City planning and dotmapping

After playing Turn 58 I think we are in need of a new dotmap. The only two left are yellow dot, furs and black dot(which I don't like that much anyhow). I think we need to look at a map for our FP and it's cities. Somewhere in the middle and that can grow because it may be the palace someday with a leader.
 
imho, if we are out of dots, then stop building settlers for a little while. turn the capitol into a worker factory and get ~30 built. get the core up to snuff by improving tiles and joining workers to the cities (we need as many size 7+'s able to produce 10 or 13/13/14spt (or 20 :D) as possible. get the luxes connected to drive down the lux tax, and build military (GS's). after we get the core set or get up to 30 or so workers, then turn the pump back on so we can support our burgening troops.
 
Totally agree Grahamium. We need that lux and workers are the only way. I think after the next 2 settlers (8 turns) I even like going for the Pyramids. Once the road to lux is complete we can backfill using the roads.

BTW - We have 10 workers. While looking at the unit screen I see that TNT started the war by capturing a worker.
 
IIRC our mid-term plan on that side was to turn the settler pumps into worker pumps at right about this point, make an obtuse mass of workers (10 or more, more) and after that, go wild with wonders. By that point we'll have several top shape cities around and the odd settlers we'll put on the field will walk roads. Of course, the pyramids sound like the natural wonder to build first.

Also, has anyone heard of an ETA for litterature?
 
There are a couple of cities left to go to the east..... Cutting off the settlers and going for workers sounds fine to me. That means that we will have 2 2-turn worker pumps going.

I think that Simpleton's workers should be added to other cities and Dunderhead's be used to improve the land. We already have most of the tiles that are currently being worked improved.
 
We are now due to go on that plan of re-opening the settler valves, turning Simpleton, Dunderhead and Ignoramus into settler pumps, the rest of the empire making military units.

Brand new dotmap attempts - feel very free to rebuff and criticize, that's the whole point.

Western empire, w/o radii
Spoiler DotW :


Eastern Empire, w/o radii
Spoiler DotE :


Western empire, w/ radii
Spoiler RadW :


Eastern Empire, w/ radii
Spoiler RadE :
 
"Western Empire," "Easter Empire." I like that :D

I Think that this sounds like the route to take. Just a few questions...

1) Do we need to build the Forbiden Palace now?
2) Are we building GS without rax?
3) Should we be throwing spearmen into the mix (cheaper defense)
4) Is there a city building priority or just throw one settler west, then east, then west, then east?
 
imho, 3 settler pumps is too much. at least 1 of those (probably the capitol) should be a GS pump. I suggest that the capital be a GS pump because, being the lowest corrupt city, it can easily have the most spt and bpt. Having a large capitol (as large as our happiness allows) will benifit the empire more than having another city get large.
 
here's the plan for our new settler. 2 workers are assigned to start improving the area. Those 2 can of course be separated to prevent loss of worker turns.
 

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From the war planning thread:

scoutsout said:
TOP SECRET

The following screenshot is saved in my personal webspace, so as to avoid the risk of getting compromised by loading it on CFC. I apologize for the size and bytecount.

Discussion to follow.



TOP SECRET
 
Okay...here's another dotmap. As you look at this, ignore the green dot in the green square. There's a town there now.

Shown are the locations of the settlers. At the start of the next turn we will have five on the ground. One will be in a position to settle immediately. I propose to take the two western settlers to the two yellow dots in the west. I propose to take the one spawned by Polecat and move it to the eastern red dot. The one in Village d'Idiota I plan to take to the southern red dot.

Comments?

tmkiss_dotmap.jpg
 
Looks like great placement to me. The southern red dot (with some worker turns) will help to link our two lux towns in the jungle.
 
We're already off of the original planting plan, to the west, so there's no reason not to go with that: it makes a lot of sense out of the currently settled terrain :hatsoff:
There's nothing more to grab, so in distance order as much as possible - nothing else to add.
 
looks good to me, but I've never been good at dotmaps. I'm usually off from a great city by one tile, so I shouldn't be looked at as the authoratae
 
I am not a dotmapper as well, but I'd like to learn. I am curious why the placement of cities in this stage is important at all... they're all corrupt anyway. I usually settle agressively, focussing on the only uncorrupted commodity food, then fill in the gaps for an ICS pattern.
 
Sorry if I'm spamming things up... I've posted some dotmaps to the "Diplo for MIA" thread, because lately there have been some 'negotiations' that affect settling.

If there is anyone on the team tracking this thread that ISN'T tracking the other, please check in on the discussion there... I would appreciate your thoughts.
 
I don' know if this is the right thread or not...

And I'm not sure if this decision has already been made, but I propose the two spots marked in red for our two TNT cities.

They are both behind the river for defensive purposes, they are close enough for support even of foot units, it would give us two harbors for logistical depth, and with a 'fat x' they should grow pretty well.

The one downside I see is the Iron Hill, but if we fortress and fortify something there, I think it is an acceptable risk.

Thus saith that Booti that Kicks.
 

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@KB: This is as good a thread as any to post these ideas. My current thinking is to take your northern dot and plant a town 1NE of that spot...and plant another ON the iron hill. Since these will be woefully corrupt 'specialist farms', there's not a need for a lot of land - just enough to grow the towns.

The placement would be a nice, tight, defensible zone... with defensive bonuses of a hill in the center and the river on the flanks. A Trebuchet in the center could move to either flank and fire on the same turn...

At least, that's my current thinking.
 
@ Bede: Do you think that it is best to settle from the combat zone north or from the 'Spite zone' south and west?
 
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