I agree in that anybody who defines now as "early" has lost the game.
I agree that anybody who defines now as "late" has lost the game.

Stop flaming or I'll have to call the firebrigade...
I agree in that anybody who defines now as "early" has lost the game.
I agree. You are gaining unhappiness from the whip and losing two forests to gain some gold. Not to mention the opportunity cost of not using the whip/chops to produce a building/unit/wonder. Unless I was in a situation where my units were going on strike at 0% or I desperately needed to do a lot of deficit research would I want to use this 'trick'. But it is a perfectly valid option rather than an exploit.
I disagree. I think that the gold from overflow was created to make sure you can build up 'infinite' overflow building cheap units and then create a wonder or all spaceship parts in one turn each. Using it in pre-currency times to build wealth is tricky, but acceptable. I think it is a clear bug that the multiplied hammers aren't "downmultiplied" the way they are for normal overflow to the next building. Imho, the 100 surplus overflow should give -at most- 100 gold.
I disagree. I think that the gold from overflow was created to make sure you can build up 'infinite' overflow building cheap units and then create a wonder or all spaceship parts in one turn each. Using it in pre-currency times to build wealth is tricky, but acceptable. I think it is a clear bug that the multiplied hammers aren't "downmultiplied" the way they are for normal overflow to the next building. Imho, the 100 surplus overflow should give -at most- 100 gold.
- In game 1 hammer = 3 gold ( see US )... this means that when you convert hammers to gold, it gets the same relation that is used in reverse to penalize US rush buy
Why should only Protective & stone civs get the reverse penalty conversion?
Cause they're the only ones with the multipliers. Although, i suspect you could do the same thing with Freddy's assembly plants.
It is an excellent thing that overflow is not wasted. Whether overflow to gold should benefit from stone bonuses etc is a different matter.
But in any case, whipping to get gold from the overflow is effectively selling your people into slavery... (instead of regular whipping, which is killing them through slavery) ... which seems reasonable enough to me!![]()
And that they're one of the few non-wonder buildings accelerated by a resource (stone).Agg barracks
Cre libraries and theaters
....
Basically everything that is halved costs by resources or traits can be used for hammer overflow . Pro walls get both and it is where it shows more ( and considering that Walls are cheap and early ....)