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#1 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Short fun game (immortal)
Hi all,
It's been a while since I hosted an SG and as part of OSS's recruiting efforts, I'm going to run a short quick game while we wait for SGOTM 11 to start The game will be run with BUFFY, and the settings are:![]() Our opponents are hand selected: DeGaulle, Churchill, Gandhi, Mao, Roosie, and Bismarck (needed a 6th). Some of these faces may be familiar to you ![]() Our start after re-rolling: ![]() Yes it's generous - this is meant to be a casual game after all! Looking for a roster of 6, preference will be given to current OSS members of course Oh and the variant rule: we MUST win by conquest. Yes, we'll need boats. Bonus points will be awarded for not building any cottages outside of the capital.
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Back from fishing and back in business! |
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#2 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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Always up for a short quickie...
![]() Will have a look at the save after work ![]() edit: settle in place or 1 ne works for me. scout nw then whatever you see agri -> BW (yes no need to look at the save finally)edit2: loving the bonus point rule...
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"I used to be indecisive, but now I'm not sure." Umberto Eco Last edited by RRRaskolnikov; Dec 07, 2009 at 06:50 AM. |
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#3 |
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Knight of Cydonia
Join Date: Aug 2007
Location: CH
Posts: 3,668
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Signing in hehe. Been a long time, hi guys
![]() Thx for handpicking opponents so Ill finally have a game without joao, this guy is hunting me ![]() You barely could have rolled a better start high pop cities early, phant action... everything my heart desires Conquest means vassals else we'll accidentally hit dom likely.Looking foreward to playing with you
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!SGOTM 11 Team One Short Straw Current SGs: No happy people![]() Previous SGs: Short Fun Game | Immortal slavers! | RR2 | UNGY-05 | RR1 | UNGY-04 | Fox-40 | Vra-04 | Qu01 (.5) | AA04 | LK146 | UNGY-03 | ICS 04 | BUG Hunting | Fox-30 | PH13 | ICS 03 | UNGY-02 | AA03 | WnH01 | ICS 02 | UNGY-01 | AA02 | My final huzzah | LK143 | ICS 01 |
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#4 |
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Deity
Join Date: Jul 2009
Location: Finland
Posts: 2,964
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Hi, I could join as well
![]() Should indeed be a short game with that start In place looks to be best considering the circumstances (bonus point rule / continents / VC restriction). Anticipating some hardcore hammer&sickle action outside the capital.EDIT: Oh, I didn't notice it was actually a Quick game. Would definitely be the first Quick&Conquest for me. |
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#5 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Nice to see you again mysty
Welcome Silu! I think babybluepants will be joining us as well, and hopefully mdy too which would bring us to 6. We'll see if another player or two joins before we start the game in earnest.I'm thinking settle 1NE. 1NE may have more unhealthiness but FP + unhealthy = grassland (essentially) so I think it'll be fine. We're not giving up seafood and we pick up more hills so I think it's stronger. Tech I'm thinking agri--BW as Ras suggested. Scout move 2NW (or something like that depending on how the coast bends)? And yes, this is a quick game so build times may feel different from normal I doubt we'll pull off any chariot rush or anything like that - I'm thinking renaissance will be the first time we'll have a chance to really war. And siege is going to be pretty much a no-no unless it's cannons vs. LB.
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Back from fishing and back in business! |
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#6 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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I agree about quick speed conquest: first to military tradition wins!
Agreed about capital location, one NE allows more cottages in the cap.
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#7 |
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Deity
Join Date: Jul 2009
Location: Finland
Posts: 2,964
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Hmm, wouldn't have thought twice about settling in place for coastal access especially if we need mass intercontinental warfare. 1NE is of course very good even though it wastes a FP (always hate to do that) and only gives a desert hill for
if I read the fog correctly. Losing a resource 2S is also a possibility.Anyway, I guess they're about equal and if you consider the bonus points then 1NE may win River also isn't insignificant if we consider that the most profitable wars are probably going to be around the time Levees start popping up.
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#8 | |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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Checking in.
Quote:
Nice.Either capital site is pretty nice, but I agree with Silu, never would have thought to not settle on the coast. We're industrious, so maybe a shot at coastal wonders. The extra -1 unhealthy can really stifle early on, especially if we wanna keep working a gold. |
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#9 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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^^ it gains us also the grass hill we would be settling onto
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#10 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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I think it's pretty unlikely 2S from the start has a resource since we have tons of FP in the BFC. 2SE from the start looks a lot more suspicious to me.
In addition to the unhealthiness from 1NE, it also loses ivory in the BFC so we'll likely need a second city to hook it up (or just wait for the second border pop). However, we can still plant a city 2S (or 3S) from the start and 1NW from the ivory, so I think we'll have plenty of space to make coastal cities. They only need to build boats anyways so they don't have to be very good.
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Back from fishing and back in business! |
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#11 |
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Deity
Join Date: Jul 2009
Location: Finland
Posts: 2,964
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#12 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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1NE also has an 11 hammer levee in its future
It'll also make a wonderful bureau capital that should be able to do all of our necessary research for us. Although it looks like it'll have 12 desert tiles in its BFC which makes for 4 unhealthy (I think?). I think base healthy is 4, +2 for fresh water? So we'll get to size 3 before we hit unhealthy, 4 with the corn connected. Since this is a continents map, it's unlikely that we'll get all 3 grain resources before astronomy so that may be another consideration.
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#13 |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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^ I think base unhealthy on immortal is just +1, right? Or maybe it's +2, I never know. +2 fresh water, +2 forest, gives +5 or +6. FP's are .4 each, rounded down. Where did you count 12? The one you settle on shouldn't count and I can't tell what's in the fog north, but there's only 9 visible, so maybe 10 total, counting 2N. 10 would be worse. That would put us at unhealthy @ pop 2.
I'm cool with 1NE, having thought about it some more. It's probably better long-term. |
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#14 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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I think that a couple of health resources will help to compensate for the fps (I believe your right BBP, max 10 here)... my vote is one ne now
phants will be within cultural borders fast enough (we want a fast library with this kind of capital, fast academy even )
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#15 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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For some reason, I thought FP unhealthy was .33. And I counted 12 tiles including 2 in the fog to the north. It's a guess, but they're probably FP/desert hill. In any event, that's 4 or 5 unhealthy. So yeah, I think we may be unhealthy at size 2
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Back from fishing and back in business! |
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#16 |
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Goldfish
Join Date: Oct 2008
Location: Paname
Posts: 3,742
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@Mysty: I see you still haven't deleted the signs of your previous mistakes with Gypsy Kings
Go change that immediately!
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"I used to be indecisive, but now I'm not sure." Umberto Eco |
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#17 |
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Knight of Cydonia
Join Date: Aug 2007
Location: CH
Posts: 3,668
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Hehe sry ras, no time, I have been distracted as you fairly well know
will do as soon as I find time ![]() I vote for settling in place, have a shot at GLH (its only immortal), get the +2 early and have a nice naval production city. Also we start with hunting so we can hook up the phants without having to research another tech.
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!SGOTM 11 Team One Short Straw Current SGs: No happy people![]() Previous SGs: Short Fun Game | Immortal slavers! | RR2 | UNGY-05 | RR1 | UNGY-04 | Fox-40 | Vra-04 | Qu01 (.5) | AA04 | LK146 | UNGY-03 | ICS 04 | BUG Hunting | Fox-30 | PH13 | ICS 03 | UNGY-02 | AA03 | WnH01 | ICS 02 | UNGY-01 | AA02 | My final huzzah | LK143 | ICS 01 |
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#18 | |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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Quote:
Also, we shouldn't discount GLH as an option at this point, I think. So, I guess I'm voting for in-place after all. I'd make the scout move, so we can also evaluate the possibility of another city NW vis-a-vis capital location. |
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#19 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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I agree that 1NE has too much unhealthiness for this early in the game, and FP take longer to improve anyways. So I change my vote to in place, leaving Ras as the only one for 1NE
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Back from fishing and back in business! |
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#20 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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I moved the scout 2NW along the coast, revealing this:
![]() Also, I'm still convinced that the two tiles north of the mass of FP are desert as well. The tile under the city counts for terrain purposes so that's at least 10 FP, max 12. Thankfully the game rounds down so there's no difference - 4 unhealthy either way. Base health at immortal is 1 +2 for the level. We get +2 for freshwater and +2 for the 4 forests. So that brings it up to 7 health, as compared to 4 unhealthy. So we can grow to size 3 while remaining healthy with 1NE. We'll want to settle the fish/cow/ivory fairly early anyways, so that'll up our health two more and one more from the corn (2 with granary). That puts us at a health cap of 7, which is more than sufficient for the early game as compared to our likely happy cap (+4 base +1 for palace + 1 for gold and +1 for ivory for 7 total). The downside of course is that FP take longer to improve, but if we work the gold at size 2, we won't be growing super fast anyways. The downside being we won't be able to chop any of the capital's forests early on. So now I'm torn again
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