Round 4: 35 BC to 610 AD (44 Turns) - The Expanding Society
Part 1 - Where England Attempts to Remain at Technological Parity
Okay, break's over.

In light of the incredible (and unacceptable

) delay between rounds, I think I did quite a nice job. (I had to replay this round because I lost the save from last time - but I don't even remember how I played out the last round anyway

.)
To start out the round, I checked everything. Literally -
everything - from resource trades, to the technology situation, and so on. I negotiated some deals in order to increase my gold-per-turn. Always be on the lookout for deals like these.
I switched Nottingham (one of my production cities) to building a forge. A library this early didn't make sense at all. I dont know what I was thinking before when I kept the library in the queue.
Here, incidentally, is Washington, the captured American capital. It's being severly culturally pressured, and would soon lose the pigs from Washington's new capital, New York. Unfortunately, a future development meant that I would be unable to capture New York easily. To alleviate the cultural pressure, I whipped a library. Following that, I believe that I built "culture" up to Washington's next border pop, then I built an islamic monastery and a theatre. Still, I would never get the pigs back by the end of this round. Darn American culture!
My exploring warriors (which, by the way, are very convenient, especially if using chariots - use explorers in your games) came across the Carthaginian capital. Wow, Hannibal has both stone and marble.

No wonder he's leading the pack here in terms of wonder construction. But as you can see, Hannibal sucks at expansion. He let Peter get a city, Yaroslavl', that close to him! Compare the distance between Yaroslavl' with Moscow and Carthage, and you see what I'm talking about.
Here's the "future development" that I talked about before. Washington decided to friendly-vassal to his bigger, stronger neighbor, Augustus Caesar. Oh well. To be honest, I kind of expected that.
With Civil Service nearing completion, I opted to do some tech-brokering with Joao II, Zara Yaqob, and Peter, respectively.
First -
Compass. My failed beeline to music (see: Round 3) at least proved somewhat useful here. I then clicked "next turn" and then resumed trading with Zara.
Second -
Feudalism, which is also a prerequisite of Civil Service. Notice that I'm using the Compass technology that I obtained from Joao II. Yes, that is the same Zara Yaqob that I declared war on earlier.
Finally -
Civil Service from Peter, who is the score-board and tech leader right now. Sisiutil said that he never liked to trade with the leaders in tech, and neither do I - but sometime's it's necessary. You'll notice that I was able to get "full value" for this trade, because I researched part of Civil Service in order to cheapen its value in the eyes of Peter.
This allowed me to switch civics to
Bureaucracy, which is absolutely a boon for an empire like mine that relies on practically one city for its research. I opted not to switch to Organized Religion - I mean, I think I only have three Buddhist cities in my empire!
Hannibal continues to wonder-whore. Man, you'd think he was industrious or something ....
Here's just a quick overview of England proper in 130 AD. My research is solid now, and London will soon complete the National Epic in order to generate Great People at an accelerated rate. I'm thinking that National Epic and Oxford University are the two National Wonders for London, right? It's my "super-city" after all.
(I've said this before, but I'll say it again - population in the capital is extremely important for higher difficulty levels if the capital is to serve as your research center. Several years ago, I would probably have, on average, a size 6-8 capital by 130 AD fo rmy games. Look at London now - it's size 15 already!)
I was researching
Philosophy in the last screenshot in order to clear up prerequisites for Liberalism. Once I finished Philosophy, I started on
Paper. I was able to get Augustus to give me
Engineering. Augustus, by the way, is in the third "tier" of AI's in terms of "We Fear You Are Being Too Advanced." Mansa is in his own fourth "tier" with 20 base technologies allowed, while Augustus and several others have a base value of 15 technologies allowed.
I got a second Great Scientist from York. I held him off, for a reason you'll see later.
Here's London, max-ing out at 180 beakers and helping me rush to Liberalism. If you're wondering why I didn't cottage the northernmost grassland, it's because I thought that Washington's culture would take it. However, that hasn't been the case thus far, so by the end of the round, London was working a cottage on that tile.
Once I finished Paper, I started on
Education. I checked the tech screen. Apparently, only Peter had Paper (and he finished several turns before me). Basically, if Peter doesn't beeline Education, the Liberalism race is won.
Once I finished Paper, I did my trademark "buy/sell/trade world map" trick that I like doing. In some games, I'm able to net over 5,000 gold from this. However, in this game, I only managed to get 125 gold. It's probably because Peter was first to Paper and initiated map trades before I could, thus lowering the amount of gold that other leaders were willing to give me for my maps. Oh well, nothing's perfect.
In this screenshot below, I want to emphasize the importance of
winning cultural battles. You can see that the former barbarian city of Aryan holds my only two wine resources. If I lose them, I lose a major source of happiness. I didn't want that, so instead of completing a granary in Aryan, I opted to build culture (yet another benefit of beelining to music - building culture!) until the next border pop. Apparently, if you get a border pop, you get a
cultural bonus for the tiles under that city's control. After the borders of Aryan popped, I resumed normal construction of its badly-needed granary.
This idea of cultural battles is one of the reasons why I'm such a big fan of the Creative trait.
So ... in 280 AD ... my Great Scientist was ready to partially-bulb Education. So did I? Absolutely not! You can see in the screenshot that I had no less than three cities that were about to gain a population point the following turn! The amount of beakers that a Great Person gives you is proportional to the amount of population you have. This is why I almost always hold off on bulbing until I absolutely have to do so.
[To be continued in next post]