Valkrionn
The Hamster King
Normally, I post new features in the Download thread. This time, however, it's a large enough shift that I'd like suggestions on how exactly to balance it. 
First, let me describe the basics of the new system: Rather than a chance each turn to spawn an Adventurer, something that is highly random and unpredictable, we now have a counter that increases each turn.
Think of it as a return to the steady, predictable GP system, without the limitation of being unable to use other GPs.
Some details:
Here's the Adventurer Counter formula:
I'm hoping to have it well balanced for the first version, rather than needing to rebalance it multiple times.
Edit: One thing I could change easily would be to change the way iGrigoriMod works... Rather than modify the formula itself, I could use it to increase the amount needed to spawn an adventurer directly. So rather than always needing 100, I could increase it to 110, 120, so on. Would have to think on how to show this correctly in the display, though.

First, let me describe the basics of the new system: Rather than a chance each turn to spawn an Adventurer, something that is highly random and unpredictable, we now have a counter that increases each turn.
Think of it as a return to the steady, predictable GP system, without the limitation of being unable to use other GPs.

Some details:
Here's the Adventurer Counter formula:
Code:
iGrigoriSpawn = iGrigoriSpawn + ((iNumPalace + iNumMuseums +iNumTaverns + iNumGuilds + iCivicMod) * iGrigoriMod)
iGrigoriSpawn - This is the variable used to keep track of the total.
iNumPalace - Will always be one after you found a city, just used to prevent it from running on the first turn.
iNumMuseums - Number of Museums you own.
iNumTaverns - Number of Taverns.
iNumGuilds - Number of Adventurer's Guilds.
iCivicMod - If you are following Apprenticeship, this is equal to 2. Otherwise, 0.
iGrigoriMod - This is the variable used to increase the cost with each Adventurer. Initially set to 1, it is decreased by 10% each time you spawn an Adventurer.
Now, this is just what I used to test it. I'm willing to listen to any reasonable suggestions as to how to balance this. iNumPalace - Will always be one after you found a city, just used to prevent it from running on the first turn.
iNumMuseums - Number of Museums you own.
iNumTaverns - Number of Taverns.
iNumGuilds - Number of Adventurer's Guilds.
iCivicMod - If you are following Apprenticeship, this is equal to 2. Otherwise, 0.
iGrigoriMod - This is the variable used to increase the cost with each Adventurer. Initially set to 1, it is decreased by 10% each time you spawn an Adventurer.
This does NOT mean by 0.10. Rather, it's a percent... Will decrease like this: 1 -> 0.9 -> 0.81 -> 0.739, etc

Edit: One thing I could change easily would be to change the way iGrigoriMod works... Rather than modify the formula itself, I could use it to increase the amount needed to spawn an adventurer directly. So rather than always needing 100, I could increase it to 110, 120, so on. Would have to think on how to show this correctly in the display, though.
