I had an idea to how artillery can be destroyed without having to defeat the defending unit. The concept is based on the introduction of manouverability.
First a small change in the use of artillery:
Instead of artillery going headon to do the collateral damage, it will do as when bombing (stand back and do the damage). But if the opposite player has an artillery unit it will fire back, trying to destroy the bombing artillery. This will also be applied for the current bombing.
The problem this led to is the oversiced use of artillery. Its here the manouverability comes in.
A units amount of manouverability would probably be equal to the movement factor. If a unit attacks an other group of units it will calculate if it has a chance to outmanouver the enemy defencive line and attack the weaker point of the group. The larger the weak spot is, the easier it is to hit the weakspot. Example:
One spearman with low manouverabilty defending ten catapults will easily be outmanouverd by a horseman or even an infanry unit. If the attacking unit tried to attack the catapult but got caught by the defensive unit, the defensive unit will lose some or all of its manouverability (for the round). Then it will be easy for a second unit to outmanouver the defensive unit in order to attack the catapults.
An other use of the manouverability, wich will make the group more cooperating, is to let units with first strike abilities, for example archers, shoot first and then letting a stronger defensive unit use its manouverability to go in front of the archer in order to take the damage of the charging unit. The defender can then be outmanouvered, letting the charging unit attack the archer who started the combat.
(Hope it wasnt to much bad English/spelling
)
First a small change in the use of artillery:
Instead of artillery going headon to do the collateral damage, it will do as when bombing (stand back and do the damage). But if the opposite player has an artillery unit it will fire back, trying to destroy the bombing artillery. This will also be applied for the current bombing.
The problem this led to is the oversiced use of artillery. Its here the manouverability comes in.
A units amount of manouverability would probably be equal to the movement factor. If a unit attacks an other group of units it will calculate if it has a chance to outmanouver the enemy defencive line and attack the weaker point of the group. The larger the weak spot is, the easier it is to hit the weakspot. Example:
One spearman with low manouverabilty defending ten catapults will easily be outmanouverd by a horseman or even an infanry unit. If the attacking unit tried to attack the catapult but got caught by the defensive unit, the defensive unit will lose some or all of its manouverability (for the round). Then it will be easy for a second unit to outmanouver the defensive unit in order to attack the catapults.
An other use of the manouverability, wich will make the group more cooperating, is to let units with first strike abilities, for example archers, shoot first and then letting a stronger defensive unit use its manouverability to go in front of the archer in order to take the damage of the charging unit. The defender can then be outmanouvered, letting the charging unit attack the archer who started the combat.
(Hope it wasnt to much bad English/spelling
