So what kind of animals are in the savanna? Ones found in Africa?
You can probably assume that most of them are the same; I will note any really different ones in the update. However, I will note it is unlikely that you will be able to tame elephants on a large scale in the first update.
I assume my orders are sufficient?
Im more than happy to write more...
They were; don't worry.
OOC: I would like to see an orders template if possible. Either way my orders will be in hopefully around 24 hours from now.
Okay, let's see what we can do...
This isn't a normal turn, so these aren't the orders I want you to use all game long.
PM Title: Orders - [Name]
[template here]
Goals
[What you want to happen]
Developments
[How you envision your culture changing over the turn period]
Problems
[What you think might happen that goes wrong -- and how you'd react]
e.g.
PM Title: Orders - Prokym
Prokym - NPC
Starting Location: The far north.
Society: Highly stratified and decentralized. The top caste is that of the priests, who also are the warriors. The next caste are the merchants, who also serve as the primary messengers. Then the farmers, who pretty much just farm.
Lineage: There is no private land ownership. The priests technically own all land; they distribute it based upon their own whims. Items are handed down from father to youngest son, and mother to youngest daughter.
Values: Strength, piety, and eternal life through ancestor worship.
Religion(s): The Prokym hold that one can attain eternal life through reverence by one’s descendants. Thus, objects that were made by a person – pendants, swords, anything really, are often revered. The person’s corpse itself is not regarded as anything strange; it is simply burned. Rumors of cannibalism are most likely unfounded.
Language(s): A slightly harsh, but rhythmic and somehow beautiful sounding language, it is unrelated to the “barbarian” tongues to the south. There is no native system of writing.
Mythos: In the dawn of the world, when the forests were newly sprouting and the mists of dawn covered the world from sunrise to sunset, there was Prokyr, the great herder. He set the world in order, tamed the flocks, tended the forests, built houses and sowed barley, and his descendants became the Prokym.
Economic Base: Farming, technically, but trading timber, amber, and furs gets them anything that’s not food.
Nation Names: [Make a list of nation names for me to use]
Person Names: [Make a list of names for me to use of famous persons]
Place Names: [Make a list of place for me to use for notable places]
[Add anything else you want to say]
Goals
By the end of this turn, I want to have the Prokym expand along the entirety of the main river, with perhaps a few minor settlements along it. They will probably domesticate or adopt the domestication of goats, cows, sheep, and horses. While there is definitely no centralized authority, there are several centers of population (though they probably aren't any larger than towns). I understand I'm in the least civilized zone, so I don't expect a particularly high population.
Developments
With expansion of population will come the development of wooden and walled towns. While the walls will probably be nothing more than a row of sharpened stakes, they will serve the purpose of keeping out the vast majority of enemies in these wild lands.
The religion of the Prokym will develop into something a little more centralized, as the priests seek to gain control over their people. Large shrines will be built in the middle of towns, where priests take some of the ancestral relics of the common people and promise to venerate them
for those commoners -- a convenient and more potent way of ensuring eternal life.
As the developed nations of the south start sending out explorers, probably a few of them will find the Prokym. While the trading vessels will be tiny, and their cargo small, they can still take amber, furs, and other such riches southwards -- and bring us in return vital tin, as well as most anything else of importance.
Problems
Barbarians will probably be something of an issue; they always are. The priestly caste is the one charged with the duty of defense. In order to maintain their skills, they will set out on campaigns to clear neighboring woods of their tribes; thus the area will be cleared for new settlements of Prokym.
I could see something of a food production collapse from overfarming and deforestation. In this case, the heartland of the Prokym would implode, no doubt; there's nothing to prevent that. However, the outer edges of the society would still be able to keep up their way of life, and eventually they could recolonize the interior.
In the unlikely event that we meet a civilized nation's armies, and gain a direct border with them, the Prokym would not be stupid; they would attempt to make peace, and, if necessary, pay tribute. There's no way we can match a larger empire spear for spear, arrow for arrow.
You do NOT have to have written your orders like this. ALL orders I have gotten so far are acceptable in terms of detail and format.
EDIT: Okay folks, obviously I can't update today, what with an utter lack of new orders (besides Birdjaguar, who is commended). Those who still do not have their templates filled out who want to join absolutely need to do so by the end of Monday. Those who wish to send orders in addition to their templates need to have them in by that time as well. I set a late due date, so I'm not going to be happy with overdue orders.