City planning and dotmapping

Beorn-eL-Feared said:
Having a pop-up saying we started building something would be hard to miss ;)
Just think of the reaction we might get from the other teams though. :mischief:

BTW - I still think we need to build the Pyramids.
 
In two more turns we will have founded Polecat (City 7). Where to next?

According to the dot-map we have a city scheduled to be settled SE of SKWTD/ SW of Dunderhead. I would vote for that location for Notthefullshilling (city 8) in order to increase our holdings closer to the continental center.

OR

Perhaps settle on the wine two tiles west of Ignoramus (or 1 tile SE of that wine). It would give us a 'coastal warning system' to the east before anyone could reach Simpleton via boat. Something we know lack.

Actually, I might be leaning toward the coastal settlement...
 
OK, so we need clean cut periods for
1- Establishment: Found a few good cities and a few "colonies"
2- Consolidation: Build barracks, climb to around 20-25 workers
3- Fear induction: GS, Wonders, settle the whole fkin map and road that stuff up

Links to maps: dotted and not

1. What to settle ?
I'd like NE of Simpleton next.
S-S-E and S-S-W from SKWTD look good next, but I agree we need a coastal, and NE 1st ring looks good.

With Polecat, that's 4 additionnal cities. With Furs (pretty safe), Spices (might have a race) and Ivory (Can we ?) to settle, it's 7. Perhaps too many. My .02 we found Polecat, then NE for a coastal, then S-S-E from SKWTD. After that we send 3 to the ressources and stop that phase. That's 3/4 3/3.

Out of the 4 near and 3 luxes, perhaps we should just build 2/4 3/3 or 3/4 2/3. Or even 2/4 2/3. Opinions?

2. Just how many?
Barracks and workers for a while thereafter sound like no-brainers. Once those are built we can really push our core up and sustain whatever size our empire will get. At over 1.5 worker/turn, 10 turns and we're good to go until the later MA. I think we're better off with more over less; I definitely support the idea of building 15 workers straight up and then go settler/settler/worker back again.

3. Wreak Idiotic Havoc
GS, Colossus, Pyramids? Well, there's a pair of threads for that.
 
I think that Jesterton should be able to knock a harbor out by the time MM is discovered. If we get enough advanced notice we can pre-build for it.

I'd like the next settler to Down by the moutains on one of those hills. Then the one after that should (IMO) go for the spices. Then the ivory? by the eastern coast. I'm not sure if it's over there but I'm guessing.
 
We will have a settler next turn. We need to decide where this one is going. I think that there are barbs near the southern mountains so it'll need to be escorted if going there.

Hairy is busting some fog over to the east 1 or two more good cities can be placed over there.
 
Next to NE and after that the spices IMIO
 
Coast NE would be fine but could we get a comment on the rank corruption part, IIRC G-man had something to add to that. Is it too close to S-ton so that rest of core gets corrupted? We could send settler to mountains but hold him in D-head a few turns so he gets escort. Don't know what shields D-head is making ATM but it wouldn't take more than 2 turns, right?
If the NE of Simpleton is a GO, then my vote goes to
1.Coastal NE-don't need escort
2.Spices-get on the way asap
3. Mountains- escort ready by then
 
I was taking NE to mean N of Ignoramus. On the little pennisula up there.
 
i'll see if I can drag my lazy ass to my 'puter tonight to get the save and take a look at the corruption effect of that proposed town just NE of the capitol (not the one NE of Ignoramous, but the one closer to the capitol). Or does civassist already do that?
 
Civ Assist will pre-calculate the corruption for a proposed city. Although I don't think that it will re-calculate the corruption for existing cities.
 
ok, i can do that
nerdplus.gif
 
Man, I love you engineers. :cry:
 
ok, here's the layout. not exactly sure what the settlement plan is yet, so I assumed the following:

MTDG_cities.jpg


and the despot corruption calcs (note, rounding errors will occur so this is not exact, and it usually errs on the conservative side) but shows the detrimental effect of the black dot:

Code:
Town 	Despot	Despot	Republic  Republic
Simplet	3.68%	3.68%	3.27%	3.27%
Black	 N/A	18.60%	N/A	14.04%
Jestert	22.35%	26.03%	16.54%	19.80%
Dunder	29.78%	33.46%	22.30%	25.57%
Ignor	33.46%	37.13%	25.57%	28.84%
Effing 	37.13%	40.81%	28.84%	32.11%
SKWTD	40.81%	44.49%	32.11%	35.38%
blue	51.99%	55.66%	40.38%	43.64%
purple	55.66%	59.34%	43.64%	46.91%
red	59.34%	63.01%	46.91%	50.18%
pink	66.76%	70.44%	52.68%	55.95%
yellow	74.19%	77.87%	58.45%	61.72%

note: calcs assume the following: all towns connected to palace by roads, no FP, no courts, founding order is blue, purple, red, pink, yellow.
 
G-man - prehaps another grab at the eastern lux mountain should be in order.
 
since that's further out, the corruption will only be higher. my dots just represent a guess of what I think the team will do for the 1st 10 cities, not beyond, and the effect of the black dot on them :) if the team wants one of the 1st 10 cities goes for that spot, then it's corruption will be higher than yellow, which is pretty corrupt already.
 
Being AGR we can grow faster than the rest, but what good is the extra population if we cannot keep them happy? So my vote is to capture the spices with the next settler, finish settling the core and grabbing the furs next.
 
I agree with Crakie & Bugs. Although the red dot would be nice to get with the next settler. We're going to need those luxes. It would have been nice to get an ivory too, but that's looking like a TNT/ MIA duolpoly. The next settler is due next turn so we need to have some direction before the next turn is played. The todo list is geared toward him going to the red dot.


note: blue dot will be settled next turn
 
Crakie said:
Being AGR we can grow faster than the rest, but what good is the extra population if we cannot keep them happy? So my vote is to capture the spices with the next settler, finish settling the core and grabbing the furs next.
my map was not a recommendation on what cities to settle, just an analysis of the effect of the black dot (for info only).

edit: btw, how far away are these spices, and how do we intend on defending and supporting that turf?
 
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