong, Very Strong
Organization: Strength of the nation's organization (Stability, that is). Are determined by my opinion. The levels are Very Weak, Weak, Normal, Strong, Very Strong

---

Other stuff

Military costs

Levy (200): 1 population, 1 upkeep. Weak land unit, should be used if nothing else is possible to do, or in some tactical situations.
Man-at-arms (100): 1 population, 5 goods, 1 upkeep. Basic land unit.
Knight (10): 5 goods, 4 gold, 1 upkeep. Strong cavalry unit, good when doing tactics, effecient against infantry.
Catapult (1): 5 goods, 4 gold, 1 upkeep. Siege equipment for strategical use or for laying siege to cities.

Warship (1): 10 goods, 1 upkeep. Strong military boat.
Transport (1): 10 goods, 1 upkeep. Weak ship, but can carry 1 formal army.

Please note! Formal armies=the armies you pay for individually (Fx 200 Levy is a formal army and 100 man-at-arms is a formal army). Navies can of course only be bought in coastal cities, and you can't have an army with more formal siege unit armies than other types of formal armies.

Gold System

The market in Venice is rich, and you can get almost all of the goods you can imagine from tje dark Europe there. You can buy:
1 Population (Enslaved) for 20 Gold
1 Food for 3 Gold
1 Goods for 3 Gold
You can sell:
1 Food for 1 Gold
1 Goods for 1 Gold

Otherwise, almost everything costs money here. When assigning 1 Population to a province, it costs 1 gold. Also, assigning him to work in the [Food/Goods/Gold] area, it costs furthermore 1 gold. Reassigning him from Food to Gold costs 1 gold, vice versa. To take him from a province to another, it costs 1 gold also, and again it costs 1 gold to assign the population unit to something there.

Population and cities

Cities cannot be placed directly, and are more formal than useable. The interface is mostly focused at the fact that you rearrange your population inside your cities, spend money to do the stuff you do... Although, provinces with more cities are oftenly richer, and, when in war, losing a city there will decrease the economy less significantly, and your population will also be less hurt. But remember to protect your cities in wars, as losing them will hurt your province's economy A LOT. Cities will sometimes pop up, or even dissappear, due to random events. Losing your nation's capital will decrease

Population is a tough one. You have some options:
You can pay 20 gold to get 1 'Enslaved' Population at the Venetian markets. This is practical, as it costs nothing to move or reassign those slaves. But beware, each time you move your slaves from a province to another, the new province will get -1 to Stability. Also, you will get a tag beneath your Province Template called 'Slaves', as well as the number of your slaves beside it. Sometimes just having slaves will decrease your stability, and not having military in provinces with slaves is a very bad idea. Slave revolts are a really, really big problem if you can't handle them.
You can pay 3 times your current population in food to get more population, but it is very expensive.
Or you can just wait. Population growth happens by itself normally. So let it up for the random events master (Me :D) and see what happens!

Stories
Stories are good. I didn't even have to write that, but they are. They might please gawd-so-almighty-me, so maybe I'd toss in something nice for ya.

Failing stuff

ALL THINGS CAN FAIL. That's about what I wanted to say here. Of course, I won't use it as an obvious game spoiler, but more a hinder if the development becomes too unrealistic or such. I like random events myself. The only real skills that count in this NES is your diplomatical skills, your good reason and your creativity.
 
NATION LIST

Nation name: Kingdom of Sicily
Leader name: King Giorgio
Capital: Justá
State Religion: Catholic Christianity
Military: Weak
Economy: Weak
Organization: Normal

Nation name: Tunis
Leader name: Sultan Melek II
Capital: Justá
State Religion: Sunni Islam
Military: Very Strong
Economy: Normal
Organization: Normal

Nation name: Naples
Leader name: Duke Antolias the Good
Capital: Justá
State Religion: Catholic Christianity
Military: Weak
Economy: Strong
Organization: Normal
 
And then of course there will be the PC/NPC list, etc. about here, along with the update list and region description. Map is below

sicily02.png


Reservations:

Region 5 - germanicus12
Region 7 - Kal'thzar
Region 9 - honzas_cz
Region 14 - Fuschia

So... Would YOU join?
 
Ok, I'll play

21 &#8211; Heart of Sicily
Food: 0/3
Goods: 0/3
Gold: 0/3
Religion: Catholic
Stability: 3

Is that right?
 
Something like that - but you can't play blue provinces

Maybe I'll have to clarify the rules... Players control the Red part of Sicily :)

EDIT: I just found out I wrote I'd assign you a province myself... I won't do that. But instead, you won't know the stats beforehand.
 
Good. :) Good to see you both in ;)

So 2 players are in so far. Enough for the game to run, at least :p
 
Well, after taking a look at the map and deciding not to play, I actually took a look at the rules. Very nice! I will play as region 14, if that is okay.
 
I will take region 5. Fear my soon to be powerfull navy! :mwaha:
 
Well, after taking a look at the map and deciding not to play, I actually took a look at the rules. Very nice! I will play as region 14, if that is okay.

I think actually that's why some people don't join :) Glad to see you in, region 14 is free for the taking ;)

I will take region 5. Fear my soon to be powerfull navy! :mwaha:

Great germanicus12, good that you're in too. ;) Region 5 is free for you, and reserved. :)

I'm strongly considering joining. :D

Great, and I encourage you the very most to do so :D
 
Awesome! We now have enough players to run the game, at least :D

Current reservations are:

Region 5 - germanicus12
Region 7 - Kal'thzar
Region 9 - honzas_cz
Region 14 - Fuschia

Updating nation and PC list. :)
 
I'll join but you can choose a region for me. I don't mind which one just give me one you think will be interesting and will be good with a player.
 
Region 3, if I may, good sir. I'm feeling a challenge would be nice.
 
I'll join but you can choose a region for me. I don't mind which one just give me one you think will be interesting and will be good with a player.

I'll sign you up on something nice ;) Great to see you in, Justo ;)

May I please claim region 4?

Is reserved for you in an instant. :) First time in a NES? :cool:

Region 3, if I may, good sir. I'm feeling a challenge would be nice.

Great, I was waiting for someone to claim that area :D This game would be boring with noone there.

------

Current reservations are:

Region 3 - fantasmo
Region 4 - TaylorFlame
Region 5 - germanicus12
Region 7 - Kal'thzar
Region 9 - honzas_cz
Region 14 - Fuschia

Region ?? - Justo
 
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