Thalassicus
Bytes and Nibblers
I've created a new menu at the top of the website, and all details of the mod components have been consolidated into that one place for easy reference.
Website: civmodding.wordpress.com
This thread is now just for feedback on the Diplomacy component.
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Here's my thoughts on city-states. I intend to do this if/when we have access to the c++ part of the code.
The Agent itself is a non-combat unit stackable with military, and has an experience bar. Completing missions gives experience to pick promotions like sight range and movement speed. Some buildings could also give Agents experience when trained.
Website: civmodding.wordpress.com
This thread is now just for feedback on the Diplomacy component.
================================
Here's my thoughts on city-states. I intend to do this if/when we have access to the c++ part of the code.
- CS quests are not interesting.
- Distance should be a strategic factor (as done in Gazebo's CSD mod).
- The diplomatic quest requires little investment, gives influence, and major-civ AIs are more likely to have a "friendly" attitude to the player.
- Picking a covert mission gives much more influence, requires a significant investment from the player (such as gold or gifted units), and increases major-civ "deceptive" likelihood.
The Agent itself is a non-combat unit stackable with military, and has an experience bar. Completing missions gives experience to pick promotions like sight range and movement speed. Some buildings could also give Agents experience when trained.