Oil Barrel Bomb and Wonder

Vuldacon

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This is an Exploding Oil Barrel for use as a Bombardment Unit.
The Oil Barrel Rolls for movement and Explodes for Bombardment t0 Fry your Enemies to a Crisp.

I relied on sounds and stationary flcs for the Default, Fortify and Fidget flc but they work well in game.
I recommend setting this unit with Move 3, Attack-0, Defense-6 or low unit settings, Hit Points- 2 if desired, Bombardment STR: High,
Range-2 or 3, Rate-High, Create Craters, Collateral Damage, Cruise Missile,
(Foot Unit - to load in transports for Human Players. Note that the AI will not transport with land units.), Remove "Explore", add Load, Bombard,
Flag Cruise Missile for AI Strategies. Can be Set as Immobile but remove "Go To" setting and flag Immobile.
Good to have this Unit set up to be "Produced" from an Oil Refinery (Wonder)...I included files you can use to make an Oil Refinery Wonder that can Produce these Oil Barrel Bombs if you like.

Note: I made each direction separately but after testing in game, I only used the NW, N and NE directions for the Oil Barrel to Roll Off due to the Camera making the oil Barrel far too large to fit the game well. Although I would prefer to have each direction of Death Roll Offs... this works well.
All Game Tested.

Included Files:
Large and Small Civilopedia images and CIV Specific colored units_32.pcx.
OilBarrelBombDefault.flc (also used for the Fortify flc)
OilBarrelBombRun.flc
OilBarrelBombFidget.flc
OilBarrelBombAttack.flc
OilBarrelBomb.flc
Adjusted .ini file
Sounds:
OilBarrelBombRun.wav
OilBarrelBombFortify.wav
OilBarrelBombFidget.wav
OilBarrelBomb.wav
Read Me Files included in the folders.

You can Download the Files Here

Previews:

full


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Last edited:
Gary... sure I will Upload the explosion with sound to the Database...You can get it Here

I was really trying to find a way to have this unit function with animations that show a transition from the Default to the Run for example but that was not possible due to the way it has to be implimented for use...but because the Run starts abruptly from the Default animation, it looks and functions in game very well. This mean that this Unit can either be set directly with Cruise Missile settings for Bombarment as you like or set as an Immobile Cruise Missile and transported around for use.
...I found both the Exploding Oil Barrel and this Oil Barrel Bomb fun in game to add more flavor. I was laughing at the Zombies trying to Beat Up the Oil Barrels and getting injured or being killed trying :lol:

In any case, hope some of you have a use for the units in your games.
 
Again, sweet unit. Thanks a lot!

ps...I see you couldn't decide between the two options and so just did both...That is great! :goodjob:
 
ps...I see you couldn't decide between the two options and so just did both...That is great!
WilliamOfOrange... Actually, I did decide to make Both because there are different situations where each can be used. The main point is to decide IF you want the Oil Barrel as a stationary Unit and perhaps as a Defending Resource or if you want it to actually Bombard with the Explosion and injure or Kill the enemy. Probably just me but I prefer to Bombard the Enemy and cause serious Damage so I use the Oil Barrel Bomb :D Others who like and use the Oil Barrel Resource may want the Exploding Oil Barrel...each to ther own... Just offering a way to use as you please type thing :)
 
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