Subscribed. 
Best of luck with the inevitable war looming!

Best of luck with the inevitable war looming!




I also moved my redcoats to attack some soldiers that weren't in cities. It's much easier to kill them on open terrain.
At least Boston would gain a lot of tiles back, including that chain-irrigated rice.
And all were valuable city-raider II cannons. Ugh. But at least the last three succeeded, and the redcoats were perfect in their battles.

I saw this coming from a mile away, but the problem was ... Augustus refused to vassal to me, and I had nothing to bribe Peter out of the war! Tech > Land, and in this game, I didn't have the tech.
crazyeye
Focus on technology and reach the stars with my 17 cities? Ideally I'd like to declare war on Zara Yaqob, but he's my ally. He's pleased, with a +5 from religion and civics - and I'm sure that he gives up to +7 or +8 for religion, so I should be able to get him to Friendly. Peter is now cautious due to his switch from Free Religion and - almost certainly - the most powerful civ on the planet. If this were an off-line game, I'd be punting this last round and starting anew, learning from my mistakes. But I've already played and I don't want to reload for my mistakes in an ALC. We are second in land area, and should gain more land with an emphasis on culture, so I'm sure the game is still winnable as long as Peter is kept in check. My future technology path will be important.
at your trading Liberalism for a stack of cash from Caesar...
I smell Peter and Co gonna strike down Hanny pretty soon...
Even if those allies vassalized your enemies in the end... Having a cautious huge Peter on your border is bad news and whether you are planning on conquering his lands or not you should prepare for fighting him 

Stock Exchanges would help greatly, in multiple cities. It appears that you are trying very hard to maintain 100% science, but in reality your break-even science rate, looking at the save, is 40%. In fact, I might have even put them before Universities, when playing England, because of the increased bonus.
Around 1000 AD, you had a very good tech situation, but it appears that the others AIs caught up very fast though tech trades, and you missed out on some key ones. You have might have done better to go for Biology instead of Steam Power at this point, especially since you are in no hurry to get Assembly Line.
at your trading Liberalism for a stack of cash from Caesar...
"What else would you like to discuss?"
Well, since you asked, I've always thought your head would look good on the end of a pole.
Bonus for the captured expression in the screenshot.![]()

On the Question of Ironworks, Washington, is the best candidate. Its an ex AI capital, has >11 tiles that'll benefit from a levy and water mills can go on most of those.
Your equal 2 with cities, but need more commerce as has been noted, Banks would be best, but you build these things as you can.
Joao, has many off shore cites for foreign trade routes. What Civic's are all the other civ's in...Mercantilism?? or free market ?? might explain the drop in science/income.
Looks like Peter is set on Domination, best to aim him elsewhere. Try favourate civs to appease him, and keep the stacks handy, pity that Cossacks get flanking V's cannons, but you have Red coasts, but 25% v's horse and Gunpowder might save you, keep building them
lurker's comment: Sorry if this has been mentioned already, but Carthage has three cities in the top five... Hanny pushing culture? Not a bad idea if you have stone and marble in your BFC!I smell Peter and Co gonna strike down Hanny pretty soon...
Keep up the work guys! Good job!![]()
Despite your self-criticism, I think that round played out very nicely. A big windfall was having war allies decimate all the SoDs of your opponents, wouldn't have been quite as fluent otherwiseEven if those allies vassalized your enemies in the end... Having a cautious huge Peter on your border is bad news and whether you are planning on conquering his lands or not you should prepare for fighting him
Oh and remember to take away the culture slider, which I assume was for war(/drafting?) weariness
About your begging reminder, I did some bored-research on that in the Taxman SG... resulting in some hard simulation numbers for those way too interested in stuff like these. Here's the post with the raw stuff, which gives the optimal beg interval of 27 turns OR 40 turns depending on if your last beg was accepted or not. 35 turns was the best with a fixed interval. Of course there's a hard cap on how much they are willing to gift you, depending mostly on the turns you've known that Civ (and somewhat on your power), so if you get a couple of successful begs you might not have any chance of getting more until a few dozen turns have passed.
). I'll definitely keep that thread in mind.Nice going!
I think the two most important things right now are:
-make sure Peter doesn't get his eyes on you, or you might be toast
-get back in the trading circle
For the first, Bureaucracy and bribing Peter back into Islam might be needed (or spy changing him).
For the second, befriending Peter should help. Also it looks like you can befriend Zara if you stay in Theocracy, he only needs a bit of fair trade bonus to go Friendly. I'd also suggest throwing EPs on Augustus rather than Peter. You won't get any demerits with Peter for stealing from Augustus and he has a fairly close city in Arpinium. Spread Islam there (might have to gift him the missionary as he's in Theo), build Jails and Stock Exchanges, steal a few techs to get back on par with the AIs then turn back the research slider on.
Your current EP output is almost as good as your science output yet techs will cost far less with the discounts through stealing... and you can get several on the same turn! Also, don't forget to destroy the Security Bureau first.
Very interesting, 27 vs 40 turns (so at least I was right with the 40). I'll definitely keep that thread in mind.
Don't take it as robust scientific evidence, more like a rough ballpark-figure. With fixed intervals it gives ~159p for 40turns and ~165p for 35turns so the difference is quite neglible, 30turns is very much in the same ballpark as well. Main thing is to not use sth like 20 or 25 turn fixed intervals which I sometimes see proposed as they are much much worse 
I haven't played against Peter that much so I don't know how likely he is to opt out of Bureaucracy.If I don't want Peter to attack me, I'll likely have to switch back to Bureaucracy, which would end any more drafting. (Of course, I'm screwed again if Peter decides to switch OUT of his favorite civic.) Or I could hope he makes a demand. I think converting him to Islam via spy would be kind of costly, and risky if he catches a spy. What do you think about that? London is a solid research center so Bureaucracy would add a nice amount of commerce, which would then be converted to beakers and gold.
I could try to steal techs from Augustus. I'd need a huge amount of espionage, and as you can see the only way I'll do that is by raising the spy slider.
Zara should be friendly with me soon, so I'm hoping he can be on my side if Peter has eyes my way. Zara declares war at pleased, too.
To all - any thoughts on tech path? I originally thought I would want to research Steam Power - Assembly line, but perhaps that's not the best plan now?

He and Hannibal signed a defensive pact, and Hannibal is about 30 turns away from a cultural victory. I don't see a way out of this. Sorry again. 
I still hope we get a proper report for the rest of this one!
At least your game didn't end in two dagger DoWs before 1700BC
Could have been hard to showcase your traits and UB/UU in that case.