Round 3: 1500 BC to 380 BC (48 turns)
As I started the round I decided to put off Masonry for awhile in favour of a different technology, to give Medina's borders a chance to claim the nearby marble first.
My thinking here was to get Monarchy for the Hereditary Rule civic ASAP to help with happiness. As you'll see, our hopes of claiming that silver resource turned out to be a pipe dream, so that makes HR all the more important despite the unfortunate lack of any wine resources on the continent.
It was no surprise to discover that I'm far behind in technology:
Well, I'm hoping to catch up later with the help of the UU.
I should also let you know that during this round, many of our far-fetched plans turned out to be just that. Our scheme to make Suleiman into our Muslim buddy, for example, fell flat early on.
Two turns in! So much for spreading Islam to him--I can't even build Missionaries yet?
And nearly as quickly, Louis finished his first wonder:
This wasn't really a surprise--he's Industrious and has marble, after all. Someone else built the Pyramids a few turns later--so much for that idea as well! I felt glad I hadn't put any energy (or hammers, whips, or chops) into them--I have a feeling I'll need them for other purposes before too long.
I kept on my own path, hoping everything will eventually work out.
After that I went after Masonry. I'd just about finished a monument in Medina, and the city soon got some help in the cultural department. Louis sent a Missionary there, you see.
I converted, of course, for both the

and the diplomatic bonus with both of my neighbours. So now we're one big, happy Confucian continent. So much for our dreams of Islamic hegemony. Maybe next time...
With the monument, that boosted Medina's culture to 2. Meanwhile, for those of you fretting about my not micro-managing my civics (switching in and out of Slavery to avoid revolts), believe me, I was whipping away this round. The more I play Civ IV, the more I come to believe that hammers beat gold or flasks in the long run, and whipping is, of course, one of the best ways to get quick, easy hammers in the early game.
I founded my third city, the one many of you were urging to make a priority.
It makes sense, frankly. This city will be my early GP farm thanks to no less than 3 top-notch food resources. A Madrassa here will be a priority, though I didn't get to it this round (I built a Work Boat, Monument, and Granary first).
My next tech came along shortly after this:
I decide to pursue Alphabet after this. I never like delaying it too long. On Emperor I sometimes get beaten to it, which never happened on lower levels. Besides enabling tech trading, it's fine tech trading fodder all on its own as well. In terms of the game situation, what with the happy Confucian brotherhood breaking out all over, the military techs seemed like a little less of a priority in comparison. I'm also hoping to trade Alphabet for Monarchy.
As I said, I kept whipping away.
Some of you might be wondering why I didn't rush out a Settler to that corn/sheep city on Louis' borders. Well, I rushed Axemen instead, because the barbarians beat me there.
I decided to keep it. It's one tile east of where we'd planned and thereby loses the fresh water health bonus from the lake. But it saved me a Settler (though it cost me one Axeman). It still claims the corn and the sheep will (eventually) be within its fat cross--Louis' extra heapin' helping of culture claimed that tile. But eventually I hope to get it back. And with that extra cultural pressure, it's probably better to have the city back a tile.
I decided to run the round through to the completion of Alphabet.
If you check then number of turns, you'll see that it showed up sooner than originally planned. Two things helped this. As you can see, I ran deficit research for a few turns, making use of the gold captured from Sakae. I had also completed my first Madrassa in Mecca and ran two scientists to help research along a little further. I thought the first Great Person should be a Great Scientist anyway so I can get an Academy going. However, I don't want to run specialists in Mecca for too long; the city needs to focus on working its cottages.
I did my first tech trade--a doozy:
I thought that was a pretty decent trade. As you can see in the next screen shot, Sailing immediately gave my economy a little shot in the arm. No, Sully wouldn't trade me Monotheism instead of Sailing; that was just a tad too pricey for him.
I didn't trade Alphabet to Louis since he's only willing to trade Monotheism for it. Remember that No Tech Brokering is off this game, so I am running a risk of Suleiman turning around and trading it to Louis. I'm hoping that doesn't happen, because I have other plans for that tech with Louis.
Ah yes, I now have Iron Working. Do I have Iron?
That simplifies matters, doesn't it? Medina is going to be a very strong production city, the hammer-heavy tiles powered by both the corn and no less than five grassland tiles that can be irrigated pre-Civil Service. It will probably my Heroic Epic city. And you can see that Medina will produce a Settler on the next turn, and this means I don't have to settle to claim iron. In fact, this is the only source of iron that's even remotely close by. I think the southern fish-sheep-copper-silk city will be next (blue #6 on my dot map).
And that was the round. Not too shabby, I think--I caught up a bit in techs thanks to Alphabet, completed my exploration of the continent (as you'll see), got my first UU built, and claimed a city from the barbs. The save is below; a state of the world post will follow.