Sam_Yeager
Another Original Geezer
No quibbles about the city builds.
Now this is an interesting subject to discuss. Beeline to Construction has definite advantages for warring. However both Maths & Construction have long research times (30 & 49 turns respectively). Total research time is 79 turns.
CoL (49 turns) for courts & confucianism has Meditation (7 turns) & Priesthood (6 turns) as pre-requisites. Both of the pre-requisites are already part researched so total research time would be 62 turns. This is 17 turns less than the beeline to Construction. Meditation & Priesthood are also pre-requisites for Monarchy so the research into them helps two lines of research. Once Meditation & Priesthood is learnt we could reassess whether we want/need Monarchy earlier. Total research for Monarchy and pre-requisites is 55 turns.
Other alternatives are Metal Casting (53 turns), for forges and an additional happiness from , and Iron Working (23 turns) for swordsmen. Axes are good but swords have distinct advantages for city attacks.
Personally I think there is a fairly good case to go for Meditation & Priesthood initially. Our barb allies are likely to reduce the cost of research for us anyway. We can then decide if CoL for confucianism is still worth it or whether some other tech is a better choice. With luck the cost to research some of the other techs may well have reduced by then.
NB. Following AgedOne's research we need to remember that if we found Confucianism the holy city may well go to a barb city on lush island or somewhere else.
EDIT: We should road to our new city asap to reduce costs. The worker by Beshbalik can return to the cottage later.
Research:
My first inclination was to beeline to Construction. It won't be long and we'll be needing cats. However, if Confusionism is not yet discovered, we might want to beeline to CoL first. If we get Confus and change to it, we'll get some much needed smileys. Since everybody already hates us, who cares about religion minuses? Oh, and we might like some Courthouses to minimize the pain of distance maintenance.
Now this is an interesting subject to discuss. Beeline to Construction has definite advantages for warring. However both Maths & Construction have long research times (30 & 49 turns respectively). Total research time is 79 turns.
CoL (49 turns) for courts & confucianism has Meditation (7 turns) & Priesthood (6 turns) as pre-requisites. Both of the pre-requisites are already part researched so total research time would be 62 turns. This is 17 turns less than the beeline to Construction. Meditation & Priesthood are also pre-requisites for Monarchy so the research into them helps two lines of research. Once Meditation & Priesthood is learnt we could reassess whether we want/need Monarchy earlier. Total research for Monarchy and pre-requisites is 55 turns.
Other alternatives are Metal Casting (53 turns), for forges and an additional happiness from , and Iron Working (23 turns) for swordsmen. Axes are good but swords have distinct advantages for city attacks.
Personally I think there is a fairly good case to go for Meditation & Priesthood initially. Our barb allies are likely to reduce the cost of research for us anyway. We can then decide if CoL for confucianism is still worth it or whether some other tech is a better choice. With luck the cost to research some of the other techs may well have reduced by then.
NB. Following AgedOne's research we need to remember that if we found Confucianism the holy city may well go to a barb city on lush island or somewhere else.
EDIT: We should road to our new city asap to reduce costs. The worker by Beshbalik can return to the cottage later.