Sisiutil
All Leader Challenger
Round 2: 2625 BC to 1500 BC (45 turns)
I started off the round by accepting Nares' gamble on Bronze Working.
Could be I'm feeling a little cocky now on Emperor, but Nares advice about being able to defer Hunting and Archery in favour of some other techs like Pottery and Writing made sense. So I took the dare and kept my fingers crossed. (Good thing I uncrossed them when the round was done or it would be real hard to type right now.)
I then was on the receiving end of a beneficial random event--one that I hadn't come across before:
Cool, Leadership! I usually only assign that promotion to a unit in the middle/end of a war-heavy game when I have a "spare" GG to use on a combat unit, usually my best city raider. This time, it's going to a unit with Woodsman I. So I decided to try to keep this guy alive as he explores and to pursue the Woodsman promotions, all the way up to the new Woodsman III. If he lives, I'll be looking to upgrade him through the ages.
I started seeing barb military units--Warriors and Archers--but none were making incursions into my territory yet. Then, in 2225 BC, I finished researching BW:
First off, I changed civics, adopting one of our perrennial favourites:
Then it was time to anxiously check the map. Did I have copper nearby? Even better, was it within Mecca's borders?
Yes on both counts! Woo-hoo!
And it turns out that founding the early religion pays off in a strategic sense, because it enabled Mecca's borders to expand and encapsulate that copper tile all the sooner. It turns out there's another source of copper not too far away, down to the southwest near the incense and sheep. More on that later.
So, with copper available to ensure protection from barbs, I felt comfortable about founding my second city. I decided to go with the marble/corn city, which we generally agreed should be a high priority.
I liked it for the opportunity, as Nares suggested, to build boats to scope out the islands to the north. In fact, that's what I decided to build first: a Work Boat for exploration. Normally I'd build a monument first, but I was hoping Islam would spread there.
Then another religion was founded, one that's going to complicate my life:
How so? Well, look who founded it and converted to it:
Remember how I was saying that Louis is fond of founding a religion? There you go. Since someone else got to Meditation first, I assume this means that Louis was first to Monotheism. So this, I think, adds more fuel to the fire--the one I'm thinking of using to burn his cities. It would be double-hard to get him to convert to Islam if he has founded one of his own. I also anticipate that Confucianism will spread to Suleiman, since he's closer to French territory (yes, I found him this round). So it might be a good idea to kill Louis, take his holy city, and go with Confucianism as my SR to keep the Ottomans happy with me.
Freed from having to tech through Hunting and Archery, I progressed through the other high-priority techs for Saladin. Pottery for granaries and cottages for the capital:
Then it was on to writing.
I also found the opportunity to whip a bit. I minimized the overflow on Mecca's barracks build as well as the next build, an Axeman. This allowed me to do one turn of building to avoid the penalty when you whip with no hammers in the build. On the next turn, it was time to get cracking.
Meanwhile, Suleiman beat me to Writing:
But I got it soon afterwards.
So now the UB is enabled. Good thing, too--looks like I'll need Great Prophets for shrines.
After signing an Open Borders agreement with Louis, that is where I eneded the round. Here's a look at the map, which I've explored a bit more since last round. Suleiman is up to the north, and look--he has horses and gems. If the latter are in his capital's fat cross, he's going to start teching quickly.
One thing that will affect our prior dotmapping is the second copper location. If you refer to my latest dotmap, it's just outside fo the blue city's fat cross. I think it may be necessary to move that city 1W to claim the copper; it will still be able to work the fish, sheep, and silk, but it will, unfortunately, gain a couple of unworkable mountains in its fat cross. But the production from the copper (easy to work even on a desert tile thanks to a surfeit of food) is hard to pass up. Other than that, I think the dotmap stands. I have one worker building a road out towards Louis and the red city site (corn/sheep), but I realize now he should high-tail it back to the capital to get cottages going.
Now, a big question is what to research next. I had selected Masonry, thinking to get that marble outside Medina on-line, but no religion has yet spread to my second city, so I won't be ready to build a quarry once Masonry is done. Hunting and Archery are now lower priorities since I have Axemen; I may even wait and tech trade for them. Other possibilities include Priesthood (I could get started on the Oracle) and Alphabet. Thoughts?
I started off the round by accepting Nares' gamble on Bronze Working.

Could be I'm feeling a little cocky now on Emperor, but Nares advice about being able to defer Hunting and Archery in favour of some other techs like Pottery and Writing made sense. So I took the dare and kept my fingers crossed. (Good thing I uncrossed them when the round was done or it would be real hard to type right now.)
I then was on the receiving end of a beneficial random event--one that I hadn't come across before:

Cool, Leadership! I usually only assign that promotion to a unit in the middle/end of a war-heavy game when I have a "spare" GG to use on a combat unit, usually my best city raider. This time, it's going to a unit with Woodsman I. So I decided to try to keep this guy alive as he explores and to pursue the Woodsman promotions, all the way up to the new Woodsman III. If he lives, I'll be looking to upgrade him through the ages.
I started seeing barb military units--Warriors and Archers--but none were making incursions into my territory yet. Then, in 2225 BC, I finished researching BW:

First off, I changed civics, adopting one of our perrennial favourites:

Then it was time to anxiously check the map. Did I have copper nearby? Even better, was it within Mecca's borders?
Yes on both counts! Woo-hoo!

And it turns out that founding the early religion pays off in a strategic sense, because it enabled Mecca's borders to expand and encapsulate that copper tile all the sooner. It turns out there's another source of copper not too far away, down to the southwest near the incense and sheep. More on that later.
So, with copper available to ensure protection from barbs, I felt comfortable about founding my second city. I decided to go with the marble/corn city, which we generally agreed should be a high priority.

I liked it for the opportunity, as Nares suggested, to build boats to scope out the islands to the north. In fact, that's what I decided to build first: a Work Boat for exploration. Normally I'd build a monument first, but I was hoping Islam would spread there.
Then another religion was founded, one that's going to complicate my life:

How so? Well, look who founded it and converted to it:

Remember how I was saying that Louis is fond of founding a religion? There you go. Since someone else got to Meditation first, I assume this means that Louis was first to Monotheism. So this, I think, adds more fuel to the fire--the one I'm thinking of using to burn his cities. It would be double-hard to get him to convert to Islam if he has founded one of his own. I also anticipate that Confucianism will spread to Suleiman, since he's closer to French territory (yes, I found him this round). So it might be a good idea to kill Louis, take his holy city, and go with Confucianism as my SR to keep the Ottomans happy with me.
Freed from having to tech through Hunting and Archery, I progressed through the other high-priority techs for Saladin. Pottery for granaries and cottages for the capital:

Then it was on to writing.
I also found the opportunity to whip a bit. I minimized the overflow on Mecca's barracks build as well as the next build, an Axeman. This allowed me to do one turn of building to avoid the penalty when you whip with no hammers in the build. On the next turn, it was time to get cracking.

Meanwhile, Suleiman beat me to Writing:

But I got it soon afterwards.

So now the UB is enabled. Good thing, too--looks like I'll need Great Prophets for shrines.
After signing an Open Borders agreement with Louis, that is where I eneded the round. Here's a look at the map, which I've explored a bit more since last round. Suleiman is up to the north, and look--he has horses and gems. If the latter are in his capital's fat cross, he's going to start teching quickly.

One thing that will affect our prior dotmapping is the second copper location. If you refer to my latest dotmap, it's just outside fo the blue city's fat cross. I think it may be necessary to move that city 1W to claim the copper; it will still be able to work the fish, sheep, and silk, but it will, unfortunately, gain a couple of unworkable mountains in its fat cross. But the production from the copper (easy to work even on a desert tile thanks to a surfeit of food) is hard to pass up. Other than that, I think the dotmap stands. I have one worker building a road out towards Louis and the red city site (corn/sheep), but I realize now he should high-tail it back to the capital to get cottages going.
Now, a big question is what to research next. I had selected Masonry, thinking to get that marble outside Medina on-line, but no religion has yet spread to my second city, so I won't be ready to build a quarry once Masonry is done. Hunting and Archery are now lower priorities since I have Axemen; I may even wait and tech trade for them. Other possibilities include Priesthood (I could get started on the Oracle) and Alphabet. Thoughts?