This is an Exploding Oil Barrel for use as a Bombardment Unit.
The Oil Barrel Rolls for movement and Explodes for Bombardment t0 Fry your Enemies to a Crisp.
I relied on sounds and stationary flcs for the Default, Fortify and Fidget flc but they work well in game.
I recommend setting this unit with Move 3, Attack-0, Defense-6 or low unit settings, Hit Points- 2 if desired, Bombardment STR: High,
Range-2 or 3, Rate-High, Create Craters, Collateral Damage, Cruise Missile,
(Foot Unit - to load in transports for Human Players. Note that the AI will not transport with land units.), Remove "Explore", add Load, Bombard,
Flag Cruise Missile for AI Strategies. Can be Set as Immobile but remove "Go To" setting and flag Immobile.
Good to have this Unit set up to be "Produced" from an Oil Refinery (Wonder)...I included files you can use to make an Oil Refinery Wonder that can Produce these Oil Barrel Bombs if you like.
Note: I made each direction separately but after testing in game, I only used the NW, N and NE directions for the Oil Barrel to Roll Off due to the Camera making the oil Barrel far too large to fit the game well. Although I would prefer to have each direction of Death Roll Offs... this works well.
All Game Tested.
Included Files:
Large and Small Civilopedia images and CIV Specific colored units_32.pcx.
OilBarrelBombDefault.flc (also used for the Fortify flc)
OilBarrelBombRun.flc
OilBarrelBombFidget.flc
OilBarrelBombAttack.flc
OilBarrelBomb.flc
Adjusted .ini file
Sounds:
OilBarrelBombRun.wav
OilBarrelBombFortify.wav
OilBarrelBombFidget.wav
OilBarrelBomb.wav
Read Me Files included in the folders.
You can Download the Files Here
Previews:
The Oil Barrel Rolls for movement and Explodes for Bombardment t0 Fry your Enemies to a Crisp.
I relied on sounds and stationary flcs for the Default, Fortify and Fidget flc but they work well in game.
I recommend setting this unit with Move 3, Attack-0, Defense-6 or low unit settings, Hit Points- 2 if desired, Bombardment STR: High,
Range-2 or 3, Rate-High, Create Craters, Collateral Damage, Cruise Missile,
(Foot Unit - to load in transports for Human Players. Note that the AI will not transport with land units.), Remove "Explore", add Load, Bombard,
Flag Cruise Missile for AI Strategies. Can be Set as Immobile but remove "Go To" setting and flag Immobile.
Good to have this Unit set up to be "Produced" from an Oil Refinery (Wonder)...I included files you can use to make an Oil Refinery Wonder that can Produce these Oil Barrel Bombs if you like.
Note: I made each direction separately but after testing in game, I only used the NW, N and NE directions for the Oil Barrel to Roll Off due to the Camera making the oil Barrel far too large to fit the game well. Although I would prefer to have each direction of Death Roll Offs... this works well.
All Game Tested.
Included Files:
Large and Small Civilopedia images and CIV Specific colored units_32.pcx.
OilBarrelBombDefault.flc (also used for the Fortify flc)
OilBarrelBombRun.flc
OilBarrelBombFidget.flc
OilBarrelBombAttack.flc
OilBarrelBomb.flc
Adjusted .ini file
Sounds:
OilBarrelBombRun.wav
OilBarrelBombFortify.wav
OilBarrelBombFidget.wav
OilBarrelBomb.wav
Read Me Files included in the folders.
You can Download the Files Here
Previews:
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