[BTS] Gurra's Trait Pack

Gurra09

Emperor
Joined
Jan 1, 2008
Messages
1,302
Location
Sweden
This is a XML Mod Component including 7 new traits: Secretive, Pacifist, Seafaring, Raider, Agrarian, Scientific and Nationalistic.

8 leaders has changed trait combinations to include the new ones from the trait pack.

New Traits

Secretive (Sec)
+2 Espionage/City
50% Faster Production of Spy
Double Production Speed of Intelligence Agency, Security Bureau

Pacifist (Paf)
+25% Great People Birth Rate
+50 Faster Production of Missionary

Seafaring (Sfa)
Free Promotion (Navigation I, Navigation II) for Naval Units
50% Faster Production of Caravel, Galleon

Raider (Rad)
+100% Great General Emergence
Free Promotion (City Raider I, City Raider II) for Melee Units

Agrarian (Agr)
+1 Food on Plots with 4 Food

Scientific (Sci)
+10% Research
Double Production Speed of Observatory, Laboratory

Nationalistic (Nat)
+100% Great General Emergence inside Cultural Borders
+50% National Wonder Production

Leaders with Changed Traits

Bismarck (Exp/Nat)
Gandhi (Spi/Paf)
Joao II (Imp/Sfa)
Peter (Exp/Sci)
Ragnar (Agg/Rad)
Stalin (Agg/Sec)
Suryavarman II (Cre/Agr)
Willem van Oranje (Fin/Sfa)

Download:
http://forums.civfanatics.com/downloads.php?do=file&id=10349
 
I've made a little update now.

Espionagistic is renamed Secretive.

Pacifist trait has these statistics:

+3 Happiness/City
+10% Great People Birth Rate
Double Production Speed for Monastery
 
I've been thinking of a Scientific trait but I can't see any leader for that trait.

Scientific (Sci)
+50% Science
Double Production Speed of Observatory, Laboratory

I'll upload it when I've find at least one out of the 54 leaders in BTS for that trait.

Nationalistic trait is a good idea but I can't find out what it should be...

What is Agrarian?


Gurra09
 
3 new traits added: Agrarian, Productive and Scientific.

Agrarian (Agr)
+1 Food on Plots with 2 Food

Productive (Prd)
+1 Hammer on Plots with 2 Hammers

Scientific (Sci)
+50% Research
Double Production Speed of Observatory, Laboratory

I'm open for requests for traits to be created and added to this "trait pack".
 
3 new traits added: Agrarian, Productive and Scientific.

Agrarian (Agr)
+1 Food on Plots with 2 Food

Productive (Prd)
+1 Hammer on Plots with 2 Hammers

Scientific (Sci)
+50% Research
Double Production Speed of Observatory, Laboratory

I'm open for requests for traits to be created and added to this "trait pack".

Well, don't you think these are a little bit unbalanced? For example +1 Food on Plots with 2 Food does mean, that you don't really need to build farms anymore and you will receive the bonus on really every plot with a farm. The result will be, that you will have huge cities with several specialists even befor medieval times. Thats too heavy. Maybe +1 Food on Plots with 3 Food, but this is still hefty. I don't know, if it is possible to give +1/4 Food on Plots with 2 Food, that would be more like what I consider balanced. Another possibility would be, to give every city +2 or +3 constantly.

+50% Research does mean, that a scientific civilization spending 70% of income into research, will still do more research than another civ with the same resources but spending 100% for research. 10% would still be much.

Productive is less unbalenced, because it is more difficult to get 2 hammers on a plot than 2 food, but it is still too powerfull.
 
Then I'll edit the Scientific trait to +10% Research or +2 Research/City.

For Agrarian, maybe +1 Food on Plots with 4 Food and for Productive +1 hammer on Plots with 3 Hammers?
 
Sounds better to me. :) But it is just my oppinion. Perhaps the other people do like it the way it was.
 
In my new update it will be +1 Food on Plots with 3 Food because then only farmlands and plots with food resources will get extra food.


Gurra09
 
I actually like this...

My question would be whether having Industrious and Productive wouldn't be a little redundant...Isn't that the same thing?
 
Thought about that too. Will delete that trait to the update.

Agrarian will have +1 food on plots with 4 food and I'll add Nationalistic trait.
 
"Pacifist" sounds like a trait no warmogerer can do without!

Seems a bit overpowered and focused for war to me to be called "Pacifist".

Extra happiness? Sounds great... now I can wage all the wars I want and never worry about folks back home getting angry... who needs Charisma to wage war, I'll just be a "Pacifist"...

Cheap Monastaries? Great! That means +10% science boost in all my cities, so I can keep my weapons of war at the cutting edge with all my happy people back home while I'm razing cities abroad!

Please rename this trait from "Pacifist" to "Warmonger".
 
I'll not rename it. I'll edit it so it's +50% Faster Production of Missionary instead of Monastery, +25% Great People Birth Rate and for making it a bit more pacifist: -25% Great General Emergence.


Gurra09
 
I think there should be some increased war weariness to go along with Pacifist.
Agreed, but the increased WW would be countered by the increased happiness! :lol:

I was kinda joking about renaming it, more-so, I was pointing out how the traits you gave to a "pacifist" are perfect for a warmonger.

Frankly, you can't give this one any negatives unless you go back and give all other traits a negative.

I think all traits should come with positives and negatives, but it wouldn't be right to only give a negative to ONE trait while all others only give positives.
 
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