SYSNES2: On the Lathe of Suns

From: Praxzen Republic State Directorate
Date: January 16, UC 4975
To: Republic of Yanii Institute for Societal Research
CC: All
Subject: RE: EXCITING LIPSID GAMMA VIII COMMERCIAL OPPORTUNITIES


Please stop contacting this office with these offers.


|------Original Message------
|
|REQUEST FOR URGENT BUSINESS RELATIONSHIP
|
|FIRST, WE MUST SOLICT YOUR STRICTEST CONFIDENCE IN THIS
|TRANSACTION. THIS IS BY VIRTUE OF ITS NATURE AS BEING UTTERLY
|CONFIDENTAL AND ‘TOP SECRET’. WE ARE SURE AND HAVE CONFIDENCE
|OF YOUR ABILITY AND RELIABILITY TO PROSECUTE A TRANSACTION OF
|THIS GREAT MAGNITUDE INVOLVING AN EXTANT FACILITY REQUIRING
|MAXIMUM CONFIDENCE.
|
|WE ARE TOP OFFICIAL OF THE UNITARY GOVERNMENT CONTRACT REVIEW
|PANEL WHO ARE INTEREST IN THE EXPORT SALE OF A GOVERNMENT
|FACILITY CURRENTLY STUCK IN LIPSID GAMMA. IN ORDER TO COMMENCE
|PROPER OPERATIONS AT THIS FACILITY WE SOLICIT YOUR ASSISTANCE TO
|ENABLE US TO TRANSFER INTO YOUR POSSESSION THE SAID TRAPPED
|FACILITY.
|
|THE SOURCE OF THIS FACILITY IS AS FOLLOWS; DURING THE EARLY HEPHOI
|ADMINISTRATION HERE IN YAN, THE GOVERNMENT OFFICIALS SET UP
|COMPANIES AND AWARDED THEMSELVES CONTRACTS WHICH WERE GROSSLY
|OVER-INVOICED IN VARIOUS MINISTRIES. THE PRESENT CIVILIAN GOVERNMENT
|SET UP A CONTRACT REVIEW PANEL AND WE HAVE IDENTIFIED A LOT OF
|INFLATED AND SUPERFLUOUS FACILITIES WHICH ARE PRESENTLY FLOATING IN
|THE VOID AWAITING UTILIZATION.
|
|HOWEVER BY VIRTUE OF OUR POSITION AS CIVIL SERVANTS AND MEMBERS OF
|THIS PANEL, WE CANNOT UTILIZE THESE FACILITIES IN OUR NAMES. WE
|THEREFORE, BEEN DELEGATED AS A MATTER OF TRUST BY OUR COLLEAGUES OF
|THE PANEL TO LOOK FOR A FOREIGN PARTNER TO WHOM WE MIGHT TRANSFER
|THIS FACILITY (TOTALING TO THE SUM OF 258E IN 1:1 RESOURCE TRANSACTIONS
|AND 1P). HENCE WE ARE WRITING YOU THIS LETTER. WE HAVE AGREED TO THE
|SALE OF THIS FACILITY AND ITS ATTENDANT POPULATION FOR THE SUM OF 300E.
|
|PLEASE, NOTE THAT THIS TRANSACTION IS 100% SAFE AND WE HOPE TO
|COMMENCE THE TRANSFER AT THE LATEST ONE (1) STANDARD FISCAL YEAR
|FROM THE DATE OF THE RECEIPT OF THE FOLLOWING INFORMATION BY ANSIBYL
|OF YOUR POLITY’S OFFICIAL SIGNED AND SEALED LETTERHEAD THE ABOVE
|INFORMATION WILL ENABLE US WRITE LETTERS OF CLAIM AND TRANSFER OF
|OWNERSHIP RESPECTIVELY. THIS WAY WE WILL USE YOUR COUNTRY’S NAME
|TO TRANSFER THE FACILITY AND RE-AWARD IT IN YOUR COUNTRY’S NAME.
|
|WE ARE LOOKING FORWARD TO DOING THIS BUSINESS WITH YOU AND
|SOLICIT YOUR CONFIDENTIALITY IN THIS TRANSATION. PLEASE ACKNOWLEDGE
|THE RECEIPT OF THIS MESSAGE USING THE RETURN TRANSMISSION CODES.
|WE HAVE ATTACHED DETAILED INFORMATION OF THIS PENDING PROJECT
|WITH THIS MESSAGE.
|
|YOURS FAITHFULLY,
|KAL MAX, HEAD OF THE YAN INSTITUTE FOR SOCIETAL RESEARCH

Spoiler ATTACHED MEDIA :
[19:30:48] <+noob> alex
[19:30:53] <+noob> You want a pre-build base on Lipsid Gamma?
[19:31:01] <+noob> I'm selling cheap since I don't want it
[19:31:19] <+noob> One with good hidden values
[19:31:48] <+noob> +8 to both m and v
[19:32:14] <+noob> 499
[19:32:21] <+noob> Though that's a secret >.>
[19:57:10] <%SymphonyD> What... did you even build there that cost that much.
[20:08:56] <+kew_kew_the_away_Kiwi> Space Port, Mining Complex, Pumping Station
[22:08:25] <%SymphonyD> Are you selling the Yan p you lured there as well?
[22:08:34] <%SymphonyD> With the base?
[22:08:54] <+mobilenoob> Yeah
[22:09:23] <+mobilenoob> As is, just not any specialists that might be there in transit
[22:11:02] <%SymphonyD> You should totally make a public sales pitch in the thread.
[22:13:34] <+mobilenoob> I'll keep it on #nes; make the competition exclusive so you all get lower prices :p
 
I like how NESers are so casual about buying and selling human beings.
 
Leaves in the wind, shuddering (UC 4973-5)

“I think it an extraordinary aggressive play"

Pava paused her calisthenics and turned to look at the analyst’s ghost, drifting in the air to the side. The image was coloured to indicate it was a full and real-time telepresence on Evaia’s part rather than an avatar giving a report. Pava issued a quick invocation to dial down the resistance field before she resumed and replied.

“Fools rush where the wise fear to tread”

“You think them foolish then ma’am?”

“No Evaia, it’s just the old proverb. I do think one can confuse an active campaign of aggression with a moderate intention but poor assumptions.”

Evaia’s expression radiated a polite doubt at that idea, so Pava decided to continue.

“Consider their originating context; meshed in one of the deepest arteries of the old hegemony, there you could push and elbow all you liked because everyone else was also well off, and they operating in that sort of jostling intellectual framework. Doing poorly one cycle just meant you gracefully bowed out and prepared for the next big thing or resource load. But out here things are lean and savage, relationships are old and stable and treasured as the thing that keeps you from starvation. What was just standard practice in one context is a dangerous insult in another; things are seen as a more zero-sum situation and a meteoric rise can only be conceptualised as taking from the common pool.”

“That is an astute reading of the situation ma’am…but does it affect the outcomes what their intentions were?”

“No I suppose it doesn’t”


The Treaty of Abell, signed in 4971 to equilibrate the situation on Oia has been the pivotal piece of diplomacy in the midst of the forest these past few years. Originally intended to just stabilise the borders of the Oiat Kingdom, in its wide ranging and sometimes vague provisions both Standardite and Csserian politicians seem to have taken it as a postponement on hostilities, seeking to gather strength for the next confrontation and deliberately standing back from each other’s affairs. This to the cynical observer provided them both time to tend to other interests whilst the Mernt bled and cried; the Standardites that followed the Commodores seeking to grab and hold the entirety of the planet Mern as a new homeworld, the Csserians dealing with their resource deficits and assembling a web of trade. The various Mernt polities which would have gladly battled the Standardites in Buxe and Abell were forced to follow the Csserian lead (some say urged by Csserian diplomacy) and stay quiet or only battle the Standards on their local front. No Mernt state had or has the military calibre or logistical capacity to mount the crusade on Mern and Oia they so desire. But the Treaty is up for renegotiation or abandonment this coming year, and active conflict might erupt as all peoples of the Forest are in very different positions to how they were five years ago.

The Commodores of the Standards have been something of a paradox during their time in the Forest; the government of a people who despise the very concept, authors of random spasms of action against wayward Standards whilst shouting the need for stability and coherence. The edicts of this oligarchy have been driving their Standardites in a new direction. Even as they secured their hold over Mern in ’74 and expelled all but the most hidden of Mernt guerrillas from their holdouts in the shrines of the Old Continent, they chose not to revive the old township concept of Standard but instead continued to exert autocratic authority through military channels and quickly struck down internal dissent. Perhaps the most egregious example of this is when they razed some of the outlying villages in the loyalist Ridgelands region of Oia in order to spur their resident’s movement to Mern. If you had asked a Standardite of three decades prior what their reaction to a government body taking apart people’s homes would be, you’d probably miss the answer when a posse started saddling up halfway through your opening sentence. But the Standardites of then hadn’t suffered the vicissitudes of interstellar war and the thorny path of migration; most who would protest have already died or broken with the Commodores already. The very timbre of the society on Mern had changed, and carving their place in the universe against those who would condemn them seemed more important than old principles or even survival. When the other Standardites began calling them ‘The Fleet’ as a pejorative, the hard eyed loyalists embraced the name (perhaps because the other trending name - ‘The Commodores Fascist #@%*£-Boys’, didn’t really work as a demonym).

The Standards of the Fleet saw some benefits from the more focused rule of the Commodores as accepting it from hate and habit. Given years to actually settle and establish themselves economic activity on Mern started to pick up, fuelled by goods stolen from the Mernt and sprawling new open pit mines on ancient Mernt holy sites and cities. Judicious rationing of resources through the lean years has seen the Fleet Standardites come through to the other side producing a surplus in everything but the Fleets need for volatiles. One major thread in both the development and the cultural shift was the group Adamas professionals who continue to make their home in the new Fleet capital of the Elric Mountains, organising city life and whispering in the Commodores ears. The economic base of the Fleet’s new homeworld is much improved from three years ago and certainly on an upward course for now provided the fuel keeps on flowing. Previously anaemic private industry has even started up again, with some clans building housing and mining complexes on the face of Mern.

On Oia things are much more complicated; many of the more Fleet inclined population had already migrated to Mern, but there continued to be flow back and forth as space and work opened up so the overall loyalty of the population left in the Ridgelands was hard to judge. Kia Common had been left as military governor and instructed with the orders to both keep the Ridgelands under the Fleets control and retake the Great Basin from Janos Typical. Common however decided these orders were contradictory; there was every indication Typical was now on the Csserian payroll and his forces would work with the new Oiat army that the Csserians were bankrolling and possibly start a general war. In addition the fact that the Commodores had seen fit to withdraw the entire fleet to Buxe and SAF2 meant she was without space support and the Csserians had open skies to relay details of her army’s movements to the inferior but numerous foes. Since in her estimation attacking might mean they’d lose and probably mean they’d damage the Ridgelands, and that that regions agricultural production was the only thing standing between the fleet and starvation, the Commodores could eff right off. The more aggressive amongst the Commodores glowered at this and threw efforts into a way to counter the Csserian space forces and threaten their habitats. The results, a tough little missile picket named the ‘Bullshark’ for some reason and very capable of pounding domes from a distance whilst still being carriable by the Ne’er Do Well Tramps, may enter production next year.

The Fleets other great effort in the run up to the end of the treaty was a grand diplomatic tour of the Spinwards subsector in order to try and drum up support and friends. A small trade convoy linkage to Lipsid Beta was also set up at the same time – whilst the millions of tons of Csserian and Hankish haulers that ply the Lipsid Beta <> SAF2 run may dwarf the Fleets efforts, a dedicated connection was deemed invaluable. At Lipsid Beta the Fleets diplomats engaged in an interesting strategy; rather than trying to downplay any of their own issues and crimes, they instead took efforts to smear the Mernt as blood-sacrificing primitives and poison the well against the Csserians. Some sectors of the Cathedral found this message very compelling when combined with the massive influx of Csserian commercial interests seeming to press at the established powers of the Cathedral. In particular the Valk saw a potent threat to their volatiles monopoly in the form of aggressive Csserian and Praxzen salesmen pushing the output of Torpors new pumping stations. It surprised few (outside the Csserians) when the Valk made the Standards of the Fleet sign a rather humiliating agreement whereby the Standards would provide bases and unlimited military support for any Valk action in the Forest, and only receive a unguaranteed quantity of volatiles in return. Since by that point the supply line would be the literal lifeline of the Standardite economy, the Commodores had to put power before principle once again.
After the Circum-Cathedral stop, the Standardite diplomats headed onwards towards Atooa, where their message was rather more positive about themselves and called back to shared Dathic values, though they still stuck with a good lump of anti-Csserian sentiment. It took little to convince this media market that the Mernt were a wrecked people and that Dathic refugees needed the living space more (though they didn’t like the idea of whole scale genocide), and they were already primed to dislike the Csserian expansion. Even the mild Yanii had some businessmen with loud and negative things to say about the Csserian push into Spinwards markets and making it progressively more difficult for Yan’s trade to get off the ground. The Standardite diplomat remains at Atooa at the current time, and it is to be seen what if anything comes of the backroom discussions there.

As a final diplomatic flourish days from the ending of the Treaty, the Commodores have released a rather interesting propaganda statement – their intent to rename the planet Mern to ‘Reliance’. As a calculated insult to get the Mernt utterly incensed they really couldn’t have done better than to profane the very name of their goddess. It remains to be seen what this indicates about the Standard attitudes on returning to the treaty table, or if they will at all.

Meanwhile the splinter factions of the Standardite migration have been having a harder time of the last few years, and after the attacks by the Commodores and foreign powers only three independents remain. The composition of these groups were drawn from both ends of the spectrum; those to rabidly invested in the Standardite ideology to stomach the changes the Commodores were making, and those to stubbornly practical to think the erratic and confrontational path the commodores were plotting was a good idea. Naturally this makes for calm and level headed debates about policy. On the outer moon of SAF10’s outer Giant planet a small band tries to keep a low profile and engage in a little light smuggling activity. On Oia Typical’s army and those that follow him still hold out, sustained by Csserian subsidy. The Csserians of course have trouble keeping their negotiations with the group a secret, and it is know they’ve extended an offer of finding them a new home somewhere in exchange for assistance is a possible battle for Oia. Many Mernt and Csserians decry the Csserian government over this appeasement of possibly unreliable Standardites – ‘The Treaty of Abell in Miniature’ as one newsgroup dubbed it. Typical and his cabal know their situation is both desperate and untenable for the number of people that follow him, and are willing to take any deal that provides a future. The final group are the followers of Rico Regular on SAF1 I, who are nearly at the end of their struggle for the Vale – their end. A charitable organisation has been set up in circum-Cathedral space and provided a substantial loan from the LOFG in order to aid The Knights in their struggle for their world. The Knights used these funds to substantially upgrade the weaponry of their soldiers and have begun smashing Rico’s forces at every opportunity. Whilst the new equipment has only really brought them bare parity with the Roughnecks, the vast numbers of the Knights are allowing them to grind their foe down. Only the limited coordination of the Knight’s Shining Legion and skipping from region to region of SAF1 I has allowed Rico’s forces to escape total destruction, but they are on their very last legs. The punishment the Mernt of the Vale are likely to inflict on the Standardite settlers in the twilight regions of the planet is likely to be brutal and bloody. Also of note are the Standardites who have decided to hang the whole idea of the migration, and are slipping into the lower levels of the large cities of the Segmentum – Hanksville, Atooa and even Larsilla itself in search of something to keep their families fed.

If the Fleet Standardites have buoyed and risen, the Csserian Confederacy has exploded. What was already a strong economic base in the city of Larsilla has battened on cheap immigrant labour and a generous tax regime and power allocation to private industry (particularly once the problem with the fusion reactor cores was sorted out), but the real boom sector has been in interstellar trade. Csserian financial magnates and government officials, the two being never far apart, conceived and executed a vast ‘superhighway’ of trade weaving a cord between SAF6, Abell, SAF2, and Lipsid Beta. Praxzen and Cathedral products and vast amounts of resources flowed up and down and around this linkage, with Csserian financiers and shippers and insurers enacting a cut at every stage and sending that wealth back to Larsilla. Not that Larsilla was parasitic; the cities own production and markets provide a strong thread in the rope binding the heart of the Forest to the grand Cathedral. Perhaps the most ambitious of all the Csserian efforts was their successful breaking into the Cathedral financial markets themselves. Whilst the Cathedral powers are old and sophisticated, they don’t have the understanding of the fractional derivatives and complex futures markets needed to grease the cogs of interstellar trade that is the Csserian bread and butter. The feat may be hard to repeat though, as the Csserians seem to have carved out the boundaries of complexity the Cathedrals markets can handle, at least for now. In search of more growth the Csserians have entangled Lipsid Alpha and Lipsid Gamma in their web of trade, both which offer small but solid future opportunities. If the Csserians had tried or intend to try to be more aggressive still; wrestling financial market shares from the companies that currently hold them, their acumen compared to the established powers gave and gives them strong chances of success. Not that that might be the best course of action, for the rapid Csserian expansion has scared and irritated all manner of existing commercial entities in Cathedral space, and their push for Lipsid Gamma seems set to irk the Yanii and Corans who have been both eying potential markets there.

As we turn closer to their home system the Csserian victories seem more muted however. In SAF2 their successful joint operation with the Praxzen at Torpor has been humming happily along, and the flow of trade through this very important junction system is providing vast opportunities for growth. But the Csserians have dropped the ball with their efforts focused on Lipsid Beta, rather than quickly securing all the transhipping occurring at Torpor for themselves, they left a window open for a new actor to play a role. For such a vast highway of trade would attract the Hankish like moths to a flame; and the vast Hankish merchant fleet has pushed out from their sorting point at SAF3 to enwrap and copy the lucrative Csserian routes, touching at Abell, SAF2 and Lipsid Beta. The Hankish commercial agents followed closely behind, and were able to easily grab shares of the SAF2 markets nigh unopposed by the Csserians. They were even able to snatch a sliver of the shipping routes at Abell itself! The Hankish intrusion has the magnates of Larsilla very worried about their bottom line, for the Hankish have the potential to set up Abell<>SAF3<>Lipsid Beta as a competing route to Abell<>SAF2<>Lipsid Beta and funnel some of SAF2’s existing trade through a system the Hankish have near complete control over. Some might scoff at the Csserian fretting over the Hankish, who have less than half the total market value under their control the Csserians do, but others would reply that the Hankish have yet to start leveraging access to the vast primary resource stockpiles their trade partners in the Handmaidens possess on behalf of Hankish interests.

As an almost casual sidenote the Hankish traders rolled into Buxe in ‘74, something the Csserians were treaty bound to avoid, and nigh effortlessly took control of the shipping markets from the Standardites, as even the Commodores preferred reliable Hank-Sobor deliveries to and from other systems over the more adventurous delivery structure Standardite shipping concerns adopt. In a way this was even a good thing for the Standardites, as their own shipping is insufficient to bring the total Valk shipment of desperately needed volatiles to Buxe on its own.

In Abell itself where the greatest Csserian worries occur; despite strong growth in Larsilla and all trade sectors including the recently explored media and data markets, the underlying problems facing the Csserian state remain and intensify. To whit; the oldest problem of having the entirety of the Csserian nation and wealth shelter under a single fragile dome, and the old problem vast tide of immigrants drawn to Larsilla’s safety and wealthy and assimilating and housing them all. There were new problems of defending the far spread and hugely lucrative trade network from aggression and predators, and that this rapid growth might be driving a bubble of poor future planning that might burst at the slightest set back and drive the Csserian economy from the heights into the pits. The first and third problems remain unaddressed beyond the launching of a single Shepard class torchship to vindicate the design principle, but the second has been confronted with a battery of measures vastly expanding habitation space and social services. Some measures fail miserably, like the expansion of hydroponics to provide jobs for newly arrived Mernt merely creating a ghetto caste of hydroponic worker as native Csserians are priced out of the menial labour market and the Mernt forced into a socially expected job, but some succeed well enough. Some Csserian commentators might say too well as a they attract yet more displaced Mernt from Buxe and even see Standardites applying for residency, but others don’t really see the issue with a polity that is nearly 40% of non-Csserian peoples. Whilst the good times are rolling and the economies flying high those optimists might even be correct.

Much like the Standardites, the Csserians embarked on a diplomatic tour of Spinwards in an attempt to build friendships. Unfortunately they didn’t engage in any of the dirty tactics the Standardites employed, and instead hosted boring functions and meetings. When set against the backdrop of the Csserian commercial expansion Larsilla’s envoys were coldly received in Lipsid Beta and Atooa, as actions speak louder than transparent diplomatic waffle about ‘respect’ from those who whine about vulnerability at the same time as rising to the foremost economic position in the Segmentum. It is only at Lipsid Gamma that they are greeted in a friendly manner by the Firzonat, who are very interested in breaking free of the Valk volatiles monopoly and who would be perfectly willing to buy all of output of the Torpor pumps each year. The Csserians would have to disappoint them on that point however as their entire share of the Torpor output isn’t nearly enough to cover the needs of their fleet and the never-ending thirst of Larsilla.

To the various Mernt factions the Csserians had been advising them to hold back and be patient, something hardly likely to quell anger as the Standardite rape Mother Mern, and without decisive action of some sort in the treaty renegotiation the Csserians will lose a lot of credibility amongst the minor factions and the ghettos of their own city. The one group of Mernt who remain steadfastly on the Csserian side is the Oiat, to whom the Csserians have been providing a steady stream of funding and technical advice to keep them afloat and allow them to assemble much more significant armed forces than the rabble the Standardites demolished seven years ago. The Oiat at least are ready to take the battle to the Ridgelands at a moment’s notice, emboldened by the confusion and arguments between the Standards on Oia, and are confident that Larsilla is behind them.

The final ‘participating’ polity in the Forest, the Praxzen nation, has also been active these past few years. Unlike the open Csserians or the noisy Standardites, the Praxzen only show outsiders what they want to be shown, and rarely enough at that. To many of the common citizenry in the Forest the Praxzen appear only as the shadowy silent partner to the Csserians, or even only as a logo on products the Csserians are selling. Towards governments and high end interests the Praxzen are slightly more vocal and a number of high profile agreements have been made with the spinwards powers and banks, culminating in the grand trade show of PRAX in circum-Cathedral space in ’74. Unlike the more slapdash Standardite diplomacy tours or the frankly dull Csserian visits, PRAX was a well-funded and slickly executed diplomatic product from top to bottom [PRAX story at the end]. For its intended primary audience it worked well enough; impressing the banks with Praxzen capabilities, interesting the Niovgroyokians in Kathekon itself, and causing the Firzonat and some lesser Cathedral habitats to exclaim something along the lines of ‘shut up and take my money’. The greater powers didn’t take quite as kindly to PRAX however; the Valk seeing them as another aspect of the Csserian conspiracy and detesting their divergence from baseline humanity, the Corans seeing another competitor for the high end technology markets, and the BIR having no personal ill-willing but worrying about the upset to the tranquillity they have worked so hard to create.
 
At home the Praxzen have also been having an eventual time behind the façade present to the world. After years of negotiations the most powerful Bureau finally agreed to pool their resources behind an elected diet and a singular president. Though the true power is vested in the cabinet as a whole, the choice of the previous Security leader as the president sends a statement of a forceful future foreign policy – perhaps the Praxzen don’t intend to be quite so silent a partner in the future. Great strides were also taken towards a more open and modern economy, as regional Bureaucratic organs that didn’t manage to wind up under the new governments preview begin to reinvent themselves as for-profit entities. These top level changes have also been happening hand in hand with alterations at the lowest level of society, as individuals once happy to work on farms or orchards all their lives take an interest in the outer world and the higher things they could achieve.

As the government pours resources into education and data infrastructure a vast flood of people have moved to the rapidly developing labyrinth region to take advantage of these new opportunities, and massively add their own skills and labour to the now booming economy there, and few even publicly criticise the governments importing of foreign academic staff for the universities. Though there were a few unfortunate incidents involving poisoned Csserian engineers and casually broken Coran computer specialists they were quickly papered over with nothing but a few problematic rumours escaping to the outside. This is not without consequences though, as the labyrinth exerts a tremendous draw on the now more mobile population and other regions are suffering from labour shortages. When the mines of southern Adiaphora cease yielding high value ores the economy there shuts down completely and everyone relocated to the labyrinth; for the regions other employer, its ice mines, could hardly compete with the flood of cheap Torpor volatiles. To attempt to revitalise this region or abandon it entirely is one of the first domestic challenges for the new government, along with solving the pending food crisis of a population no longer content with the simple life. One grand brainchild of the Marius government was offering high end development services for foreign capital; the systems and training to build a proper financial nexus correlating and coordinating an interstellar economy are expensive indeed, and by setting up defined protocols the Praxzen could help others lower their costs and pocket the difference (and maybe help later Praxzen financial initiatives by having the foreign companies act in predictable ways).

Though it’s even less well known to outsiders than the Praxzen, the Leeni have also undergone a government reorganisation in the past few years, drawing all the tribes under the rule of a single Primarch. Despite the name this office wields far less power than the Praxzen counterpart, for the broad swathe of Leeni Praetors and common citizens have enormous input into the day to day running of the government, and issues float back and forth between the tribes and the Primarch’s Council according to a complicated system of rules and initiatives. The structuring of this arrangement has consumed the entirety Leeni energies these last few years but the total focus has paid off with early dividends, and everyone is very happy indeed with the new government structure. The stages of review and democratic process may be sapping the Leeni economic activity in the immediate post-establishment times, but the new focus and organisation promise strong growth ahead. Some amongst the council even question if they should start using their vast resource stockpiles and strong production to trade with foreign systems.

Another group of hiders knows all too well the costs and troubles of foreigners, as the Seffessians still reel from the intrusion of the Standardites onto Darklern even years after the last Standardite was expelled. Fearful of the Standardites returning the Seffessians forced some of their number to occupy the abandoned housing in the Black Spires, dramatically improving production even as they became depressed at being cut off from the common Seffessian herd. Additional measures to ward off the Standardites were also taken as basic missile defences were frantically refined and deployed and a huge new ground army was assembled to watch every exit and entrance to the Shroud. This army of barely trained or equipped conscripts is intended to be more of a tarpit for Standardite attackers rather than to destroy them; with more hospital facilities and men than any of the current Standardite armies can conceivably grind down in anything less than a few years. The drawing of tens of thousands of young Seffessians into the armed forces also freed up space in the strict housing and resource rationing situation in the Shroud, and the innate Seffessian fertility stepped in to fill that space right back up. All this military activity was coupled with a massive planning effort towards the economy by a few central Seffessian leaders, not that the average Seffessian really spotted the difference.

Stepping back from the Forest, the games of commercial war and diplomatic backbiting continue, albeit it with more civilised trappings. In the Lipsid Gamma volume the Zerans for a time continued their disastrous and erratic course as the economy went from one crash to another and bare survival became the highest priority of the Zeran families and work groups. However three factors managed to pulling things out of this dive; the first was when the now hardnosed Zeran government decided it could no longer extend services to the floating villages of the Soupbowl Ocean, and actively started demolishing them to crowd the angry Zeran population into the reeking favelas of the Western Fringe. By ’75 only a bare farming population was left in this most ancient of Zeran homelands. Secondly the government finally dropped the near total tax rate they had enforced previously and left the individual Zerans some of the fruits of individual labour to drive businesses and improve the local environment. The final factor was a vast gift of money from the Coran Illuminate, equal to perhaps five times the total Zeran economy of ’72, as well as expert assistance in setting up a crude data network in the bustling slums of the Western Fringe. This basic structure really took the shackles off of Zeran productivity and despite pockets of desperate poverty the Western Fringe really began booming, something the ‘Zeran in the canal’ attributed to their Coran benefactors. Giving the Zerans access to information and education also paid huge dividends amongst the eager populace, though most were still much more concerned with base survival. The Coran assistance was accompanied by many missionaries of the Light whose precepts many Zerans happily took up. However without networking implants it is safe to say the Zerans really didn’t quite ‘get’ the Coran faith; merely adding the imagery of map symbols to their colourful graffiti and clothes and its proverbs to the songs. Many a refined Coran missionary was forced to silently grimace behind their breathing mask when a happily chanting Zeran mob carried them through the damp streets on their shoulders.

Though it might seem freely given to the average Zeran, the Coran assistance was not without price; as the Corans requested the Northern Isles of the Vineyard to set up a base in the Lipsid Gamma system. Despite this being the planet’s most salubrious region the Zerans didn’t mind giving it away; it had never really entered the zeitgeist as ‘theirs’ and they could hardly afford to keep it anyway. Some observers obvious contrasted this with the ‘the Vineyard for the Zerans!’ rhetoric of just the previous year and chalked up yet another example of crazy untrustworthy Zerans. Some amongst the Illumination also pointed out they already possessed a base in that system, a data hub orbiting Cobalt, but were persuaded of the merits of having an easy platform to influence the Zera. Persuading the average Coran citizen to leave the clean and pleasant Seat of Light for a damp and smelly frontier world proved rather more difficult for the Coran authorities, though the base is turning a tidy resource profit.

Things seemed to be going very well in the Coran-Zeran relationship, with the massive generosity of the Corans to their clients lifting the Zerans rapidly out of the gutter. It was therefore with some dismay and even slight anger that the Seat of Light discovered that the Zeran government was entertaining more than one suitor. For the Zerans had also undertaken a relationship with the Republic of Yan, receiving software experts in exchange for friendship and aiding the Yanii with constructing a resupply base in the outer reaches of Lipsid Gamma space. In effect they were directly building the logistics for Corans greatest competition to compete with the Illumination, and for a pittance. The Zeran reputation for trustworthiness plunged even lower at this willingness to screw over the one power that had offered them charity and aide in their dark period. The Coran influence on the Zeran cities made this anger the position of many Zerans as well, and hatred of the government already stirred by being evicted from the Soupbowl. By the end of ’75 the media and service markets of Lipsid Gamma were still split between the Yanii and the Corans, and the Most Light were…disappointed indeed. The Yanii had also managed to work their way into the shipping sector as well, and Csserian financiers were replicating their success elsewhere. It looked as if the Coran plan for a nice captive market was floundering.

Not that the Yanii were having an unmitigated success of their time Lipsid Gamma either; their new station is still a long way from attracting population whilst still being a drain on the economy. Many also criticise the frankly amoral dealings the Yan government has been engaging in with such dangerous characters as the Zerans, and their seeming callousness with which they are treating their own experts and civilians. Their lack of clear statement on the purpose of the base hasn’t won them many friends amongst the voters, but in ’75 the government managed to unveil plans for transhipment of Zeran foodstuffs to help defeat Yan’s food deficit to win the voters back. By far the greatest causality of their escapades in Lipsid Gamma space has been the trust the Quasi had in the Yanii; by staking out the outermost world and making loud public plans at the volatiles potential there the Yanii were showing they had prior knowledge of the planetoid’s contents. But the Yanii had not surveyed the world, in fact the only ones who had in the past have been the Quasi, and they hold their database very close to their chest. With no public statement from the Yanii or the old Quasi administration, the Quasi elite were forced consider the fact that the Yanii might have stolen the information out of Salvador’s data cores. This is something easily within the Yanii capability, but the Quasi had up till now thought it would be outside the Yanii morality. The Yanii remain undaunted by these accusations, and seem to even be planning to set up a new outpost orbiting Lipsid Beta I in order to assist their competition for the Cathedrals data markets.

On their home front the Yanii continue to make interesting decisions as well – perhaps their commonality with the Zerans runs deeper than people suspect, for the Yanii have also undertaken to demolish housing to force migration of population into more easily serviced cities. The Yanii of course are nowhere near as brutal as the Zerans in conducting the policy, but the intent is much the same. The Yanii go even further and deconstruct some of their old hydroponics infrastructure, dropping things down to a net agricultural deficit and refer the troubled economists who question this policy to their upcoming food deals with the Zerans. The economists who point out that a) this hasn’t be finalised and b) the Zerans are crazy, are quickly shouted down in the Yanii parliamentary chambers. The one bright point for the Yanii is as always their universities, which in the past few years have made soaring breakthroughs in the areas of higher mathematics and software engineering, unlocking all manner of interesting things. The design labs also have a good time of it; decommissioning the test designs of yesteryear and rolling out a new ultra-cheap cargo pod based around an innovative ion drive platform.

In contrast to the Yanii’s outgoingness the other polities of Lipsid Alpha have taken a rather brooding course over the last few years. The Quasi, their trust in the Yanii sorely hurt; have seemed unable to motivate themselves to perform much more than basic subsistence and development and a touch of propulsion research. The grand plan to drop a pumping station into the Ice Giant Rimstalker appears to have been put on hold, for without external customers the Quasi produce more than enough volatiles currently for their own needs. The Atooans have been surprised by the explosive Csserian growth, and now seem to realise any efforts in the Forest cannot be conducted by them alone but would need extensive working with the other post-Dathic factions. But the Standardites are too disorganised and crude and the Hankish seem too focused on being friends with everyone and trading. Unless either (or the Yanii) can convince the Atooans of a successful plan, the Dathics seem unlikely to open up any of their post-war troves.

At Lipsid Alpha the Heph have finally got round to building that long planned industrial park, and are producing a lot of interesting products and goods at long last. Some say that with the right finesse they could be drawn into the wider web of spinwards trade, especially with their increased need for volatiles, but they can barely stand the Quasi and actively hate everyone else. They continue to guard their rumoured vast trove of stored minerals like some mythological dragon.

Most of the occurrences at Lipsid Beta have been described previously but a few other things have happened on the domestic fronts of each of the major powers. High Coran taxes may be strangling development but they have managed to expand their control of the media and service markets produced for export from the Cathedral, and from Hanksville to the Elric Mountains people watch Coran interactive videos (base themes carefully tailored to each recipient’s culture). The BIR, perhaps to pre-empt an incoming flux of Hankish and Csserian shipping companies, has made great strides in locking up local and interstellar traffic. Finally the Valk have been engaging in a long fighter production program, nearly doubling their numbers of Chakram fighters. This would not be nearly enough to successfully contest things in circum-cathedral space against the BIR’s swarm of particle fighters but would be a fearsome force deployed anywhere else in the Segmentum.

Moving on to the Sigma Relay system, which thanks to the tireless efforts of the Hank-Sobor corporation is nearly as much a bustling a hub of interstellar trade as Abell. The massive expansion of the Hankish merchant fleet into the forest has already been noted, but the Hankish have been massively expanding capacity on every trade route they possess, and a constant flow of ships connects SAF3, Glon and SAH7 back to Sigma Relay. This last is perhaps the most important despite all the fanfare made over trade in the forest; for it is the linkage that will keep Sigma Relay alive. The expansion of the merchant fleet and the newly wealthy citizens of Hanksville relaxing their nearly ascetic rationing regime has sent the demand for volatiles shooting past the capacity of Hanktune’s pumps to fulfil, especially when the constant Dardareo demand pushes the price up still further. Luckily both the senior Hank-Sobor leadership and the resource producing polities of the Handmaidens had anticipated this need and the latter had rushed to set up pumping operations in the ice giants of SAH7. For their part Hank-Sobor had provided funding to the Deluger efforts and created a very high bandwidth trade route to bring the volatiles back home. But even this vast transport capacity may be insufficient to needs as the Hankish planners seemed to have not realised just how much both their own and the Dardareo need would grow.

They possibly did not expect the lowering of taxes and expansion of habitation (soon match by private industry) to produce such dramatic change, but these factors indicated to their population that the bad old days of barely scraping by were over, and that they could enjoy their freedom and free expression. In addition the expansion of suburbs into the desert allowed the population that had high tailed it to Hearthstone in ’72 to come rushing back accompanied by even more foreign immigrants. As Hanksville’s suburbs rolled further out into the desert and trade ships continued to buzz around its spaceport the unhappiness of the population dropped away to nearly nothing. The two flies in the ointment were the old story of environmental damage and the new story of food deficits. On the former long warnings by the Terraforming Association of increasing an environmental footprint on the delicate desert biota seemed to be coming true, with Hanskville nearly on the edge of causing degradation of their environment and dozens of ecological role players going extinct. On the latter the draw of the glitzy life in the trading fleet is pulling people away from the land even as suburbs cover farms, and the increased food demands of a newly liberated population is driving food prices sky high. It is suspected that both these problems could be solved in the long run with just more biotechnological or sociological knowledge to manage the land and their people, but in the short term the Hankish authorities will probably have to do something drastic and expensive, or seek the assistance of foreign powers. The citizens also use their new free time to call for the Hank-Sobor board to clarify and codify the relationship with the common man, and sort out some sort of legal enforcement system rather than the ad-hoc dictates of a leadership appointed by long dead shareholders.

The Dardareo, who act as the Praxzen to Hank-Sobor’s Csserians as far as adding value to the latter’s trade network goes, look favourably on the massive expansion of Hankish shipping. Far from the panics of yesteryears, the Dardareo are confident that they should be able to source all their massive resource needs via foreign purchase, either from the open market or directly from the Glon nations. They are also sure that this situation will extend into the future, and this feeling of confidence has allowed the ruling Captain caste to roll back many of the austerity measures enacted during the flight from Datha, returning to an underlying culture of profit-seeking and comfort that characterised the worldship’s Dathic era. Some doubt remains in their minds though, and a fairly hefty emergency fund has been set up to smooth bumps in the future flows of resources. Much like the Hankish ending of emergency measures, the Dardareo loosening up has caused demand for foodstuffs to sky rocket beyond the hydroponics section’s ability to supply, and it looks as if basic food is another thing the Dardareo will have to buy from foreigners. The more entrepreneurial members of the crew caste talk about soliciting trade and ship building contracts to bring in foreign capital, or using their consistently strong economic fundamentals to get involved in the commercial banking sector, but the Captains are hesitant to break their current low profile. Most people in Spinwards haven’t even heard of the Dardareo the critics say, to which the Captains reply – let’s keep it that way!

Of the minor polities of Sigma Relay, the Hearthfire terraforming association has decided the Hankish inaction meant they never cared about the ecology and the consultation of ’72 was nothing but a ruse and have returned to angry hating the Hankish. The fact that their assistance could easily deal with both the Hankish ecology problem and food situation is the source of much dark satire amidst their newsgroups. The Hearthstone Station group is notable for receiving the largest influx of ‘sensible’ Standardite refugees of any region, and for a long series of talks about forming common cause with Atooa. Unfortunately both feel they should be the natural leaders of such an association (Atooa being older and more established, and the Station receiving higher ranking military personnel during the flight from Dathic space), and the talks have gotten nowhere. The Ice mining faction is surprised anyone has remembered about them enough to merit a whole sentan-

Without any further orders being transmitted the Hankish diplomat decides to come home from SAH6.

Finally moving on to Glon and the polities of the Handmaidens we find another litany of successful years. As ever the most important dynamic for the Ilosians and the Delugers is their relationship with each other, with the Hankish occasionally playing a third presence. The constant switching between hot and cold started off frosty in ’73 with the confrontation over the SAH7 ice giants; however this soon thawed when an agreement was hashed out giving the Ilosians the one with the pretty rings and the Deluger-Hankish consortium the inner one. Perhaps cunningly spotting the Ilosians had already won the race, the Delugers extracted a host of favourable agreements for giving up something they weren’t going to gain or fight over anyway. An outwardly reciprocal agreement to provide each other with designers when necessary gave the Delugers access to the sturdy construction and transport ships of the Ilosians in exchange for the volatiles expensive Deluger military ship the Ilosians had no interest in using. Likewise an agreement from the Ilosians to give over potential future antimatter production at SAH2’s ringed ice giant gave over legal rights to objects deep in Ilosian space at no diplomatic cost to the Delugers. The complex negotiations included some mentions of a common defence force from over enthused diplomats, but the Deluger ruling groups smiled and nodded before quashing such a moronic suggestion before it ever got out of committee – defence against whom? But it is safe to say by ’75 that relations between the two powers were once again rosy, and both had found the time and freedom to reach out to the other nations to Spinwards.

The Delugers have pursued a strong relationship with the Hankish and good terms with the more distant Yanii. For the latter they very kindly covered the asking price an informal purchase of Ilosian ships and minerals by the republic of Yan, with only promises of teaching assistance in the future in return. Since by ’75 no effort or even indication of fulfilling their side of the agreement has occurred at the Yanii end, the ecumenical council is getting rather testy, and those who supported the deal are keeping a low profile. The working relationship with the Hankish went quite a lot better, with the Hankish providing resources to assist in the construction at SAH7 VIII in exchange for a share of the output. The final piece of diplomatic acumen on the Delugers part was to sell off their volatiles stockpile to the Dardareo just before the pumps of SAH7 came online and possibly permanently deflated the price of volatiles in the Glon<>Sigma Relay environs.

For the Delugers the years were a time of high adventure on the domestic front, as the Deluger nation wrestled with the challenges of their first exo-system base and giant planet pumping station. Consuming a great deal of their economic output the station and its attendant infrastructure finally became active in ’75, even though the Delugers had to scrounge up managers from their oceanic provinces and leave the machinery there to rot. The flow of volatiles was impressive indeed, for the innate Deluger skills with the extraction operation was augmented by rich layers of lithium touched water the Deluger planetary survey had uncovered. Though it commenced activity a year later than the Ilosian operation the Deluger-Hankish consortium was soon producing nearly double the output! This blistering effectiveness was not seen everywhere for the Delugers however; upgrading the factories of the Darsin shallows with automated machinery gave limited returns, hamstrung by the Deluger’s poor software writing abilities and exceedingly high taxes limiting improvements by private capital. People were still streaming into the seafloor cities of the Darsin shallows however, for the one aspect of production where the Delugers matched their pumping stations output was in the creation of new Delugers. The very strong family values and very tolerable if dull conditions of the Unbreaking Wave has fuelled a massive baby boom ever since the Deluger migration fleet arrived, and new Delugers are constantly entering the workforce. Naturally the increased numbers of consumer’s uses up valuable resources, and the individual Deluger might not be as productive as the citizenry of other polities, but there sure are a lot of them and the proud Deluger parents show no sign of slowing down.

For the Ilosians setting up a distant extraction operation was pretty routine, even if their main experience was with moving and refining solid rather than liquid matter and heavy rather than light elements. The SAH7 IX pump began operating smoothly in late ’74, and seems more than capable of rendering the Ilosians self-sufficient in light elements and leave plenty left over for export. Those exports might be difficult however in the face of the superior Deluger production ability and the superior Hankish transportation ability. The Dardareo had always had a good relationship with the Ilosians, but sometimes they just need to stand by the bottom line - nothing personal, and the Ilosian may have to search high and low for another market. At least rare metal atoms are not going out of style, as the Ilosians manage to shift huge quantities to the Sigma Relay customers and the ever reliable Delugers. Despite this the general feeling amongst the Ilosians is one of national inadequacy and determination. Their comparative effectiveness at SAH7 IX is making them deeply reconsider their economic organisation into something more formidable and competitive than the fuzzy caring current system. Their lack of capability in the face of Hankish logistics and traders pushing them out of markets in Glon and SAH4 creates calls for a massive increase in the merchant fleet, something agreed by the harried traffic controllers of Phaeton who have to manage the constant and exhausting juggling of mineral haulers between the various Ilosian systems. And most of all, their lack of potential in the face of the growing Deluger state is driving them to search deeper and deeper into the nebula for something new and special to feel pride in discovering and understanding. On this last note several planetology teams have been dispatched to SAH4 to engage in surveying missions, even as the details of this system are kept from the wider Segmentum’s databases.

The miners of Blueside find a common ground with the vast number of Hankish traders that frequent Glon; delighted to interact with people that are rather closer to baseline humanity, and who are just all round pleasant and open. They are happy to offer the Hankish basing rights in the Glon system independent from either the Delugers or the Ilosians, and are willing to offer a generous trade in mining products for the foreseeable future [15m for 20e per year].
 
I can do this. I am the trusted representative of a vital division of an important company. These people will want to talk to me about that. They will not laugh at me. I can do this.

Internal pep talk concluded, Col pressed the button to open the elevator doors. It was an odd thing that they didn&#8217;t open on their own at arrival; he supposed it might be some sort of safety feature, Chandelier Station was old after all. As the door shimmed open and he looked out into the Atrium he breathed a sigh of relief at the sight of his fellow attendees. Old Pim, his boss and intermittent mentor, had always drilled into him the importance of dressing to fit the setting and the client&#8217;s expectations. Sometimes you wanted to look different, to &#8216;dazzle and confuse the sucker&#8217; as Pim would put it, but most of the time you wanted to steer as close to whatever their norm was as possible, with a tasteful embellishment or two to make you memorable.

He&#8217;d judged a sober seriousness to be the mood of the day, especially given the slightly cooler temperatures the Station seemed to favour. His prep reading had indicated local fashion in the circum-Cathedral band orbited the twin attractors of the dark monkishness of Republic City and the argent sparseness of the Illumination. He&#8217;d thus opted for dark blue trousers with a double fronted tunic of the same style to downplay the skinniness of his lanky frame. His two concessions to memorability were his high comfortable boots still scarred by his travels as a trader, and a crystal and platinum naval officer&#8217;s baton on his hip. The latter was almost assuredly a millennia old artefact of the High Commonality, and despite being a piece of trash he dug out of some random crates after the Burning certainly looked impressive and classy. 99% of its functionality might have been lost, and it could barely handle being a PDA and light taser even after his repairs, but at least its optical circuitry was proof against anyone stealing his confidential files&#8230;anyone here at least.

Thankfully despite all that preparation and planning, he fit in like a glove; most people in the chamber were wearing something on a similar theme, the only exceptions were those wearing what he guessed was a &#8216;native dress&#8217; and playing up whatever polity they were representing. Valk (or descendant cultures &#8211; need to be careful not to assume) wore richly coloured sherwanis and capes, Yanii wore their round furry hats, the few huge Niovgoryokians went barefoot in silken shirts and shorts, the great mass of their billowing robes giving them a presence no normal clothing would have aided, and a few other oddities popped here and there. Col noticed with interest that the few people with the Dathic look could be split into two groups; those like him who aped the style of the common Cathedral folk, and those who held to the very tight and brightly coloured appearance of the fashion of the end of the old Empire, even down to the sashes and scarfs. One group obsequious and integrating, the other clinging onto their pride and history as a brittle shield. He smiled, Hanksville might have a host of problems, but nostalgia and worry over the past wasn&#8217;t one of them.

He turned to the reception table with the host of name badges arrayed in neat rows of a custom older than history. The smartly dressed man behind the table looked at him expectantly. The man had surprisingly light skin and his short frame seemed dwarfed by the table, as if the stand had been designed for someone with very different proportions. Col brandished his plastic invitation card that the division had purchased at great expense and the man smiled and raised his data tablet.

&#8220;Could I have your name please sir, for the audio print?&#8221; the man&#8217;s accent was strange and harsh, possibly Csserian?

&#8220;Sure thing, it&#8217;s Col, Col Sobor&#8221; Col braced himself for the inevitable slew of questions: yes we&#8217;re related, no its about seven generations ago back on the moon, no I&#8217;m from the branch that didn&#8217;t make any money, no I have never met him. But the man just pressed an icon on his tablet and smiled again, and Col breathed a sigh of relief at having finally put enough distance between himself and Hanksville.

&#8220;Would you like any augmented reality contact lenses?&#8221; the man asked. On seeing Col&#8217;s grimace he continued, &#8220;If you&#8217;d prefer a less invasive technology we also have AR glasses?&#8221;

Col had been wondering why at least a quarter of the people here were wearing the same brand of circular metal rimmed eyeglasses; he&#8217;d initially dismissed it as some fashion thing or another.

&#8220;Oh sure thing that&#8217;d be fine. How much of the content here needs them?&#8221;

&#8220;All the stands have flat visual information and assistants, the glasses only adds a few extra detail and is helpful when the assistant is fielding other queries. But the glasses do have a map and guide function and a lot of built in briefing material.&#8221;

Not to mention it lets you record what your punters are looking at and finding interesting Col thought to himself as he took a pair of glasses and smiled his thanks. A quick look through the lenses revealed a host of annotations; people&#8217;s names and bios floating over their shoulders, the details of the wall posters leaping out into space. Honestly the image quality wasn&#8217;t quite as good as some models of AR he&#8217;d used, particularly the higher end Coran stuff, but the content it was letting him see was very elegantly designed and persuasive.

He gathered his breath again and stepped through the grand doors of the atrium into the main hall. He had to admit whoever had built this station long ago had been one a hell of an architect; the vast long room filled enough of the station rim as to noticeably curve the floor, and on either side two massively vertiginous crystal windows rose to meet at an apex that must be six hundred metres up. The dusty arches of the Banded Cathedral glimmered softly in the sunlight out of one side whilst the other stared into a sky full of the twinkling lights of ships and stations. For most of the people here such a view was routine, but it was still enough for a boy from the Hanksville suburbs to feel humbled.

The floor had been set up like a low forest; soft green matting on the floor whilst strange looking short trees lined paths and sheltered groves full of tables and exhibits. The primary lighting actually seemed to be coming from the trees themselves, with spots and globes of phosphorescent light bleeding out of veins on their trunks to give the whole thing an otherworldly air. The lighting veins, if that&#8217;s what they were called, were impressively even and regular &#8211; Col made a note to ask someone about their phenotype standardisation process and if it could be applied to food crops.

A few minutes of aimlessly wandering around convinced him that using the glasses map function was probably a good idea. He was hesitantly tabbing through virtual windows when someone spoke behind him.

&#8220;Can I help you in anyway&#8230;Sir?&#8221;

The voice was female, rich and melodious, and seemed to be aping a Dathic formal accent very well. He took off the glasses rather than delete his progress with the map and turned with a smile&#8230;and then looked up. At two hundred and two centimetres Col didn&#8217;t often find himself doing that to look a woman in the eye, but this one topped him by a good dozen or so. Despite that she was well proportioned with an athletic build a bit more curvy than the average Dathic girl back home, and a roundish face that was just a fraction too wide to be beautiful but was certainly very pretty. A normal shade of tan skin and long dark hair in a business-like bun, she was wearing bright blue AR contacts and he wondered what her real eye colour was. She was wearing light shoes, tight black leggings and a matching tunic that left her toned arms bear to the shoulders, and a large badge with a yellow flame icon on it informed the world she was one of the Praxzen organisers of this convention.

Col realised he&#8217;d lingered a few seconds too long on his inspection and hurried to answer.

&#8220;Um well&#8230;I&#8217;m looking for the agronomics section. Can you tell me where it is?&#8221;

&#8220;Of course, though you&#8217;re a long way off course. This is the electronics section, I&#8217;m Mazra by the way. I thought you might be more of an electronics guy yourself?&#8221;

&#8220;Huh&#8230;why?&#8221; Col could spot the tiny invocation gesture she&#8217;d made at his badge and the slight tilt of her head as scanned what was probably a copy of the details he&#8217;d submitted with his ticket application. He could sense that she was getting bored by the set of her shoulders, years of experience having giving him a sixth sense when it came accidently boring people, especially women.

&#8220;That rather interesting bit of equipment you have attached to your belt, I&#8217;ve never seen the like to be honest. I take it this isn&#8217;t something your division of Hank-Sobor produces.&#8221; The last sentence was a sort of judging declarative than a question.

&#8220;&#8230;no&#8221;, Col thought quickly to himself on how to turn this conversation around. &#8220;It&#8217;s my own work; I restore bits of antique equipment with optical circuitry like that&#8230;more of a hobby than anything. Though I have written a bunch of articles on that sort of thing&#8221;

Her head twitched near instantly from dismissal to interest at that, and she broke into a broad smile that showed perhaps one or two many teeth for Col to feel entirely comfortable with.

&#8220;Oh really? I would love to hear more about that. To tell you the truth we haven&#8217;t been getting much interest here compared to the other sections, most companies here at the Cathedral already produce consumer electronics as good as ours with no transport costs. Why don&#8217;t you take a seat and let me&#8230;pump you for information.&#8221;

&#8220;Well uh&#8230;I&#8217;d have no worries talking about it all day it&#8217;s just&#8230;err&#8230;&#8221;

&#8220;It&#8217;s not what you&#8217;re being paid to do here? I completely understand! Let&#8217;s get you over to agro&#8217; and then you can come and discuss things when you&#8217;re done. After all this conference is as much about what you can offer up to us as we can do for you.&#8221;

This statement was accompanied by a flurry of activity that somehow ended up with Mazra, slipping a card in his pocket, threading her arm through his and briskly marching him off towards one of the much busier sections of the great hall space. It can be an unsettling thing when a networker gets networked right back.


Random Events

Awards and Good Events
  • First Orders: Qoou
  • Best Orders: Kal&#8217;thzar (ship summaries tables made otherwise annoying movements bearable)
  • Best Aims: Kraz (in terms of lucidity and roleplaying)
  • Good Stories: SymphonyD, alex994
  • Several successful business selling nostalgia crafts add foods have added considerable value to the Yanii homelands: +0.3e development.
  • Phaeton once again has an excellent production year for its metals and doped silicon products: +40e
  • The closing of the Grand East Ocean pumps causes a changes in ocean circulation that momentarily allows greatly increased production at the Grand West Ocean: +20v
  • A new breed of cold adapted corn vine helps boost food production in the polar regions of Kathekon: +0.3f development to both north and south poles.
  • Drawing on the wisdom of several of the Mernt refugees allows the Larsilla university system to considerably boost the breadth of their knowledge: +0.25s development.
  • Rebuilding some of the ancient Mernt cities of the Old continent nets the Standardites some rational city planning for once: +0.6e development.
  • Using experience gained elsewhere, the rather insular (heh) inhabitants of the Thousand Mounts region on the Deluger homeworld run an illegal cable hook up to the main nets: +1 network building.

Problems and Bad Events
  • Last and Late Orders: Seon (again)
  • Longest/Most Annoying Orders: alex
  • Honourable Mention: Qoou (annoying formatting is annoying, also screw your poorly explained resource transfers)
  • A poor batch of production code undoes a quarter of Yan&#8217;s yearly production: -80e
  • Some opportunistic mycoplasma spread to all the hydroponics vats on the Seat of Light this year and clearing it out was a hell of a job: -0.2f production to all regions.
  • In contrast a software virus got into the data cores of Larsilla and they all have to be taken offline and scrubbed this year: -5 data centres for the year.
  • The Yanii are struck by a meteor, it does little damage, but the riot over what it theological point it signifies burns down a lot of buildings in the Homelands: -2 suburbs.
  • The Praxzen are still getting used to their fancy new computer system, and accidently encrypt their classified research into novel weapons systems so well that no one can decrypt it: -100s to weapons research.

On-going Agreements
  • BIR-Coran supply pact: BIR guarantees to fulfil up 55 m per year to the Corans, at 1:1 v:m, 2:1 f:m, and 2:1 e:m. Failure of a year&#8217;s fulfilment will result in the following year being free. Either party may end the agreement with one year&#8217;s notice.
  • Valk-Coran supply pact: Valk guarantees to fulfil up 25 v per year to the Corans, at 1:1 e:v. Failure of a year&#8217;s fulfilment will result in the following year being free. Either party may end the agreement with one year&#8217;s notice.
  • Ilosian-Deluger Pact: Waffle about damages in the case of conflict, guaranteed transfer of 60m per year to the Delugers at Glon, 53f and 16v to the Ilosians at Glon. Failure of a year&#8217;s fulfilment will result in the following year being free. Ilosian specialist at Deluger disposal to teach Maths if possible, Deluger specialist at Ilosian disposal to teach Propulsion if possible.
  • Standard-Csserian Treaty of Abell: Lots of Waffle, each ensures to offer resupply to the other, one off transfer of funds to the Standards (done), non-compete clause in shipping markets in co-habiting systems, borders of the Oiat Kingdom guaranteed, 5 years duration, military action might follow breaking the treaty, closes on waffle. EXPIRED
  • Hankish-Ilosian Trade Deal: Hankish can station a commercial agent on Phaeton. 50e exchanged for 25m per year. Failure to fulfil means free next year can be cancelled by either with one year&#8217;s notice.
  • Hankish-Deluge Treaty of Friendship: Super vague mission statement with no indication of what happens with failures. Hankish give Delugers a cargo ship (done). Delugers let Hankish get ALL TRADE in Deluger space. Statement of co-operation regarding SAH7 IX or VIII (which one not mentioned) to build a space dock and atmosphere station respectively, splitting costs 50:50 and v extraction 35:65.
  • Treaty of Torpor (Csserian-Praxzen): Each agrees to fund a space station and atmosphere pump at SAF2 IV (now Torpor). Csserians run the station, Praxzen the pump. 50:50 splitting of ownership and v output of the pump. Also agreed on most favoured nation, channels for dialog and mediation, quid pro quo exchange of experts for teaching. Commitment to co-op militarily and defend each other against &#8216;unprovoked&#8217; aggression.
  • Deluger Pledge: 3:1 f:m or 2:1 f:e deals available to the Glon miners in perpetuity.
  • Treaty of Atooa (Yanii-Quasi): Ridiculously grandiose named resupply agreement. Also swapping a sociologist for a designer. 5/7 years duration.
  • Coran-Zeran agreement: In exchange for loans the Zerans will grant the Illuminate the Northern Isles, and allow unlimited penetration by Coran missionaries and commercial interests.
  • Treaty of Kathekon (Coran-Praxzen): rigorous defined specialist exchange program (Analyst for Biologist). Coran analyst has fulfilled treaty obligations, Praxzen Biologist still traveling to the Cathedral.
  • Ilosian-Deluger Arrangement One: Delugers purchase 2 Baldric haulers on behalf of the Yanii. Delivered, Delugers still fulfilling on e debt.
  • Ilosian-Deluger Arrangement Two: apportionment of SAH7&#8217;s ice giants, Deluger experts will survey them both, Delugers can use the Phaeton Shipyard for construction with one year&#8217;s notice, swap Deluger Designers for Ilosian Analysts on request.
  • Standardites of the Fleet have signed on to be Valk levees, providing basing and ground support for any Valk military action in the forest (the defence agreement is not reciprocal), in exchange for a stipend of v (amount not guaranteed).

Loans
  • Ilosian-Dardareo Loan: Ilosians agree to borrow 150e from the Pavonis Bank (underwritten by the Dardareo) at 250e repayment within 6 years (Repayment Pending).
  • Csserians: 150 from LOFG @ 5.5% in '75. Interest to be paid: 15/10/10/10/10 beginning in '75 ending in '80.
  • Praxzen: 500 from LOFG @ 5% in '74. Interest to be paid from '77 to '86 at rate of 85 p.a.
  • Hankish: 100 from LOFG @ 5% in '73. Interest to be paid from '74 to '80 at rate 20 p.a. (2 payments made)
  • Yanii: 100 from LOFG @ 10% in '73. Interest to be paid from 76' to '77 @ 50 and 100 respectively.*
  • Knights: 100 from LOFG @ 7% in '73. Interest to be paid once someone connects SAF1 to the trade networks at 10e p.a..
On-going Conflicts
  • Standardite-Oiat Tensions on Oia
  • The Laying of the Crusade: Knights, Lyst, Minor Mernt declare undying hostilities till Standardites are driven from Mern.
Open Market Trades
  • BIR: 2 lots of 50m for 120e @ Lipsid Beta
  • Valk: 5 lots of 80v for 120e @ Lipsid Beta
  • Ilosians: 3 lots of 50m for 80e @ Glon
New Technologies Discovered
MATHS 5
Ship Components
Resonator Array &#8211; the protective shields enveloping ships can be modified by a number of different arrays to pattern their energy output towards desired ends. Only one array type can be used per ship. Resonator arrays use complex mathematical modelling and real time adjustment to impart a standing wave on the contained plasma; compacting together the layers of the shield and greatly improving its defensive power.
Worm Countermeasures - Ships (Other requirements unknown)
Army Attributes
Worm Countermeasures - Armies (Other requirements unknown)
Buildings
Social Policies

Technocratic Society &#8211; in a technocratic society rather than by democratic process or an insular allocation of power, leadership is chosen by their expertise in the matter in question. The challenge to this governmental type is of course fairly finding and appointing the central &#8216;experts&#8217;, and aggregating and modelling information in order for their decision making process to function effectively. High software writing and statistical skills thus need to be developed first. Small parts of the government will probably still be elected democratically or rise to power by political means, but beyond setting general direction and goals they will not be involved in the running of society. Technocracies are generally excellent at resource allocation and planning, giving considerable bonuses to production, especially when primary resources are abundant. However the need for central control often limits and stresses the individual citizenry and limits expansion and mobility.
Other
WEAPONS 4
Ship Components
Missile Control Centre (With SOC4) &#8211; optimally managing the path of multiple missiles through the phase space of a battle can be a daunting task. Command options can help but Command decks generally have other concerns and Command staffs are involved in more strategic matters. Many fleets therefore designate particular missile planning staff as their own department of talented individuals. The MCC costs t and provides +2 to the effective init used in missile to hit rolls fired by its ships and ships in the same close instance, and also uses its knowledge to provide +1 Missile defence to all ships in the same close range instance. This is applied after the initiative nonlinear scaling.
Hardened Lances (With PROP4) &#8211; boosting faster and hitting harder, hardened lances deal more damage to the opponent. Beats normal lances per damage dealt on everything but v consumed, where they are somewhat less efficient.
EMP Buster (With ERG3) &#8211; Classic volume missile, electro-magnetic pulse gives Init and EW debuff to entirety of a close range instance (including the firing ship if they are in the instance, but that can still be a good strategy for fighting off swarms).
Railgun (With MAT3) &#8211; better materials for the barrels and aiming technology allows much more devastating particle gun weaponry. Superior to Coilguns in every aspect but m cost, where Coilguns have a slight edge per point of damage.
Visible Laser (With ERG4) &#8211; improved focusing and electron pumping gives laser weaponry with increasing amounts of energy per photon. Will give much more damage out per energy in, but also produces more heat, leaving some niche for microwave laser technology.
Visible Beamer (Other requirements unknown)
Army Attributes
Air Superiority (With PROP3) &#8211; armies can build air superiority vehicles.
Clauswitizian Tactics I (With SOC4) &#8211; when employing these methods an army changes its whole doctrinal ethos from the top down. They seek to engage in the pivotal battle with the foe, and thus frontload their operations and weapons to hit faster and harder; increasing close range attacks and defence and orbital drops at the expense of longer probing attacks. Healing and recovery structures are side-lined in doing more damage to the enemy. Cannot be taken with Sunzian Tactics
Sunzian Tactics I (With SOC4) &#8211; when employing these methods an army changes its whole doctrinal ethos from the ground up. Decisive clashes are avoided in favour of long campaigns conducted with many loose and probing assaults often at long distance. Healing, stealth and recovery takes priority over sheer offensive power. At its most sophisticated, methods are employed to inflict lasting damage to an enemy&#8217;s support structures. Cannot be taken with Clauswitizian Tactics
Buildings
Cadet School &#8211; All armies and navies need qualified personnel, but the best way to produce them is often via a long education and training program that cannot just be switched on and off on a contingent basis. By putting resources towards maintaining a constant pool of skilled recruits with vast training systems the effectiveness of your armies and navies can be greatly improved. The cadet school gives an initiative bonus to all armies and ships formed/built in the same world (and that world&#8217;s orbital space) as it. This bonus is defined by 1+[Training Buildings Social Policy Stat]/2, rounded up. So if you have a +3 training buildings bonus you gain 1+1.5=2.5-> +3 initiative bonus to all your armies and ships (note this is applied before initiative scaling, so the actual bonus to end stats may be smaller depending on how much initiative you already have).
Social Policies
Other

Implant Weaponry (Augmentation Cyber) &#8211; sometimes you just need a gun that you can&#8217;t accidently drop, and by developing and allowing implant weaponry your police and soldiers (and general citizens if you roll that way!) come built in with lasers and projectile weapons, and retracting blades and spikes and all other manner of fun things, as well as the ability to manage and control them. This provides a bonus to army attack and defence and training buildings, at the cost of crowding stress.


Population Growth Payments
  • Corans need to pay 24e and 15s
  • Zera need to pay 12e and 16s
  • Leeni need to pay 6e and 7s
  • Ilosians need to pay 14e and 7s

Changes and Bug Fixes
  • Resource bonus from extra minerals and volatiles no longer linear but instead produces diminishing returns.
  • Corporate economy slightly nerfed, Command economy buffed; there should now be a choice in resource heavy situations where you might want one over the other rather than corporate being out and out superior in every case.
  • KNOWLEDGE values now split into DISCOVERY and KNOWLEDGE; the former is more outgoing and exploring whilst the other is more staying at home in big cities and scheming, both retain strong s bonuses. Knowledge has stronger bonuses to universities and cities, whilst Discovery has bonuses to frontiers and fleets.
  • SOCIETY values now split into HARMONY and SOCIETY; whilst Society is about supporting other individuals, harmony is about insuring similarity and peace. Whilst similar Harmony is more controlling and has lower base stress and actively curbs consumption it deems unsuitable.
  • Finance centre nerfed yet again, now provide diminishing returns from s and trade bonuses.
  • NEW POLICY LINE: AGRICULTURAL EFFICIENCY. This policy line sets the maximum output one p of workers can produce from farms when combined with tech bonuses. The actual max(f/p) can be seen on the SUMMARIES page. The effect of this policy is two-fold, firstly it curbs absurd f production somewhat, and it also means to work farms you need some p in each farming region and farms can&#8217;t be run by overseers. The latter provides some downsides to population concentration and makes movement to frontiers more valuable.
  • Ecology Matrices now correctly boost farm production.

Notes
[Thlayli] You rather underestimated the amount of resource movement you needed to make to Buxe afloat, so taxes had to be raised.
[Seon] You forgot about keeping your base in Lispid Gamma supplied
[Azale] you need MATHS 2 for a command economy, so I shifted you to planned instead.
[kraz] You goose, please add where the incoming to your spending is from
[alex] Summaries &#8211; look the word up. Also massive demerits for gibberingly ignoring instructions.
 
Network Map Y5
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Trade Map Y5
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PLANET IMAGES ARE STILL IN THE PROCESS OF BEING ADDED

System Chart: ALNITAH Y5
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System Chart: SPINWARDS Y5
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System Chart: HANDMAIDENS Y5
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System Chart: FOREST (PART1) Y5
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System Chart: FOREST (PART2) Y5
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System Chart: CLOUDBANK Y5
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Economy Display (PART 1) Y5
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Economy Display (PART 2) Y5
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Economy Display (PART 3) Y5
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Data Images Y5 (Now with modifiers Summary)
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SPREADSHEET FILES Y5

Economics
Army Designer
Ship Designer
Techs
Images

BATTLE CALC RELEASE VERSION
 
OOC: Great update! I'm glad I stayed up :)
 
Edit: Lol whoops - The Hankish should have a courier with the Yan Sociologist at SAF3, and their specialists at SAF3 are accidental duplicates of the ones deeper into the forest. Iggy you have one extra e and s from reduced upkeep:

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What's my analyst and diplomat doing in SAF 2 instead of chilling out at SAF 6?

In fact, if my emissary's still there in SAF 2... how the hell did a biologist reach Central Plexus?

Also, do the Zerans need the Networking implant to fully understand the Map, or do they need the Implants.

Because they already have Networking.

:<
 
What's my analyst and diplomat doing in SAF 2 instead of chilling out at SAF 6?
Analyst's job's done, they're already halfway back home (on my ship). The Diplomat and Emissary should both be back in Lipsid Beta (which is where the Biologist already is). Just errors really.
 
What's my analyst and diplomat doing in SAF 2 instead of chilling out at SAF 6?

In fact, if my emissary's still there in SAF 2... how the hell did a biologist reach Central Plexus?

Also, do the Zerans need the Networking implant to fully understand the Map, or do they need the Implants.

Because they already have Networking.

:<

Like SymD said, the analyst is on his way home and the emissary is in the wrong place. The Zerans need implants to appreciate the map - their current set up is for audio communication rather than visual or emotional hook-ups.
 
My gross e declines again...:wallbash:

Frankly, I hate this political arrangement, but my massive p makes the e cost for governmental changes impossible, so I'm forced to roleplay a military dictatorship. :/

We had discussed changing the Red Light District in Ridgelands into two units of Social Infrastructure, one in Ridgelands and one in Elric Mountains. Could you do that? Thanks.
 
My gross e declines again...:wallbash:

Frankly, I hate this political arrangement, but my massive p makes the e cost for governmental changes impossible, so I'm forced to roleplay a military dictatorship. :/

We had discussed changing the Red Light District in Ridgelands into two units of Social Infrastructure, one in Ridgelands and one in Elric Mountains. Could you do that? Thanks.

The cost can be reduced if you take a long time doing it? If you say wanted to take a decade sorting the standards out it might cost half as much.

Yes we did discuss it, my response was 'Deal with it' ;).
 
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The Excelsior Joint Venture Group



The Praxzen Republic and the Hank-Sober Consortium will commit to the establishment of a shared commercial interest group, to be negotiated to the following terms at Tropor Station, SAF2, in the year UC 4976:

A. Conditions of Organization:
  1. Hank-Sober Consortium will underwrite all travel expenses and organize all travel arrangements for both Praxzen Republic and Hankish Republic personnel associated with Excelsior JVG and will also conduct material earnings back to respective parties.
  2. Hankish Republic personnel associated with Excelsior JVG will consist of one (1) Diplomat to ensure client understanding of, acceptance of, and compliance with Conditions of Product Sales (see below).
  3. Praxzen Republic personnel associated with Excelsior JVG will consist of one (1) Engineer to construct the product in question.
  4. All parties, having financial stake in the success of Excelsior JVG and interested in bringing outstanding product value to customers, agree to share responsibilty for advertising and promotion of product sales.
B. Conditions of Product Sales:
The product with which Excelsior JVG is concerned is the construction of Financial Centers for interested clients at lower rates than clients might conceivably construct themselves. The terms for sales of the product are as follows:
  1. The cost to the client is fixed at 350e (30% off) and the attendant transfer fees, with final discount to the client expected to approximate 25% off.
  2. 2m shall be provided by the client in question to go to the construction of the Financial Center.
  3. 100e shall be provided by the client in question to go to the construction of the Financial Center.
  4. 200e shall shall be provided by the client in question to the Praxzen Republic for technical experience in construction of the facilities.
  5. 50e shall shall be provided by the client in question the Hankish Republic for overhead operating costs and secondary functions.
  6. The client in question shall pay all transfer fees for these costs to Hank-Sober Consortium, acting on behalf of the Hankish Republic, for transportation of these goods across its Trade Network.
  7. The client in question shall be responsible for having all material on hand to begin construction immediately (100e, 2m) and shall transfer all remaining fees through Hank-Sober Consortium at a rate of not less than 50e per annum.
  8. The client in question shall negotiate with Hankish Republic personnel associated with Excelsior JVG to affirm these conditions prior to any construction.
C. Contract Bidding:
  1. The sales price for the product in question being fixed (see above), sales are to be conducted based not on the order in which they are received, but by the timeframe in which a client indicates it is willing to pay back the total product cost.
  2. Clients able to pay the entire cost immediately shall receive highest priority; each year extra the client anticipates for full payment shall lower priority ranking. Higher ranked clients shall be prioritized first.
  3. Clients may begin bidding immediately.
 
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Hankish-Deluger Food Trade Agreement

The Hankish will provide the Delugers with 45e immediately (4976), to be spent in the production of 3 hydroponics facilities.

Delugers will sell food to the Hankish at a rate of 2f/3e.

Delugers will discount Hankish payments by 15e on the first and second years of production (4977-8).

Signed,

Yurnen Toong, Hankish Ambassador to the Deluge
 
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