Angst
Rambling and inconsistent
LJNES – Lords of Sicily
This NES has ended.
Posting allowed
//Story moved to below rules//
Welcome to LJNES!
Please notice this NES will have a slightly different game over it. Warfare, economy, empire building... It will all be the same. But here, diplomacy and trade will have different meanings. This time, I want to simulate a detailed Medieval state – in this case Sicily. Please note that all nations, historical backgrounds, etc. will be severe unprecise and unreliable, as I have absolutely no idea what the world looked like at this point. You will get a hand of what the state of the world is in Update Zero, and you have to recieve an insight to the world from that post.
But to the rules.
LJNES BASICS
First to say what is different i this NES. I have drawn Sicily on a map and have included Tunis and Naples as the current other factions you will know. Sicily is, as you can see, split into red and dark blue provinces; Red provinces will be owned by the PC nobles and lords, and the dark blue are owned by the NPC king of Sicily (Who is, of course, controlled by me). The purpose of this NES is for all players to run diplomacy with each other to decide the fate of Sicily. Sicily is a shared state – difficult to run because of the provincial control, but it will have to be run to prosper.
The king of Sicily sends out guidelines for the players to follow (Or not to follow) each update, and the players have to run diplomacy with each other to assemble a country. Wars, fx, will be very tough to do. Internal disorder or dislikal between the players can also lead to civil war, making that concept more understanding. Assassinations, fx, are allowed to do (Won't kill a player completely though
). You should just be sure that it is a good thing to do, they are tough to do without being discovered. Think creatively – a noble marriage would be a brilliant thing to do to increase relations, but you should beware that when doing that, a smart player could institute some assassinations here and there, make some minor reforms, run some diplomacy and out of a sudden he rules your provinces.
When players join, I will assign them a province myself, coloring the provinces individually along the way. Some provinces are weaker than others. Sorry! But you'll have to do with the provinces you've got, minor or major. As the game processes, you may unify two or more provinces to reduce micromanagement, or split them up if you require more. Cities can be founded, but... I don't directly support it myself. You would have to have a very good reason for doing so at least, and you would had to invest heavily. Cities weren't just founded on purpose. They will pop up sometimes, others will go. As you may think now, yes, there will be random events in this game, and they will be more or less devastating, or creating. I won't be merciful against you either – When being assassinated or subjugated through a coup, then you are. If you are good though, and manage to survive, you can PM me something as creative as ”I will from now on lead a band of robbers, or will revolt in <insert province previously owned by me here> because that dude kicked my ass of no reason”. Yes. Such things can happen.
Oh, and from-some-to-many things you attemp to do will fail. Not all investments or orders are succesful. Read on Christian IV of Denmark on Wikipedia if you are curious.
This game is almost not run by me (Orders are required before deadline of course). I will 'update' now and then, but that will mostly mark the end of every year, and write major events (So if some player build a fishing boat somewhere, it won't be mentioned), and yes, if players manage to forget their orders, some of their riches will be banked and they can do orders next turn (But their nation will ofc disrupt over time) because I represent time, and some nobles didn't do anything but live on their riches for several years in a row.
Last thing to say is – the world is huge. If this NES manages to carry on, I will expand the map. When posting updates, I will also, beside the king's diplomacy, include some info about the international events with nations you cannot see. The diplomacy will be the most important thing in this NES.
This NES has ended.
Posting allowed
//Story moved to below rules//
Welcome to LJNES!
Please notice this NES will have a slightly different game over it. Warfare, economy, empire building... It will all be the same. But here, diplomacy and trade will have different meanings. This time, I want to simulate a detailed Medieval state – in this case Sicily. Please note that all nations, historical backgrounds, etc. will be severe unprecise and unreliable, as I have absolutely no idea what the world looked like at this point. You will get a hand of what the state of the world is in Update Zero, and you have to recieve an insight to the world from that post.
But to the rules.
LJNES BASICS
First to say what is different i this NES. I have drawn Sicily on a map and have included Tunis and Naples as the current other factions you will know. Sicily is, as you can see, split into red and dark blue provinces; Red provinces will be owned by the PC nobles and lords, and the dark blue are owned by the NPC king of Sicily (Who is, of course, controlled by me). The purpose of this NES is for all players to run diplomacy with each other to decide the fate of Sicily. Sicily is a shared state – difficult to run because of the provincial control, but it will have to be run to prosper.
The king of Sicily sends out guidelines for the players to follow (Or not to follow) each update, and the players have to run diplomacy with each other to assemble a country. Wars, fx, will be very tough to do. Internal disorder or dislikal between the players can also lead to civil war, making that concept more understanding. Assassinations, fx, are allowed to do (Won't kill a player completely though

When players join, I will assign them a province myself, coloring the provinces individually along the way. Some provinces are weaker than others. Sorry! But you'll have to do with the provinces you've got, minor or major. As the game processes, you may unify two or more provinces to reduce micromanagement, or split them up if you require more. Cities can be founded, but... I don't directly support it myself. You would have to have a very good reason for doing so at least, and you would had to invest heavily. Cities weren't just founded on purpose. They will pop up sometimes, others will go. As you may think now, yes, there will be random events in this game, and they will be more or less devastating, or creating. I won't be merciful against you either – When being assassinated or subjugated through a coup, then you are. If you are good though, and manage to survive, you can PM me something as creative as ”I will from now on lead a band of robbers, or will revolt in <insert province previously owned by me here> because that dude kicked my ass of no reason”. Yes. Such things can happen.
Oh, and from-some-to-many things you attemp to do will fail. Not all investments or orders are succesful. Read on Christian IV of Denmark on Wikipedia if you are curious.
This game is almost not run by me (Orders are required before deadline of course). I will 'update' now and then, but that will mostly mark the end of every year, and write major events (So if some player build a fishing boat somewhere, it won't be mentioned), and yes, if players manage to forget their orders, some of their riches will be banked and they can do orders next turn (But their nation will ofc disrupt over time) because I represent time, and some nobles didn't do anything but live on their riches for several years in a row.
Last thing to say is – the world is huge. If this NES manages to carry on, I will expand the map. When posting updates, I will also, beside the king's diplomacy, include some info about the international events with nations you cannot see. The diplomacy will be the most important thing in this NES.