The Guardian
Praetorian
I have an idea for something similar to capturing treasure or creating raw materials similar to the colonization scenario or AOI's raw materials. My idea is to create a unit (whales) or (seals) or both. These units would be flag units and would then be enslavable. When enslaved the enslave unit would be a barrel of oil which could then be transported to the capital and converted to gold in the treasury. To capture the whales (ocean unit ) you would have a special ship ( Whaler ) and only the whaler could capture whales.
I can create a civ called nature and have the whales and seals auto produced but since I am already using all the culture groups for other civs I can't use any of the five culture groups for city types.
I thought of using barbarians, but that raised another problem. The AI will send massive stacks of units to wipe out the barbarians and I don't think unit production of barbarian units is very controllable.
Anyone have any ideas how this can be accomplished?
I can create a civ called nature and have the whales and seals auto produced but since I am already using all the culture groups for other civs I can't use any of the five culture groups for city types.
I thought of using barbarians, but that raised another problem. The AI will send massive stacks of units to wipe out the barbarians and I don't think unit production of barbarian units is very controllable.
Anyone have any ideas how this can be accomplished?