Apparently, Solver's patch keeps the AI from using its bombers.
Really? Wow, that sucks... guess I need to check the thread.
In other news, I've been thinking about this...
Specific to my mod, I have WWI and WWII-era aircraft, but with the dawn of the "Flight" tech, you get "Airports"... Airports do three things...
1) Add experience to aircraft built
2) Increase air capacity by +4
3) Ability to perform Airlifts
1 & 2 are fine, but three has bothered me for awhile... as cool and fun as airlifts are, it's never sit well with me that (in my mod at least) you're doing airlifts of ground troops with WWI-era aircraft capabilities.
The easiest (and laziest) thing for me to do would be move airports to the WWII flight-tech instead of the WWI flight tech, but that would eliminate the first two abilities from the WWI era which is no-fun!
The solution I've come to, is to split the civilian "Airport" and the military "Airbase" into two separate improvements. I'd reduce the cost of both compared to the default cost of the airport, but split the benefits:
Military airbases become available with the WWI Flight tech and could:
1) Add experience to aircraft built
2) Increase air capacity by +2
Civilian airports become available with the WWII Flight tech and could
1) Increase air capacity by +2
2) Ability to perform Airlifts
In short, you could build either faster then the default airport, but only get half the benefits (you'd have to build both to get the full benefit)... but it would allow you to better specialize cities if need-be, or you could just build both and get the full benefit... and you'd no longer airlift units with WWI aircraft!