<ArtRef Name="goal:IMPROVEMENT_FORT">
<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_RUSSIA,ARTSTYLE_VIKING,ARTSTYLE_BARBARIAN</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Cities/ren_eu.nif::2x2_01</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">fCenterCut:70</Attribute>
<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
<Scale>0.75</Scale>
</ArtRef>
<Attribute Class="Scalar">bCutTrees:0</Attribute>
What I meant was that it is possible to let a specific building from whatever cityset to show up as an improvement in the game.
I'm talking about the garage building in the screenshot from the Ind_eu cityset.
For an example, look at the fort improvement in the second screenshot I put in my mod. This building is part of the eu_ren cityset in the main game.
Finished the survivor - kept the hat, he sooled somehow not right without (Even after i closed the gap in hus skull).
Also just one spearTried to make it look mean and rusted. The only other idea i had was a pitchfork, but that might be a bit silly.
I can make a pilot.Also, even if you're not good at painting (although the texture looks ok) you can enhance it a lot just by using premade textures (like rusty metal for example) and modify it to suit your motorised hang glider.
@seZereth: I put in the barbed wire today. I see that in the civilopedia, the original wall art is still displayed. Do you see this too? I think this is because only the civilopedia displays "walls.nif", and "walls.nif" does not reference the wall01,02,04,post.nif files. I am not sure how that works. Any thoughts?
I looked a little bit into the files that handle two different wall styles, but I could not quite figure this out either. It is in Warlords, the Peloponnesian War scenario. The related files are in directory Warlords/Assets/Art/Structures/Buildings/Tall Wall, Warlords/Assets/XML/Art/CIV4ArtDefines_Buildings.xml.
The art you have done so far is awesome, and I appreciate it. If you have a chance to work on the fort or rusty metal walls, it would be super.
here is my final beta (linked to the fighter animation, but link to the included, made minor changes by the attack animation) - only waiting for a real survivor pilot. [...] had planed this as early fighter
i dont know how to set up two walls, but shouldnt it be possible to simply copy the wall entry and add that as another building?
and yes, chuggi is right, the thing in the pedia is pre-set. so i will not create a preset wall thing like that. but you can simply rename one of the wall01.nif i gave you and make it show up like that. i think it is enough to demonstrate that we have barb wire![]()
Thought this would fit good as airforce, but i you don´t like the idea, it´s your mod. Simply say if you want both or only the chopper, if you prefer the last i will try to relink it to the gunship.