Name (Offical): The Zulu Confederation of African Self-deliberation
Name (Short): The Zulu Impire
Motto: "For the Hearth and the People"
Capital: Anywhere in South Africa slightly away from borders of other players
Development rating: Third World
Economy and Industry: Lighty industrialized. Has homegrown fertilizer and machinery factories to promote an agricultural rebound. Economy powered by precious gem mines such as diamond and gold. The women are allowed jobs to keep industry going as the men fight.
Political setup: A confederacy of local self-appointed chiefdoms and their elected Councilers. The Grand Counciler and the Grand Impi Chief supposidly are equal, but the Councilors can rally the political will easier, while the Impi controls the army. Together they are unstoppable.
Social policy: Largely a liberal and tolerant society.
Foreign policy: The Zulu Impire seeks to control as much as Africa as possible, bringing law, order, schools, and mandatory military draft. They hope to upgrade to a Parliamentary system and are currently hostile to all ex-african colonies as well as non-organized areas.
Army: Mandatroy service of 1 Year frontline or 3 years support for all men from 18-25. Additional service gives pensions, government protection, and promotion. As they have all served sometime or another, they can all be called up with treasury money in case of disaster.
Air force: A largish, but outdated scouting squadrons as well as a few high-tech jets.
Navy: None, they are currently landlocked.