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#1 |
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Shrubbery-hugger
Join Date: Nov 2005
Location: Kraków, Poland
Posts: 1,217
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![]() Installation: Base mod: Orbis 1.0 (249 MB) Patch: 1.0b Quickfix: ElementalUnity The soundtrack (467 MB) is optional, and simply adds background music (will be silent otherwise). Some people reported crashes without soundtrack though (not confirmed). It can be installed at any time (installing does not affect saves or other game files in any way). If you want better movie quality, please use FfH media pack (will have to manually copy the files) Orbis is a mod based on FfH , but much different in almost every aspect. You have been warned! ![]() Main features: Changed economy (i.e. 3 per population requirement)10 guilds with big impact on gameplay 2 additional religions: Cult of the Dragon (unadoptable), White Hand New civilizations
new units, buildings, game mechanics, art and a lot more...
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Orbis modmod for FfH 2 - Renaissance on Erebus Orbis II for Civ IV - magic and steampunk technology through the ages (historical-fantasy mod under development) Last edited by Ahwaric; Mar 31, 2010 at 10:56 AM. |
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#2 |
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Shrubbery-hugger
Join Date: Nov 2005
Location: Kraków, Poland
Posts: 1,217
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People Involved in Orbis creation:
Ahwaric Plenty of other people that gave their advice or written pedia (Opera, Arkhamarkham4269, Imuratep, Kalina...) Credits Fall from Heaven Team - the greatest of all mods Fall Further Team - I am stealing a lot ![]() Main Menu theme: image Dana Daukshta, music Barbarian Campaign Opening from Rome: Total War Mechanos theme - Ben Houge (the wheel clan theme from Arcanum), leader art by Justin Sweet Ideas stolen: Fall Further, Apepis, , sputnik 323, Marnok, Tarqueline, MagisterCultuum, Jabie, MaxAstro Graphics:seZereth, Woodelf, Danrell, Hrochland, C.Roland, Master Lexx (GreenMod), Psychic_Llamas and whole Warhammer Mod, Vehem and Fall Further modmod, Refar, Chamaedrys, Chuggi, GarretSidzaka, Rishardas Code help: Xienwolf, Sto! Spoiler:
Included mods: FlavourMod 2 by Jean Elcard SuperSpies by
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Orbis modmod for FfH 2 - Renaissance on Erebus Orbis II for Civ IV - magic and steampunk technology through the ages (historical-fantasy mod under development) Last edited by Ahwaric; Mar 31, 2010 at 10:58 AM. |
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#3 |
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Shrubbery-hugger
Join Date: Nov 2005
Location: Kraków, Poland
Posts: 1,217
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I might need this one...
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Orbis modmod for FfH 2 - Renaissance on Erebus Orbis II for Civ IV - magic and steampunk technology through the ages (historical-fantasy mod under development) |
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#4 |
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Shrubbery-hugger
Join Date: Nov 2005
Location: Kraków, Poland
Posts: 1,217
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Reserved - just in case...
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Orbis modmod for FfH 2 - Renaissance on Erebus Orbis II for Civ IV - magic and steampunk technology through the ages (historical-fantasy mod under development) |
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#5 |
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Tired of Mead
Join Date: Jan 2009
Location: Buttering your coffee
Posts: 4,888
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Yay! Go orbis
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-I tire of Mead..... I THIRST...FOR BLOOOOOOOOD!!! -Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works. -Immaculate -I hope you fail, you cruel and brutal murderer!-Immaculate -Don't make a deal with Seon without offering him buttered lobster first-hbar (paraphrased) |
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#6 |
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Emperor
Join Date: Dec 2008
Location: Universe
Posts: 1,362
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Congratulations on the new Forum!
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#7 |
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Golden Dragon
Join Date: Dec 2008
Posts: 232
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HURRAY a forum for orbis
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#8 |
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Chieftain
Join Date: Dec 2008
Posts: 75
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Congratz Ahwaric
Tayschrenn (the man who stopped playing FFHII to go on to just playing ORBIS, yes just the modmod of a mod on the Expansion of Civ IV) |
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#9 |
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Chieftain
Join Date: Aug 2005
Location: The heathlands of Finland
Posts: 94
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Yay
![]() Congrats on the forum |
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#10 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Congratulations on your own forum!
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#11 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,965
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we are moving up in the world
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#12 |
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Special Ability: Decimate
Join Date: Jul 2006
Location: in ur empire, takin ur cities
Posts: 1,925
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Congratulations Ahwaric!
Good luck and good health to you and Orbis.
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Thanks to the Civ IV modding community for still being active and allowing me to continue my obsession with Civ in new ways despite being disappointed with Civ V. |
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#13 |
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Shrubbery-hugger
Join Date: Nov 2005
Location: Kraków, Poland
Posts: 1,217
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Thanks a lot guys, the forum was really needed. I feel I can breath again
![]() That will be helpfull, looks like I will have more work with Orbis now... Sick leave, on the other hand, would mean that I have more time...
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Orbis modmod for FfH 2 - Renaissance on Erebus Orbis II for Civ IV - magic and steampunk technology through the ages (historical-fantasy mod under development) |
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#14 |
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Deus Caritas Est
Join Date: Mar 2006
Posts: 15,965
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I hope you come down with an illness that allows you time off from work however doesn't affect you much
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Ex umbris et imaginibus in veritatem Cor ad cor loquitur |
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#15 |
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Prince
Join Date: Sep 2007
Posts: 308
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Congratulations Ahwaric!
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#16 |
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Crazy Horse
Join Date: Mar 2009
Location: the 1800s
Posts: 2,544
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Does it work with patch z? I would think so but ... and does this one have an enhanced fort schematic?
Ah, and congratulations ... yes. I have only heard of mod today, as a matter of fact, must be a sign of your increased sucess
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#17 |
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Shrubbery-hugger
Join Date: Nov 2005
Location: Kraków, Poland
Posts: 1,217
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Now it does...
I have just uploaded version 0.22 c. It requires reinstall. Make sure to delete Orbis folder after uninstall, then install again with 0.40z as base. I have merged all new stuff in it, so no patch, just a base mod. Everyone should download it again.
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Orbis modmod for FfH 2 - Renaissance on Erebus Orbis II for Civ IV - magic and steampunk technology through the ages (historical-fantasy mod under development) Last edited by Ahwaric; Apr 04, 2009 at 01:16 AM. |
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#18 |
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Chieftain
Join Date: Apr 2009
Posts: 13
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Gratitude...
Just wanted to thank Ahwaric for a truly exceptional modmod. Been puttering around with this for some months now and it has been great. Also, a very special thanks for introducing me to Dead can Dance.
(Apologies if this is the wrong place to post. Lurking remains 'fun' for only so long...) |
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#19 |
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Warlord
Join Date: Nov 2002
Posts: 271
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Love the mod! Looks great! Seriously, this mod rocks.
Two questions: 1) Is this multiplayer compatible? My friend and I are trying to play via LAN and keep getting OOS errors. Maybe we re-installed it wrong (FfH is OOS'ing too)... so... maybe its us. 2) Anyone else getting the model glitch with the Bannor Warriors? They stand with the "T" stance, arms to side and all. Glitch or did I install it wrong? Thanks! EDIT: Total re-install on both machines fixed all issues. Disregard above claims! ![]() EDIT: A friend and I made it to about 150 turns and now we keep getting an OOS (sync) error. We reload and it usually works for a few turns and then goes OOS again. I'm going to look more into it. I just did a little more testing and could it have anything to do with Loki? Each turn he does something and it temporarily goes OOS at about the same time... then after a few turns it just goes completely OOS. I've tested the save on two sets of machines. Any way I can remove Loki to see if hes the problem? Another possibility is that it is the Ranged Barrage or Bombardment. I remember Rise of Mankind getting errors in relation to this as well... Any way to disable that for MP?
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"I must study politics and war that my sons may have liberty to study mathematics and philosophy." - John Adams Last edited by James009; Apr 13, 2009 at 12:44 AM. Reason: OOS Problems |
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#20 |
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Chieftain
Join Date: Jul 2008
Posts: 75
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thank you! congratulations guys on making the first modmod that i've actually felt is worth having over the original. you really have managed to improve the game without simply over saturating it with every feature possible like a certain other modmod has, and it's ended up making a great game even better. i'm really impressed by the work you've done
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Orbis Bug Thread (Old) | Ahwaric | Orbis Modmod | 1714 | Mar 16, 2010 06:13 PM |