Foreword
Welcome to my thread - for a mod I am developing for my favourite mod Rise of Mankind. Zapp is a genuine artist and the time he has spent on RoM is a testimony to game modding and I am deeply grateful for the experiences I've enjoyed at his behest.
Some of you may know me from the Civic's Discussion Thread, for RoM, which have mostly been implemented into 2.62 and hopefully even more so into 2.7 and the new graphic buttons I produced. Likewise any artwork produced for this mod, I would invite Zapp and other mod makers to use at will.
Machiavelli Macabre
Taking as its basis realpolitik, cyncism, and the darker elements of humanity, this mod will seek to be realistic and adult, in its reflection of politics, economics, social and cultural progress. It will feature new artwork, and hopefully lend the player a more 'emotional' and moral experience as they cultivate their civilisation.
Features
The following are features that I intend to work on, I will invite cooperation with other artists and coders where appropriate and will deeply appreciate it.
1. Civics
The governing ideologies will have a special emphasis - forming a much more influential backbone to the cultural/political/social sphere of a players civilisation. In practical terms, the changes will be more dramatic, with various unique elements coming with each choice, including events.
2. Economics
Where possible, I wish to revamp the system of economics from the ground up, to reduce abstract bonuses, and have them dependent on factors/resources that exist within the civilization. In this way civilization economies will be built on a foundation of pre-existing resources/markets rathan than the continuation of abstract bonues and percentages. Economic specialisation will feature heavily through the civic economic choices.
3. Social
Religious unrest, intolerance, and other issues, will be present as a moral challenge (rpg) style moral challenge for the player. Featuring religious schism, and opposing ideological elements within society.
4. Military
A revamped promotion system, and unit titling, to provide a more 'strategic' impression of a civilisations military assets.
5. Research
I would seek to revamp and add to the research tree - with expansions to certain era's, and how i would percieve (in consultation with Futurists) a 'realistic' depiction of the future in its available units and buildings. (No Red Alert III)
In all this mod may be the choice for that player seeking a grim, adult, more emotional challenge, with a more mature theme. It will be a long term project, but i intend to work in a modular fashion, inviting discussion and debate as we work along, and releasing those modules (as mini mods) to finally be joined together in a complete release.
If you have questions ask away. Academic discussion is welcome
lol - and yes before you ask that includes new diplomatic speech and no 3d leader heads haha.
Welcome to my thread - for a mod I am developing for my favourite mod Rise of Mankind. Zapp is a genuine artist and the time he has spent on RoM is a testimony to game modding and I am deeply grateful for the experiences I've enjoyed at his behest.
Some of you may know me from the Civic's Discussion Thread, for RoM, which have mostly been implemented into 2.62 and hopefully even more so into 2.7 and the new graphic buttons I produced. Likewise any artwork produced for this mod, I would invite Zapp and other mod makers to use at will.
Machiavelli Macabre
Taking as its basis realpolitik, cyncism, and the darker elements of humanity, this mod will seek to be realistic and adult, in its reflection of politics, economics, social and cultural progress. It will feature new artwork, and hopefully lend the player a more 'emotional' and moral experience as they cultivate their civilisation.
Features
The following are features that I intend to work on, I will invite cooperation with other artists and coders where appropriate and will deeply appreciate it.
1. Civics
The governing ideologies will have a special emphasis - forming a much more influential backbone to the cultural/political/social sphere of a players civilisation. In practical terms, the changes will be more dramatic, with various unique elements coming with each choice, including events.
2. Economics
Where possible, I wish to revamp the system of economics from the ground up, to reduce abstract bonuses, and have them dependent on factors/resources that exist within the civilization. In this way civilization economies will be built on a foundation of pre-existing resources/markets rathan than the continuation of abstract bonues and percentages. Economic specialisation will feature heavily through the civic economic choices.
3. Social
Religious unrest, intolerance, and other issues, will be present as a moral challenge (rpg) style moral challenge for the player. Featuring religious schism, and opposing ideological elements within society.
4. Military
A revamped promotion system, and unit titling, to provide a more 'strategic' impression of a civilisations military assets.
5. Research
I would seek to revamp and add to the research tree - with expansions to certain era's, and how i would percieve (in consultation with Futurists) a 'realistic' depiction of the future in its available units and buildings. (No Red Alert III)
In all this mod may be the choice for that player seeking a grim, adult, more emotional challenge, with a more mature theme. It will be a long term project, but i intend to work in a modular fashion, inviting discussion and debate as we work along, and releasing those modules (as mini mods) to finally be joined together in a complete release.
If you have questions ask away. Academic discussion is welcome
lol - and yes before you ask that includes new diplomatic speech and no 3d leader heads haha.