Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
Download here.
File re-uploaded and Bhall's Fist button fixed.
V 0.5 - A little playtesting and everything seems to work, but I'm hoping to make significant improvements.
The mod adds three Amurite UUs:
Siege Mages: Replace the Catapult. Require Elementalism and Cave of Ancestors. Their main attack is a custom fireball spell that can greatly reduce city defenses.
Battle Mage: Replaces the Arquebusers. 25% stronger (due to +2 Fire), but 40% more expensive.
War Wizard: Replaces the Cannon: An upgraded Battle Mage. No bombard function or withdraw, but it does do collateral damage and explodes if destroyed.
The modmod uses a CivilizationInfos file, so any modmod with an Amurite entry in that file will need to be merged.
Things I'm not happy with (suggestions greatly appreciated):
The names "Battle Mage" and "War Wizard." I'd like something less generic. Preferably names with some FFH2 lore behind them.
The graphics for Battle Mages and War Wizard. C. Roland's C3 cyborg graphics are well done and fit with the "magical blasting powder" idea. But I'd rather get away from the blasting powder tech completely and connect the UUs to arcane-techs. The problem is I haven't been able to locate appropriate ready-made graphics for a melee-mage. Well, other than the Amurite Swordsman and Champion... in use, though.
The buttons are all currently the same recolored "Mage" button. I'll include custom buttons eventually, but I'm hoping someone can point me to better BM/WW unit graphics first.
File re-uploaded and Bhall's Fist button fixed.
V 0.5 - A little playtesting and everything seems to work, but I'm hoping to make significant improvements.
The mod adds three Amurite UUs:
Siege Mages: Replace the Catapult. Require Elementalism and Cave of Ancestors. Their main attack is a custom fireball spell that can greatly reduce city defenses.
Battle Mage: Replaces the Arquebusers. 25% stronger (due to +2 Fire), but 40% more expensive.
War Wizard: Replaces the Cannon: An upgraded Battle Mage. No bombard function or withdraw, but it does do collateral damage and explodes if destroyed.
The modmod uses a CivilizationInfos file, so any modmod with an Amurite entry in that file will need to be merged.
Things I'm not happy with (suggestions greatly appreciated):
The names "Battle Mage" and "War Wizard." I'd like something less generic. Preferably names with some FFH2 lore behind them.
The graphics for Battle Mages and War Wizard. C. Roland's C3 cyborg graphics are well done and fit with the "magical blasting powder" idea. But I'd rather get away from the blasting powder tech completely and connect the UUs to arcane-techs. The problem is I haven't been able to locate appropriate ready-made graphics for a melee-mage. Well, other than the Amurite Swordsman and Champion... in use, though.
The buttons are all currently the same recolored "Mage" button. I'll include custom buttons eventually, but I'm hoping someone can point me to better BM/WW unit graphics first.