Very, very well played Shafi!
I really didnt think youd be able to take Cathy out so soon after the peace treaty expired. Im learning all the time, so thank you!
I think UWHabs and Dankok8 have summarised much of the strategy to follow from here really well. For what its worth, my $0.02 is as follows:
Re: the tech path, I agree with Dankok8 that one of the key constraints you currently face is your low happy cap. Indeed, one of the primary barriers preventing a rise in the research rate at the mo is that the low happy cap is preventing you from working many more cottages in your cities, even if you decide to build them. (Until you can work more cottages, accelerating research therefore seems to me to be at least partly dependent on building either it or wealth (post currency)). To that end, Id be inclined to next research either (i) calendar (assuming Shaka will gift you sailing) to raise your happy cap by two (NB you also have spices NW of Chichen Itza as well as the dye Dankok8 mentioned) or (ii) construction which, with your UB, will raise your happy cap by three. After either of these have been completed, then, depending on how significant maintenance costs have become, Id either research the other or code of laws, and then complete the trio. Given that Nappy is, (according to your save), currently annoyed with you and has (i) construction and (ii) metal casting on you, it may be that researching construction next is actually the way to go. Whilst teching monarchy for HR by the way has its merits, (since it will make use of your army to grant happiness), researching both construction and later calendar (although hopefully you can subsequently trade for this one), will provide your cities with five extra happiness, (once ball courts and plantations are built), that is independent of your armys ability to stay garrisoned. Thats alot of cottage tiles.
Personally, Id attach the GG to a chariot to create a MASH unit for future wars...as you imply, the continents simply not big enough for the three of you! Settling it in Novgorod (for more XP from what I think is your military pump, but see below) is however not without merit, as is settling it in Moscow so the city can produce 8XP units (again though see below).
Now that you have alphabet and maths, you have an interesting choice re: what to do with your soon to appear great scientist. Conventional wisdom would of course suggest using it for an academy, particularly given the need to recover your economy. However, I understand that the next tech itll bulb is currently aesthetics, which, if you get it and polytheism, puts you on the road to literature for the GL and the epics, making full use of your marble. On balance, the academys probably still the best choice given your likely tech path and lack of techs available to trade for aesthetics, but I just thought Id make you aware of the alternative.
Rather than pursuing war against Shaka or Nappy, UWHabs and Dankok8 are right IMHO to suggest prioritising the need to currently both (i) recover your economy and (ii) settle the two city sites. Even though settling both cities will only accentuate your empires current economic crisis (hey whaddya know, youre civs having a credit crunch in 250AD
), the double ivory / rice / cow site is a beauty and you need silver to raise your happy cap.
As far as your existing cities are concerned, Id suggest the following:
Mutal: build research until currency and then a market.
Lakhama: build / whip a settler for the wheat / silver site. Out of curiosity, is there any reason why youve currently got a worker pasturing a cow to the W, just outside the citys BFC? Is it to connect the cows so they're available for trade?
Novgorod: with respect to UWHabs (whos probably a better player than me and so may well be right!), Id still suggest that Novgorod will be your military pump since, by my estimation, youll need to farm all but two of the floodplains, (depending on what you do with the grassland tile), in the city to work the mines pre-biology. Moreover, its got more hills in its BFC for production than many other cities. (With that in mind UWHabs, what am I missing? It would be good for me to learn oh, and please be gentle with your criticism, Im a delicate soul!
) Right now though, Id have this city finish its sword before whipping / building, (perversely in a potential heroic epic site), a library (since the two ivory tiles mean the city is also currently your third best commerce city.) Thereafter, depending on how your economy looks following the settling of the double ivory site, either have Novgorod build a unit to garrison the silver city (unless the sword or another unit heads there) or, heaven forbid, use those hammers to temporarily build research, or a market post currency. Alternatively, if you think the economy can handle it (and you can get there in time), how about a settler for 1S, 1SE of the iron I can see just SW of your soon to be new double ivory city. Looking at your map, that site would certainly box Shaka in nicely!
Moscow is a real prize capture but also poses a dilemma its rivers and dye say commerce city but, given its production, settled GG and the boost itll get from a levee later, it looks to be a late game production monster. Given the imminent need for cottages and the fact that turning this city into a production monster will also require watermills and replacement parts however, Id be inclined to cottage this city as your happy cap rises. If you need food, farm the bananas until calendar. As for builds, Id suggest either a worker or research at the mo, then a market post currency.
Rostov: See if you can get your best chum Shaka to gift you sailing (which I note he has from the save.) If so, gradually cottage this city and build a lighthouse ASAP. I note you currently have three workers around the city. Rather than have them improve tiles you currently cant work because of the happy cap (which currently allows you to work only one more tile), Id redeploy them to either the double ivory site or build a road to the wheat / silver city site so you can get that new city productive with the wheat, and connect and mine the silver to raise that happy cap ASAP. If Shaka wont gift you sailing OTOH, Id suggest building research and then a market post currency.
St. Petersburg: Re-assign the tiles youre working here to (i) emphasize commerce (which is doubly important since Cathy has kindly built an academy for you here) and (ii) regrowth (since this is one of your few cities which has room to work more tiles at this point.) So, work the fish tile instead of the coastal tile and the cow instead of the mine. Redeploy the two workers near the city (one of whom is currently building a mine) to cottage the citys floodplain so it can be worked ASAP. If you want more production out of the city, have the workers then build a cottage on a surrounding plains tile as opposed to a mine. Interestingly, I notice that St. Petersburg also has a working lighthouse built by Cathy for you (she was a sweetheart, wasnt she
), which works even though you dont have sailing. Is this a bug of some kind?
Chichen Itza: If Shaka will gift you sailing, build or whip a lighthouse (instead of the currently selected workboat). If you find the economys continuing to struggle post settling the two new cities or if Shaka wont gift you sailing, Id suggest this city is a candidate for short term research or wealth building (post currency) until it gets a market.
Once again, Ive managed to get value for my $0.02 and, as always, I look forward reading your next instalment!
PS Re: espionage. I note from your save that Nappy's power has been rising almost as quickly as yours but you can't see Shaka's yet. Is it worthwhile focussing your EP on him for a while, at least until you can see his power rating?